public static GameObject CreateNew(Vector3 position, Quaternion rotation) { GameObject go = new GameObject(); BCapsule bCylinder = go.AddComponent <BCapsule>(); CreateNewBase(go, position, rotation); bCylinder.BuildMesh(); go.name = "BCapsule"; return(go); }
[MenuItem("GameObject/Create Other/BulletForUnity/BCapsule")] //right click menu static void CreateBCapsule() { Selection.activeObject = BCapsule.CreateNew(GetCameraRaycastPosition(), Quaternion.identity); PostCreateObject(); }