public static void SetupApiTestSettings(AssetbundleBuildSettings settings = null) { if (Application.isPlaying) { throw new System.Exception("This funcion cannot be called while playing!"); } if (settings == null) { settings = AssetbundleBuildSettings.EditorInstance; } if (settings == null || !settings.IsValid()) { throw new System.Exception("AssetbundleBuildSetting is not valid"); } UseAssetDatabase = true; //create editor asset map only for testing s_EditorAssetMap = new EditorAssetMap(settings); }
static void SetupAssetdatabaseUsage() { s_EditorBuildSettings = AssetbundleBuildSettings.EditorInstance; if (s_EditorBuildSettings == null || !s_EditorBuildSettings.IsValid()) { throw new System.Exception("AssetbundleBuildSetting is not valid"); } if (s_EditorBuildSettings.CleanCacheInEditor) { Caching.ClearCache(); } UseAssetDatabase = !s_EditorBuildSettings.EmulateInEditor; //create editor asset map if (UseAssetDatabase) { s_EditorAssetMap = new EditorAssetMap(s_EditorBuildSettings); //set initialied so it does not need explit call initialzed when using aassetdatabase Initialized = true; } }