public override void DrawArc(ref BM.Vector3 center, ref BM.Vector3 normal, ref BM.Vector3 axis, float radiusA, float radiusB, float minAngle, float maxAngle, ref BM.Vector3 color, bool drawSect, float stepDegrees) { Color col = new Color(color.X, color.Y, color.Z); BUtility.DebugDrawArc(center.ToUnity(), normal.ToUnity(), axis.ToUnity(), radiusA, radiusB, minAngle, maxAngle, col, drawSect, stepDegrees); }