public void SetNodeBound(int nodeindex, ref AABB bound) { GImpactQuantization.QuantizeClamp(out m_node_array.GetRawArray()[nodeindex].m_quantizedAabbMin, ref bound.m_min, ref m_global_bound.m_min, ref m_global_bound.m_max, ref m_bvhQuantization); GImpactQuantization.QuantizeClamp(out m_node_array.GetRawArray()[nodeindex].m_quantizedAabbMax, ref bound.m_max, ref m_global_bound.m_min, ref m_global_bound.m_max, ref m_bvhQuantization); }
public void QuantizePoint(out UShortVector3 quantizedpoint, ref IndexedVector3 point) { GImpactQuantization.QuantizeClamp(out quantizedpoint, ref point, ref m_global_bound.m_min, ref m_global_bound.m_max, ref m_bvhQuantization); }