public override BLRunStatus Run(BulletMLBullet bullet) { BLType blType = node.Type; float value = (float)(node.GetValue(this) * Math.PI / 180); if (blType == BLType.Sequence) { bullet.Direction = bullet.GetFireData().SourceDirection + value; } else if (blType == BLType.Absolute) { bullet.Direction = value; } else if (blType == BLType.Relative) { bullet.Direction = bullet.Direction + value; } else //if (blType == BLType.Aim || blType == BLType.None) { bullet.Direction = bullet.GetAimDir() + value; } //Debug.WriteLine(String.Format("SetDirecton:{0}, (type:{1} val:{2})", bullet.Direction / Math.PI * 180, node.type, value / Math.PI * 180)); End = true; return(BLRunStatus.End); }
public override BLRunStatus Run(BulletMLBullet bullet) { BLType blType = node.Type; float value = (float)(node.GetValue(this) * Math.PI / 180); if (blType == BLType.Sequence) { bullet.Direction = bullet.GetFireData().SourceDirection + value; } else if (blType == BLType.Absolute) { bullet.Direction = value; } else if (blType == BLType.Relative) { bullet.Direction = bullet.Direction + value; } else //if (blType == BLType.Aim || blType == BLType.None) { bullet.Direction = bullet.GetAimDir() + value; } //Debug.WriteLine(String.Format("SetDirecton:{0}, (type:{1} val:{2})", bullet.Direction / Math.PI * 180, node.type, value / Math.PI * 180)); End = true; return BLRunStatus.End; }
public override BLRunStatus Run(BulletMLBullet bullet) { float changeDir = 0; float changeSpd = 0; // 方向の設定 if (dirNode != null) { changeDir = (int)dirNode.GetValue(this) * (float)Math.PI / (float)180; if (dirNode.Type == BLType.Sequence) { bullet.GetFireData().SourceDirection += changeDir; } else if (dirNode.Type == BLType.Absolute) { bullet.GetFireData().SourceDirection = changeDir; } else if (dirNode.Type == BLType.Relative) { bullet.GetFireData().SourceDirection = changeDir + bullet.Direction; } else { bullet.GetFireData().SourceDirection = changeDir + bullet.GetAimDir(); } } else { bullet.GetFireData().SourceDirection = bullet.GetAimDir(); } // 弾の生成 #if ExpandedBulletML string blName = ""; if (bulletNode != null) { blName = bulletNode.bulletName; } else if (refNode != null) { blName = refNode.bulletName; } BulletMLBullet newBullet = bullet.GetNewBullet(blName); //bullet.tree); #else BulletMLBullet newBullet = bullet.GetNewBullet(); //bullet.tree); #endif if (newBullet == null) { End = true; return(BLRunStatus.End); } if (refNode != null) { // パラメータを取得 for (int i = 0; i < refNode.Children.Count; i++) { newBullet.Tasks[0].ParamList.Add(refNode.Children[i].GetValue(this)); } //if (refNode.children.Count > 0) //{ // newBullet.task.paramNode = refNode;// node; //} // refBulletで参照 newBullet.Init(bullet.Tree.GetLabelNode(refNode.Label, BLName.Bullet)); #if ExpandedBulletML newBullet.Visible = refNode.visible; #endif } else { newBullet.Init(bulletNode); #if ExpandedBulletML newBullet.Visible = bulletNode.visible; #endif } newBullet.X = bullet.X; newBullet.Y = bullet.Y; newBullet.Tasks[0].Owner = this; newBullet.Direction = bullet.GetFireData().SourceDirection; if (!bullet.GetFireData().SpeedInit&& newBullet.GetFireData().SpeedInit) { // 自分の弾発射速度の初期化がまだのとき、子供の弾の速度を使って初期値とする bullet.GetFireData().SourceSpeed = newBullet.Speed; bullet.GetFireData().SpeedInit = true; } else { // 自分の弾発射速度の初期化済みのとき // スピードの設定 if (spdNode != null) { changeSpd = spdNode.GetValue(this); if (spdNode.Type == BLType.Sequence || spdNode.Type == BLType.Relative) { bullet.GetFireData().SourceSpeed += changeSpd; } else { bullet.GetFireData().SourceSpeed = changeSpd; } } else { // 特に弾に速度が設定されていないとき if (!newBullet.GetFireData().SpeedInit) { bullet.GetFireData().SourceSpeed = 1; } else { bullet.GetFireData().SourceSpeed = newBullet.Speed; } } } newBullet.GetFireData().SpeedInit = false; newBullet.Speed = bullet.GetFireData().SourceSpeed; //if(bullet.index == DISP_BULLET_INDEX) Debug.WriteLine(String.Format("Fire dir:{0} spd:{1} label:{2}", bullet.srcDir / Math.PI * 180, bullet.srcSpeed, refNode != null ? refNode.label : "")); //Debug.WriteLine("index({3}) Fire dir:{0} spd:{1} label:{2}", bullet.srcDir / Math.PI * 180, bullet.srcSpeed, refNode != null ? refNode.label : "", bullet.index); End = true; return(BLRunStatus.End); }
