private void DeSerializeRigidBodyFloatData(XmlElement element) { int ptr; if (!int.TryParse(element.GetAttribute("pointer"), out ptr)) { _fileOK = false; return; } byte[] rbData = new byte[Marshal.SizeOf(typeof(RigidBodyFloatData))]; using (var stream = new MemoryStream(rbData)) { using (var writer = new BulletWriter(stream)) { XmlNode node = element["m_collisionObjectData"]; if (node == null) { return; } SetPointerValue(writer, node["m_collisionShape"], CollisionObjectFloatData.Offset("CollisionShape")); SetTransformValue(writer, node["m_worldTransform"], CollisionObjectFloatData.Offset("WorldTransform")); SetTransformValue(writer, node["m_interpolationWorldTransform"], CollisionObjectFloatData.Offset("InterpolationWorldTransform")); SetVector4Value(writer, node["m_interpolationLinearVelocity"], CollisionObjectFloatData.Offset("InterpolationLinearVelocity")); SetVector4Value(writer, node["m_interpolationAngularVelocity"], CollisionObjectFloatData.Offset("InterpolationAngularVelocity")); SetVector4Value(writer, node["m_anisotropicFriction"], CollisionObjectFloatData.Offset("AnisotropicFriction")); SetFloatValue(writer, node["m_contactProcessingThreshold"], CollisionObjectFloatData.Offset("ContactProcessingThreshold")); SetFloatValue(writer, node["m_deactivationTime"], CollisionObjectFloatData.Offset("DeactivationTime")); SetFloatValue(writer, node["m_friction"], CollisionObjectFloatData.Offset("Friction")); SetFloatValue(writer, node["m_restitution"], CollisionObjectFloatData.Offset("Restitution")); SetFloatValue(writer, node["m_hitFraction"], CollisionObjectFloatData.Offset("HitFraction")); SetFloatValue(writer, node["m_ccdSweptSphereRadius"], CollisionObjectFloatData.Offset("CcdSweptSphereRadius")); SetFloatValue(writer, node["m_ccdMotionThreshold"], CollisionObjectFloatData.Offset("CcdMotionThreshold")); SetIntValue(writer, node["m_hasAnisotropicFriction"], CollisionObjectFloatData.Offset("HasAnisotropicFriction")); SetIntValue(writer, node["m_collisionFlags"], CollisionObjectFloatData.Offset("CollisionFlags")); SetIntValue(writer, node["m_islandTag1"], CollisionObjectFloatData.Offset("IslandTag1")); SetIntValue(writer, node["m_companionId"], CollisionObjectFloatData.Offset("CompanionId")); SetIntValue(writer, node["m_activationState1"], CollisionObjectFloatData.Offset("ActivationState1")); SetIntValue(writer, node["m_internalType"], CollisionObjectFloatData.Offset("InternalType")); SetIntValue(writer, node["m_checkCollideWith"], CollisionObjectFloatData.Offset("CheckCollideWith")); SetMatrix3x3Value(writer, element["m_invInertiaTensorWorld"], RigidBodyFloatData.Offset("InvInertiaTensorWorld")); SetVector4Value(writer, element["m_linearVelocity"], RigidBodyFloatData.Offset("LinearVelocity")); SetVector4Value(writer, element["m_angularVelocity"], RigidBodyFloatData.Offset("AngularVelocity")); SetVector4Value(writer, element["m_angularFactor"], RigidBodyFloatData.Offset("AngularFactor")); SetVector4Value(writer, element["m_linearFactor"], RigidBodyFloatData.Offset("LinearFactor")); SetVector4Value(writer, element["m_gravity"], RigidBodyFloatData.Offset("Gravity")); SetVector4Value(writer, element["m_gravity_acceleration"], RigidBodyFloatData.Offset("GravityAcceleration")); SetVector4Value(writer, element["m_invInertiaLocal"], RigidBodyFloatData.Offset("InvInertiaLocal")); SetVector4Value(writer, element["m_totalTorque"], RigidBodyFloatData.Offset("TotalTorque")); SetVector4Value(writer, element["m_totalForce"], RigidBodyFloatData.Offset("TotalForce")); SetFloatValue(writer, element["m_inverseMass"], RigidBodyFloatData.Offset("InverseMass")); SetFloatValue(writer, element["m_linearDamping"], RigidBodyFloatData.Offset("LinearDamping")); SetFloatValue(writer, element["m_angularDamping"], RigidBodyFloatData.Offset("AngularDamping")); SetFloatValue(writer, element["m_additionalDampingFactor"], RigidBodyFloatData.Offset("AdditionalDampingFactor")); SetFloatValue(writer, element["m_additionalLinearDampingThresholdSqr"], RigidBodyFloatData.Offset("AdditionalLinearDampingThresholdSqr")); SetFloatValue(writer, element["m_additionalAngularDampingThresholdSqr"], RigidBodyFloatData.Offset("AdditionalAngularDampingThresholdSqr")); SetFloatValue(writer, element["m_additionalAngularDampingFactor"], RigidBodyFloatData.Offset("AdditionalAngularDampingFactor")); SetFloatValue(writer, element["m_angularSleepingThreshold"], RigidBodyFloatData.Offset("AngularSleepingThreshold")); SetFloatValue(writer, element["m_linearSleepingThreshold"], RigidBodyFloatData.Offset("LinearSleepingThreshold")); SetIntValue(writer, element["m_additionalDamping"], RigidBodyFloatData.Offset("AdditionalDamping")); } } _rigidBodyData.Add(rbData); }
public bool ConvertAllObjects(BulletFile file) { _shapeMap.Clear(); _bodyMap.Clear(); foreach (byte[] bvhData in file.Bvhs) { OptimizedBvh bvh = CreateOptimizedBvh(); if ((file.Flags & FileFlags.DoublePrecision) != 0) { throw new NotImplementedException(); } else { // QuantizedBvhData is parsed in C++, so we need to actually fix pointers GCHandle bvhDataHandle = GCHandle.Alloc(bvhData, GCHandleType.Pinned); IntPtr bvhDataPinnedPtr = bvhDataHandle.AddrOfPinnedObject(); IntPtr contiguousNodesHandlePtr = IntPtr.Zero; IntPtr quantizedContiguousNodesHandlePtr = IntPtr.Zero; IntPtr subTreeInfoHandlePtr = IntPtr.Zero; using (var stream = new MemoryStream(bvhData)) { using (var reader = new BulletReader(stream)) { long contiguousNodesPtr = reader.ReadPtr(QuantizedBvhFloatData.Offset("ContiguousNodesPtr")); long quantizedContiguousNodesPtr = reader.ReadPtr(QuantizedBvhFloatData.Offset("QuantizedContiguousNodesPtr")); long subTreeInfoPtr = reader.ReadPtr(QuantizedBvhFloatData.Offset("SubTreeInfoPtr")); using (var writer = new BulletWriter(stream)) { if (contiguousNodesPtr != 0) { GCHandle contiguousNodesHandle = GCHandle.Alloc(file.LibPointers[contiguousNodesPtr], GCHandleType.Pinned); contiguousNodesHandlePtr = GCHandle.ToIntPtr(contiguousNodesHandle); stream.Position = QuantizedBvhFloatData.Offset("ContiguousNodesPtr"); writer.Write(contiguousNodesHandle.AddrOfPinnedObject()); } if (quantizedContiguousNodesPtr != 0) { GCHandle quantizedContiguousNodesHandle = GCHandle.Alloc(file.LibPointers[quantizedContiguousNodesPtr], GCHandleType.Pinned); quantizedContiguousNodesHandlePtr = GCHandle.ToIntPtr(quantizedContiguousNodesHandle); stream.Position = QuantizedBvhFloatData.Offset("QuantizedContiguousNodesPtr"); writer.Write(quantizedContiguousNodesHandle.AddrOfPinnedObject()); } if (subTreeInfoPtr != 0) { GCHandle subTreeInfoHandle = GCHandle.Alloc(file.LibPointers[subTreeInfoPtr], GCHandleType.Pinned); subTreeInfoHandlePtr = GCHandle.ToIntPtr(subTreeInfoHandle); stream.Position = QuantizedBvhFloatData.Offset("SubTreeInfoPtr"); writer.Write(subTreeInfoHandle.AddrOfPinnedObject()); } } } } bvh.DeSerializeFloat(bvhDataPinnedPtr); bvhDataHandle.Free(); if (contiguousNodesHandlePtr != IntPtr.Zero) { GCHandle.FromIntPtr(contiguousNodesHandlePtr).Free(); } if (quantizedContiguousNodesHandlePtr != IntPtr.Zero) { GCHandle.FromIntPtr(quantizedContiguousNodesHandlePtr).Free(); } if (subTreeInfoHandlePtr != IntPtr.Zero) { GCHandle.FromIntPtr(subTreeInfoHandlePtr).Free(); } } foreach (KeyValuePair <long, byte[]> lib in file.LibPointers) { if (lib.Value == bvhData) { _bvhMap.Add(lib.Key, bvh); break; } } } foreach (byte[] shapeData in file.CollisionShapes) { CollisionShape shape = ConvertCollisionShape(shapeData, file.LibPointers); if (shape != null) { foreach (KeyValuePair <long, byte[]> lib in file.LibPointers) { if (lib.Value == shapeData) { _shapeMap.Add(lib.Key, shape); break; } } using (var stream = new MemoryStream(shapeData, false)) { using (var reader = new BulletReader(stream)) { long namePtr = reader.ReadPtr(CollisionShapeFloatData.Offset("Name")); if (namePtr != 0) { byte[] nameData = file.LibPointers[namePtr]; int length = Array.IndexOf(nameData, (byte)0); string name = System.Text.Encoding.ASCII.GetString(nameData, 0, length); _objectNameMap.Add(shape, name); _nameShapeMap.Add(name, shape); } } } } } foreach (byte[] solverInfoData in file.DynamicsWorldInfo) { if ((file.Flags & FileFlags.DoublePrecision) != 0) { //throw new NotImplementedException(); } else { //throw new NotImplementedException(); } } foreach (byte[] bodyData in file.RigidBodies) { if ((file.Flags & FileFlags.DoublePrecision) != 0) { throw new NotImplementedException(); } else { ConvertRigidBodyFloat(bodyData, file.LibPointers); } } foreach (byte[] colObjData in file.CollisionObjects) { if ((file.Flags & FileFlags.DoublePrecision) != 0) { throw new NotImplementedException(); } else { using (var colObjStream = new MemoryStream(colObjData, false)) { using (var colObjReader = new BulletReader(colObjStream)) { long shapePtr = colObjReader.ReadPtr(CollisionObjectFloatData.Offset("CollisionShape")); CollisionShape shape = _shapeMap[shapePtr]; Math.Matrix startTransform = colObjReader.ReadMatrix(CollisionObjectFloatData.Offset("WorldTransform")); long namePtr = colObjReader.ReadPtr(CollisionObjectFloatData.Offset("Name")); string name = null; if (namePtr != 0) { byte[] nameData = file.FindLibPointer(namePtr); int length = Array.IndexOf(nameData, (byte)0); name = System.Text.Encoding.ASCII.GetString(nameData, 0, length); } CollisionObject colObj = CreateCollisionObject(ref startTransform, shape, name); _bodyMap.Add(colObjData, colObj); } } } } foreach (byte[] constraintData in file.Constraints) { var stream = new MemoryStream(constraintData, false); using (var reader = new BulletReader(stream)) { long collisionObjectAPtr = reader.ReadPtr(TypedConstraintFloatData.Offset("RigidBodyA")); long collisionObjectBPtr = reader.ReadPtr(TypedConstraintFloatData.Offset("RigidBodyB")); RigidBody a = null, b = null; if (collisionObjectAPtr != 0) { if (!file.LibPointers.ContainsKey(collisionObjectAPtr)) { a = TypedConstraint.GetFixedBody(); } else { byte[] coData = file.LibPointers[collisionObjectAPtr]; a = RigidBody.Upcast(_bodyMap[coData]); if (a == null) { a = TypedConstraint.GetFixedBody(); } } } if (collisionObjectBPtr != 0) { if (!file.LibPointers.ContainsKey(collisionObjectBPtr)) { b = TypedConstraint.GetFixedBody(); } else { byte[] coData = file.LibPointers[collisionObjectBPtr]; b = RigidBody.Upcast(_bodyMap[coData]); if (b == null) { b = TypedConstraint.GetFixedBody(); } } } if (a == null && b == null) { stream.Dispose(); continue; } if ((file.Flags & FileFlags.DoublePrecision) != 0) { throw new NotImplementedException(); } else { ConvertConstraintFloat(a, b, constraintData, file.Version, file.LibPointers); } } stream.Dispose(); } return(true); }