コード例 #1
0
ファイル: RaycastVehicle.cs プロジェクト: suzuke/BulletXNA
        public WheelInfo AddWheel(ref IndexedVector3 connectionPointCS0, ref IndexedVector3 wheelDirectionCS0, ref IndexedVector3 wheelAxleCS, float suspensionRestLength, float wheelRadius, VehicleTuning tuning, bool isFrontWheel)
        {
            WheelInfoConstructionInfo ci = new WheelInfoConstructionInfo();

            ci.m_chassisConnectionCS      = connectionPointCS0;
            ci.m_wheelDirectionCS         = wheelDirectionCS0;
            ci.m_wheelAxleCS              = wheelAxleCS;
            ci.m_suspensionRestLength     = suspensionRestLength;
            ci.m_wheelRadius              = wheelRadius;
            ci.m_suspensionStiffness      = tuning.m_suspensionStiffness;
            ci.m_wheelsDampingCompression = tuning.m_suspensionCompression;
            ci.m_wheelsDampingRelaxation  = tuning.m_suspensionDamping;
            ci.m_frictionSlip             = tuning.m_frictionSlip;
            ci.m_bIsFrontWheel            = isFrontWheel;
            ci.m_maxSuspensionTravelCm    = tuning.m_maxSuspensionTravelCm;
            ci.m_maxSuspensionForce       = tuning.m_maxSuspensionForce;

            WheelInfo wheel = new WheelInfo(ref ci);

            m_wheelInfo.Add(wheel);

            UpdateWheelTransformsWS(wheel, false);
            UpdateWheelTransform(GetNumWheels() - 1, false);
            return(wheel);
        }
コード例 #2
0
        public Object m_clientInfo;//can be used to store pointer to sync transforms...

        public WheelInfo(ref WheelInfoConstructionInfo ci)
        {
            m_suspensionRestLength1 = ci.m_suspensionRestLength;
            m_maxSuspensionTravelCm = ci.m_maxSuspensionTravelCm;

            m_wheelsRadius             = ci.m_wheelRadius;
            m_suspensionStiffness      = ci.m_suspensionStiffness;
            m_wheelsDampingCompression = ci.m_wheelsDampingCompression;
            m_wheelsDampingRelaxation  = ci.m_wheelsDampingRelaxation;
            m_chassisConnectionPointCS = ci.m_chassisConnectionCS;
            m_wheelDirectionCS         = ci.m_wheelDirectionCS;
            m_wheelAxleCS        = ci.m_wheelAxleCS;
            m_frictionSlip       = ci.m_frictionSlip;
            m_steering           = 0f;
            m_engineForce        = 0f;
            m_rotation           = 0f;
            m_deltaRotation      = 0f;
            m_brake              = 0f;
            m_rollInfluence      = .1f;
            m_bIsFrontWheel      = ci.m_bIsFrontWheel;
            m_maxSuspensionForce = ci.m_maxSuspensionForce;
        }
コード例 #3
0
ファイル: WheelInfo.cs プロジェクト: Belxjander/Asuna
        public Object m_clientInfo;//can be used to store pointer to sync transforms...

	    public WheelInfo(ref WheelInfoConstructionInfo ci)
	    {
		    m_suspensionRestLength1 = ci.m_suspensionRestLength;
		    m_maxSuspensionTravelCm = ci.m_maxSuspensionTravelCm;

		    m_wheelsRadius = ci.m_wheelRadius;
		    m_suspensionStiffness = ci.m_suspensionStiffness;
		    m_wheelsDampingCompression = ci.m_wheelsDampingCompression;
		    m_wheelsDampingRelaxation = ci.m_wheelsDampingRelaxation;
		    m_chassisConnectionPointCS = ci.m_chassisConnectionCS;
		    m_wheelDirectionCS = ci.m_wheelDirectionCS;
		    m_wheelAxleCS = ci.m_wheelAxleCS;
		    m_frictionSlip = ci.m_frictionSlip;
		    m_steering = 0f;
		    m_engineForce = 0f;
		    m_rotation = 0f;
		    m_deltaRotation = 0f;
		    m_brake = 0f;
		    m_rollInfluence = .1f;
		    m_bIsFrontWheel = ci.m_bIsFrontWheel;
            m_maxSuspensionForce = ci.m_maxSuspensionForce;

	    }
コード例 #4
0
        public WheelInfo AddWheel(ref IndexedVector3 connectionPointCS0, ref IndexedVector3 wheelDirectionCS0, ref IndexedVector3 wheelAxleCS, float suspensionRestLength, float wheelRadius, VehicleTuning tuning, bool isFrontWheel)
        {
            WheelInfoConstructionInfo ci = new WheelInfoConstructionInfo();

            ci.m_chassisConnectionCS = connectionPointCS0;
            ci.m_wheelDirectionCS = wheelDirectionCS0;
            ci.m_wheelAxleCS = wheelAxleCS;
            ci.m_suspensionRestLength = suspensionRestLength;
            ci.m_wheelRadius = wheelRadius;
            ci.m_suspensionStiffness = tuning.m_suspensionStiffness;
            ci.m_wheelsDampingCompression = tuning.m_suspensionCompression;
            ci.m_wheelsDampingRelaxation = tuning.m_suspensionDamping;
            ci.m_frictionSlip = tuning.m_frictionSlip;
            ci.m_bIsFrontWheel = isFrontWheel;
            ci.m_maxSuspensionTravelCm = tuning.m_maxSuspensionTravelCm;
            ci.m_maxSuspensionForce = tuning.m_maxSuspensionForce;

            WheelInfo wheel = new WheelInfo(ref ci);
            m_wheelInfo.Add(wheel);

            UpdateWheelTransformsWS(wheel, false);
            UpdateWheelTransform(GetNumWheels() - 1, false);
            return wheel;
        }