public BulletSharp.Quaternion QuaternionToBtQuaternion(Fusee.Math.Quaternion quaternion) { var retval = new BulletSharp.Quaternion(quaternion.x, quaternion.y, quaternion.z, quaternion.w); return retval; }
/// <summary> /// FUSEE to Bullet Quaternion conversion. /// </summary> /// <param name="quaternion">The FUSEE quaternion.</param> /// <returns>A Bullet quaternion.</returns> public static BulletSharp.Quaternion QuaternionToBtQuaternion(Math.Core.Quaternion quaternion) { var retval = new BulletSharp.Quaternion(quaternion.x, quaternion.y, quaternion.z, quaternion.w); return(retval); }
public BulletSharp.Quaternion QuaternionToBtQuaternion(Fusee.Math.Quaternion quaternion) { var retval = new BulletSharp.Quaternion(quaternion.x, quaternion.y, quaternion.z, quaternion.w); return(retval); }
/// <summary> /// Quaternion to FUSEE Bullet conversion. /// </summary> /// <param name="quaternion">The Bullet quaternion.</param> /// <returns> /// A FUSEE quaternion. /// </returns> public static Math.Core.Quaternion BtQuaternionToQuaternion(BulletSharp.Quaternion quaternion) { var retval = new Math.Core.Quaternion(quaternion.X, quaternion.Y, quaternion.Z, quaternion.W); return(retval); }
public Fusee.Math.Quaternion BtQuaternionToQuaternion(BulletSharp.Quaternion btQuaternion) { var retval = new Fusee.Math.Quaternion(btQuaternion.X, btQuaternion.Y, btQuaternion.Z, btQuaternion.W); return(retval); }