public FrameRateCounter(Game game, Vector3 location, XNA_ShapeDrawer debugDraw) : base(game) { content = new ContentManager(game.Services); m_location = location; m_debugDraw = debugDraw; }
public TriangleGlDrawcallback(XNA_ShapeDrawer shapeDrawer) { m_shapeDrawer = shapeDrawer; }
private IndexedMatrix matrix; // not included up till now public XNADrawcallback(XNA_ShapeDrawer shapeDrawer, ref IndexedMatrix m) { m_wireframe = false; m_shapeDrawer = shapeDrawer; matrix = m; }