コード例 #1
0
        protected void UpdateActivationState(float timeStep)
        {
            BulletGlobals.StartProfile("updateActivationState");

            int length = m_nonStaticRigidBodies.Count;

            for (int i = 0; i < length; ++i)
            {
                RigidBody body = m_nonStaticRigidBodies[i];
                if (body != null)
                {
                    body.UpdateDeactivation(timeStep);

                    if (body.WantsSleeping())
                    {
                        if (body.IsStaticOrKinematicObject())
                        {
                            body.SetActivationState(ActivationState.ISLAND_SLEEPING);
                        }
                        else
                        {
                            if (body.GetActivationState() == ActivationState.ACTIVE_TAG)
                            {
                                body.SetActivationState(ActivationState.WANTS_DEACTIVATION);
                            }

                            if (body.GetActivationState() == ActivationState.ISLAND_SLEEPING)
                            {
                                IndexedVector3 zero = IndexedVector3.Zero;
                                body.SetAngularVelocity(ref zero);
                                body.SetLinearVelocity(ref zero);
                                if (body.GetMotionState() != null)
                                {
                                    body.GetMotionState().SetWorldTransform(body.GetWorldTransform());
                                }
                            }
                        }
                    }
                    else
                    {
                        if (body.GetActivationState() != ActivationState.DISABLE_DEACTIVATION)
                        {
                            body.SetActivationState(ActivationState.ACTIVE_TAG);
                        }
                    }
                }
            }
            BulletGlobals.StopProfile();
        }