public static void UpdateBundleBuildList(FilterHandler filter) { if (filter == null) { m_useFilter = false; return; } m_useFilter = true; List <BundleImportData> dataList = m_dataControl.DataList; for (int l = 0; l < dataList.Count; ++l) { BundleImportData data = dataList[l]; if (data == null) { continue; } if (EditorUtility.DisplayCancelableProgressBar("Update Bundle List", data.RootPath, (l * 1.0f) / dataList.Count)) { Debug.LogWarning("CreateBundles Stop."); break; } string parentName = BundleDataManager.GetIndexBundleName(l); BundleData parent = BundleDataManager.GetBundleData(parentName); for (int i = 0; parent != null && i < parent.children.Count; ++i) { _ProcessUpdateBundleList(parent.children[i], data, filter); } } EditorUtility.ClearProgressBar(); _ProcessDependBundleList(); }
private static void _PreProcessSpecialBundle() { BundleData shader = BundleDataManager.GetBundleData(BundleName.BN_SHADER); if (shader == null) { BundleDataManager.CreateNewBundle(BundleName.BN_SHADER, "", BundleType.None, BundleLoadState.UnLoadOnUnloadAsset); shader = BundleDataManager.GetBundleData(BundleName.BN_SHADER); } if (shader.children.Count == 0) { string name = BundleDataManager.GenBundleNameByType(BundleType.Shader); BundleDataManager.CreateNewBundle(name, shader.name, BundleType.Shader, BundleLoadState.PreLoad); } _AddToDict(shader.name, m_bundleDict); BundleData script = BundleDataManager.GetBundleData(BundleName.BN_SCRIPT); if (script == null) { BundleDataManager.CreateNewBundle(BundleName.BN_SCRIPT, "", BundleType.None, BundleLoadState.UnLoadOnUnloadAsset); script = BundleDataManager.GetBundleData(BundleName.BN_SCRIPT); } if (script.children.Count == 0) { string name = BundleDataManager.GenBundleNameByType(BundleType.Script); BundleDataManager.CreateNewBundle(name, script.name, BundleType.Script, BundleLoadState.PreLoad); } _AddToDict(script.name, m_bundleDict); }
public static void BuildBundles() { BundleBuildHelper.PushAssetDependencies(); BuildSingleBundle(BundleName.BN_SCRIPT, null); BundleData shader = BundleDataManager.GetBundleData(BundleName.BN_SHADER); for (int i = 0; shader != null && i < shader.children.Count; ++i) { BundleData shaderChild = BundleDataManager.GetBundleData(shader.children[i]); BundleState childState = BundleDataManager.GetBundleState(shader.children[i]); bool result = BundleBuildHelper.BuildShaderBundle(shaderChild, childState); if (!result) { Debug.LogErrorFormat("[BundleAdapter] BuildShaderBundle {0} Failed.", shader.children[i]); } } List <BundleImportData> dataList = m_dataControl.DataList; for (int i = 0; i < dataList.Count; ++i) { BundleImportData data = dataList[i]; string parentName = BundleDataManager.GetIndexBundleName(i); BuildSingleBundle(parentName, data); } BundleBuildHelper.PopAssetDependencies(); BundleExport.ExportBundleMainfestToOutput(); AssetDatabase.SaveAssets(); }
private static void _ProcessUpdateBundleList(string bundleName, BundleImportData selectData, FilterHandler filter) { BundleData data = BundleDataManager.GetBundleData(bundleName); if (data == null) { return; } for (int i = 0; i < data.includs.Count; ++i) { if (filter == null || filter(data.includs[i])) { _AddToDict(data.name, m_bundleDict); continue; } if (!selectData.Publish) { continue; } string[] dep = AssetDepend.GetDependenciesCache(data.includs[i]); for (int k = 0; k < dep.Length; ++k) { if (!filter(dep[k])) { continue; } if (!BundleDataManager.CheckPathInBundle(dep[k])) { _AddToDict(data.name, m_bundleDict); break; } } } }
private static void BuildSingleBundle(string name, BundleImportData data) { BundleData bundle = BundleDataManager.GetBundleData(name); if (bundle == null) { return; } for (int i = 0; i < bundle.children.Count; ++i) { BundleData child = BundleDataManager.GetBundleData(bundle.children[i]); BundleState childState = BundleDataManager.GetBundleState(bundle.children[i]); if (child == null || child.includs.Count == 0 || childState == null) { continue; } if (m_buildAll && !m_bundleDict.ContainsKey(child.name)) { continue; } bool result = BundleBuildHelper.BuildSingleBundle(child, childState, data == null ? false : data.PushDependice); if (!result) { Debug.LogErrorFormat("[BundleAdapter] BuildSingleBundle {0} Failed.", child.name); } } }
