public static void CreateBundles() { PreProcessSpecialBundle(); List <string> list = m_dataControl.GetPublishPackagePath(); for (int i = 0; i < list.Count; ++i) { string name = Path.GetFileName(list[i]); if (EditorUtility.DisplayCancelableProgressBar("Create Bundle", name, (i * 1.0f) / list.Count)) { Debug.LogWarning("[BundleAdapter] CreateBundles Stop."); break; } string[] dep = AssetDepot.GetDependenciesCache(list[i]); for (int j = 0; j < dep.Length; ++j) { if (string.IsNullOrEmpty(dep[j])) { continue; } ProcessSpecialResource(dep[j]); BundleImportData data = m_dataControl.GetPathImportData(dep[j]); if (data != null && !data.SkipData) { _AddPathToBundleByImportData(data, dep[j]); } } } EditorUtility.ClearProgressBar(); BundleDataAccessor.SaveData(); AssetDatabase.SaveAssets(); }
public static void RemoveAllBundle() { BundleDataAccessor.Datas.Clear(); BundleDataAccessor.States.Clear(); Clear(); BundleDataAccessor.SaveData(); }
public static void BuildBundles() { BundleBuildHelper.PushAssetDependencies(); BuildSingleBundle(BundleName.BN_SCRIPT, null); BundleData shader = BundleDataManager.GetBundleData(BundleName.BN_SHADER); for (int i = 0; shader != null && i < shader.children.Count; ++i) { BundleData shaderChild = BundleDataManager.GetBundleData(shader.children[i]); BundleState childState = BundleDataManager.GetBundleState(shader.children[i]); bool result = BundleBuildHelper.BuildShaderBundle(shaderChild, childState); if (!result) { Debug.LogErrorFormat("[BundleAdapter] BuildShaderBundle {0} Failed.", shader.children[i]); } } List <BundleImportData> dataList = m_dataControl.DataList; for (int i = 0; i < dataList.Count; ++i) { BundleImportData data = dataList[i]; string parentName = BundleDataManager.GetIndexBundleName(i); BuildSingleBundle(parentName, data); } BundleBuildHelper.PopAssetDependencies(); BundleDataAccessor.SaveData(); BundleExport.ExportBundleMainfestToOutput(); AssetDatabase.SaveAssets(); }