public virtual void RayTest(ref IndexedVector3 rayFrom, ref IndexedVector3 rayTo, BroadphaseRayCallback rayCallback, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax) { for (int i = 0; i < m_multiSapProxies.Count; i++) { rayCallback.Process(m_multiSapProxies[i]); } }
public virtual void RayTest(ref IndexedVector3 rayFrom, ref IndexedVector3 rayTo, BroadphaseRayCallback rayCallback, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax) { for (int i = 0; i <= m_LastHandleIndex; i++) { SimpleBroadphaseProxy proxy = m_pHandles[i]; if (proxy.m_clientObject == null) { continue; } rayCallback.Process(proxy); } }
public virtual void RayTest(ref IndexedVector3 rayFrom, ref IndexedVector3 rayTo, BroadphaseRayCallback rayCallback, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax) { if (m_raycastAccelerator != null) { m_raycastAccelerator.RayTest(ref rayFrom, ref rayTo, rayCallback, ref aabbMin, ref aabbMax); } else { //choose axis? ushort axis = 0; //for each proxy for (int i = 1; i < m_numHandles * 2 + 1; i++) { if (m_pEdges[axis, i].IsMax()) { rayCallback.Process(GetHandle(m_pEdges[axis, i].m_handle)); } } } }
public virtual void RayTest(ref IndexedVector3 rayFrom, ref IndexedVector3 rayTo, BroadphaseRayCallback rayCallback, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax) { for (int i = 0; i <= m_LastHandleIndex; i++) { SimpleBroadphaseProxy proxy = m_pHandles[i]; if (proxy.m_clientObject == null) { continue; } rayCallback.Process(proxy); } }
public virtual void RayTest(ref IndexedVector3 rayFrom, ref IndexedVector3 rayTo, BroadphaseRayCallback rayCallback, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax) { if (m_raycastAccelerator != null) { m_raycastAccelerator.RayTest(ref rayFrom, ref rayTo, rayCallback, ref aabbMin, ref aabbMax); } else { //choose axis? ushort axis = 0; //for each proxy for (int i = 1; i < m_numHandles * 2 + 1; i++) { if (m_pEdges[axis, i].IsMax()) { rayCallback.Process(GetHandle(m_pEdges[axis, i].m_handle)); } } } }
public virtual void RayTest(ref IndexedVector3 rayFrom, ref IndexedVector3 rayTo, BroadphaseRayCallback rayCallback, ref IndexedVector3 aabbMin, ref IndexedVector3 aabbMax) { for (int i = 0; i < m_multiSapProxies.Count; i++) { rayCallback.Process(m_multiSapProxies[i]); } }