private static void ProcessSpecialResource(string path) { if (m_specialCache.ContainsKey(path)) { return; } m_specialCache.Add(path, path); if (EditorPath.IsShader(path)) { if (!BundleDataManager.CheckPathInBundle(path)) { BundleData shader = BundleDataManager.GetBundleData(BundleName.BN_SHADER); if (shader != null && shader.children.Count > 0) { BundleDataManager.AddPathToBundle(path, shader.children[0], 1024); } } } else if (EditorPath.IsMaterial(path)) { BundleData shaderBundle = BundleDataManager.GetBundleData(BundleName.BN_SHADER); if (shaderBundle == null) { return; } UnityEngine.Object[] assetAtPath = AssetDatabase.LoadAllAssetsAtPath(path); foreach (var obj in assetAtPath) { if (obj != null && obj.GetType() == typeof(Material)) { Material mat = obj as Material; if (mat != null && mat.shader != null && !string.IsNullOrEmpty(mat.shader.name)) { if (!shaderBundle.includs.Contains(mat.shader.name)) { shaderBundle.includs.Add(mat.shader.name); } } } if ((!(obj is GameObject)) && (!(obj is Component))) { Resources.UnloadAsset(obj); } } ProcessClear(); } else if (EditorPath.IsScript(path)) { BundleData script = BundleDataManager.GetBundleData(BundleName.BN_SCRIPT); if (script != null && script.children.Count > 0) { BundleDataManager.AddPathToBundle(path, script.children[0], 1024); } } }
private static void ProcessUpdateBundleList(string bundleName) { BundleData data = BundleDataManager.GetBundleData(bundleName); if (data == null) { return; } for (int i = 0; i < data.includs.Count; ++i) { _AddToDict(data.name, m_bundleDict); } }
private static void _ProcessDependBundleList() { bool loop = true; while (loop) { loop = false; List <string> list = new List <string>(m_bundleDict.Keys); for (int i = 0; i < list.Count; ++i) { bool isProcess = false; if (!m_bundleDict.TryGetValue(list[i], out isProcess)) { continue; } if (isProcess) { continue; } m_bundleDict[list[i]] = true; loop = true; BundleData data = BundleDataManager.GetBundleData(list[i]); if (data == null) { continue; } for (int j = 0; j < data.includs.Count; ++j) { string[] dep = AssetDepend.GetDependenciesCache(data.includs[j]); for (int k = 0; k < dep.Length; ++k) { string bundleName = BundleDataManager.GetPathBundleName(dep[k]); if (!string.IsNullOrEmpty(bundleName)) { _AddToDict(bundleName, m_bundleDict); } } } } } }
private static void _BuildSingleBundle(string name, BundleImportData data) { BundleData bundle = BundleDataManager.GetBundleData(name); if (bundle == null) { return; } for (int i = 0; i < bundle.children.Count; ++i) { BundleData child = BundleDataManager.GetBundleData(bundle.children[i]); BundleState childState = BundleDataManager.GetBundleState(bundle.children[i]); if (child == null || child.includs.Count == 0 || childState == null) { continue; } if (m_useFilter && !m_bundleDict.ContainsKey(child.name)) { continue; } BuildHelper.BuildSingleBundle(child, childState, data.PushDependice); } }
private static void _AddPathToBundleByPathConfig(BundleImportData data, string path) { if (data == null || string.IsNullOrEmpty(path) || BundleDataManager.CheckPathInBundle(path)) { return; } string parentName = BundleDataManager.GetIndexBundleName(data.Index); if (data.Type == BundleType.Shader) { parentName = BundleName.BN_SHADER; } string bundleName = BundleDataManager.GetPathBundleName(path); if (!string.IsNullOrEmpty(bundleName)) { BundleData bundleData = BundleDataManager.GetBundleData(bundleName); if (bundleData.parent == parentName) { return; } else { BundleDataManager.RemovePathFromBundle(path, bundleName); } } _AddToDict(bundleName, m_bundleDict); BundleData parent = BundleDataManager.GetBundleData(parentName); if (parent == null) { BundleDataManager.CreateNewBundle(parentName, "", BundleType.None, BundleLoadState.UnLoadOnUnloadAsset); parent = BundleDataManager.GetBundleData(parentName); } string name = ""; for (int i = 0; i < parent.children.Count; ++i) { int index = parent.children.Count - i - 1; BundleData child = BundleDataManager.GetBundleData(parent.children[index]); if (BundleDataManager.IsBundleFull(child, data.LimitCount, data.LimitKBSize * 1024)) { continue; } if (data.Publish && BundleDataManager.IsNameDuplicatedAsset(child, path)) { continue; } name = child.name; break; } if (string.IsNullOrEmpty(name)) { name = BundleDataManager.GenBundleNameByType(data.Type); BundleDataManager.CreateNewBundle(name, parent.name, data.Type, data.LoadState); } long size = CalcPathFileSize(path, data.Type); BundleDataManager.AddPathToBundle(path, name, size); _AddToDict(name, m_bundleDict); }