コード例 #1
0
		public static ShapeData CreateSphere(int slices, int stacks, float radius, Color color)
		{
			ShapeData shapeData = new ShapeData((slices + 1) * (stacks + 1), (slices * stacks * 6));

			float phi = 0f;
			float theta = 0f; ;
			float deltaPhi = MathHelper.Pi / stacks;
			float dtheta = MathHelper.TwoPi / slices;
			float x, y, z, sc;

			short index = 0;

			for (int stack = 0; stack <= stacks; stack++)
			{
				phi = MathHelper.PiOver2 - (stack * deltaPhi);
				y = radius * (float)Math.Sin(phi);
				sc = -radius * (float)Math.Cos(phi);

				for (int slice = 0; slice <= slices; slice++)
				{
					theta = slice * dtheta;
					x = sc * (float)Math.Sin(theta);
					z = sc * (float)Math.Cos(theta);

					//s_sphereVertices[index++] = new VertexPositionNormalTexture(new IndexedVector3(x, y, z),
					//                            new IndexedVector3(x, y, z),
					//                            new Vector2((float)slice / (float)slices, (float)stack / (float)stacks));

					shapeData.m_verticesArray[index++] = new VertexPositionColor(new Vector3(x, y, z), color);
				}
			}
			int stride = slices + 1;
			index = 0;
			for (int stack = 0; stack < stacks; stack++)
			{
				for (int slice = 0; slice < slices; slice++)
				{
					shapeData.m_indexList[index++] = (short)((stack + 0) * stride + slice);
					shapeData.m_indexList[index++] = (short)((stack + 1) * stride + slice);
					shapeData.m_indexList[index++] = (short)((stack + 0) * stride + slice + 1);

					shapeData.m_indexList[index++] = (short)((stack + 0) * stride + slice + 1);
					shapeData.m_indexList[index++] = (short)((stack + 1) * stride + slice);
					shapeData.m_indexList[index++] = (short)((stack + 1) * stride + slice + 1);
				}
			}
			return shapeData;
		}
コード例 #2
0
		public static ShapeData CreateBox(IndexedVector3 position, IndexedVector3 sideLength, Color color, ref IndexedMatrix transform)
		{
			ShapeData shapeData = new ShapeData(8, 36);
			int index = 0;
			shapeData.m_verticesArray[index++] = new VertexPositionColor((transform * (position + new IndexedVector3(0, 0, 0))).ToVector3(), color);
            shapeData.m_verticesArray[index++] = new VertexPositionColor((transform * (position + new IndexedVector3(sideLength.X, 0, 0))).ToVector3(), color);
            shapeData.m_verticesArray[index++] = new VertexPositionColor((transform * (position + new IndexedVector3(sideLength.X, 0, sideLength.Z))).ToVector3(), color);
            shapeData.m_verticesArray[index++] = new VertexPositionColor((transform * (position + new IndexedVector3(0, 0, sideLength.Z))).ToVector3(), color);
            shapeData.m_verticesArray[index++] = new VertexPositionColor((transform * (position + new IndexedVector3(0, sideLength.Y, 0))).ToVector3(), color);
            shapeData.m_verticesArray[index++] = new VertexPositionColor((transform * (position + new IndexedVector3(sideLength.X, sideLength.Y, 0))).ToVector3(), color);
            shapeData.m_verticesArray[index++] = new VertexPositionColor((transform * (position + new IndexedVector3(sideLength.X, sideLength.Y, sideLength.Z))).ToVector3(), color);
            shapeData.m_verticesArray[index++] = new VertexPositionColor((transform * (position + new IndexedVector3(0, sideLength.Y, sideLength.Z))).ToVector3(), color);
			shapeData.m_indexArray = DrawHelper.s_cubeIndices;
			return shapeData;
		}