public override BLRunStatus Run(BulletMLBullet bullet) { if (first) { first = false; float value = (float)(node.GetChildValue(BLName.Direction, this) * Math.PI / 180); blType = node.GetChild(BLName.Direction).Type; if (blType == BLType.Sequence) { changeDir = value; } else { if (blType == BLType.Absolute) { changeDir = (float)((value - bullet.Direction)); } else if (blType == BLType.Relative) { changeDir = (float)(value); } else { changeDir = (float)( (bullet.GetAimDir() + value - bullet.Direction)); } if( changeDir > Math.PI ) changeDir -= 2*(float)Math.PI; if( changeDir < -Math.PI ) changeDir += 2*(float)Math.PI; changeDir /= term; /* float finalDir = 0; if (blType == BLType.Absolute) { finalDir = value; } else if (blType == BLType.Relative) { finalDir = bullet.Direction + value; } else { finalDir = bullet.GetAimDir() + value; } // 角度の小さいほうへ回転する float changeDir1 = finalDir - bullet.Direction; float changeDir2; changeDir2 = changeDir1 > 0 ? changeDir2 = changeDir1 - 360: changeDir2 = changeDir1 + 360; changeDir = Math.Abs(changeDir1) < Math.Abs(changeDir2) ? changeDir1 : changeDir2; changeDir = changeDir / term; */ } } term--; bullet.Direction = bullet.Direction + changeDir; // if (bullet.index == DISP_BULLET_INDEX) Debug.WriteLine(String.Format("changeDirection:{0}度 (changeDir:{1} type:{2})", bullet.Direction / Math.PI * 180, changeDir, node.GetChild(BLName.Direction).type)); if (term <= 0) { End = true; return BLRunStatus.End; } else return BLRunStatus.Continue; }
public override BLRunStatus Run(BulletMLBullet bullet) { float changeDir = 0; float changeSpd = 0; // 方向の設定 if (dirNode != null) { changeDir = (int)dirNode.GetValue(this) * (float)Math.PI / (float)180; if (dirNode.Type == BLType.Sequence) { bullet.GetFireData().SourceDirection += changeDir; } else if (dirNode.Type == BLType.Absolute) { bullet.GetFireData().SourceDirection = changeDir; } else if (dirNode.Type == BLType.Relative) { bullet.GetFireData().SourceDirection = changeDir + bullet.Direction; } else { bullet.GetFireData().SourceDirection = changeDir + bullet.GetAimDir(); } } else { bullet.GetFireData().SourceDirection = bullet.GetAimDir(); } // 弾の生成 #if ExpandedBulletML string blName = ""; if (bulletNode != null) blName = bulletNode.bulletName; else if (refNode != null) blName = refNode.bulletName; BulletMLBullet newBullet = bullet.GetNewBullet(blName);//bullet.tree); #else BulletMLBullet newBullet = bullet.GetNewBullet();//bullet.tree); #endif if (newBullet == null) { End = true; return BLRunStatus.End; } if (refNode != null) { // パラメータを取得 for (int i = 0; i < refNode.Children.Count; i++) { newBullet.Tasks[0].ParamList.Add(refNode.Children[i].GetValue(this)); } //if (refNode.children.Count > 0) //{ // newBullet.task.paramNode = refNode;// node; //} // refBulletで参照 newBullet.Init( bullet.Tree.GetLabelNode(refNode.Label, BLName.Bullet) ); #if ExpandedBulletML newBullet.Visible = refNode.visible; #endif } else { newBullet.Init(bulletNode); #if ExpandedBulletML newBullet.Visible = bulletNode.visible; #endif } newBullet.X = bullet.X; newBullet.Y = bullet.Y; newBullet.Tasks[0].Owner = this; newBullet.Direction = bullet.GetFireData().SourceDirection; if (!bullet.GetFireData().SpeedInit && newBullet.GetFireData().SpeedInit) { // 自分の弾発射速度の初期化がまだのとき、子供の弾の速度を使って初期値とする bullet.GetFireData().SourceSpeed = newBullet.Speed; bullet.GetFireData().SpeedInit = true; } else { // 自分の弾発射速度の初期化済みのとき // スピードの設定 if (spdNode != null) { changeSpd = spdNode.GetValue(this); if (spdNode.Type == BLType.Sequence || spdNode.Type == BLType.Relative) { bullet.GetFireData().SourceSpeed += changeSpd; } else { bullet.GetFireData().SourceSpeed = changeSpd; } } else { // 特に弾に速度が設定されていないとき if(!newBullet.GetFireData().SpeedInit) bullet.GetFireData().SourceSpeed = 1; else bullet.GetFireData().SourceSpeed = newBullet.Speed; } } newBullet.GetFireData().SpeedInit = false; newBullet.Speed = bullet.GetFireData().SourceSpeed; //if(bullet.index == DISP_BULLET_INDEX) Debug.WriteLine(String.Format("Fire dir:{0} spd:{1} label:{2}", bullet.srcDir / Math.PI * 180, bullet.srcSpeed, refNode != null ? refNode.label : "")); //Debug.WriteLine("index({3}) Fire dir:{0} spd:{1} label:{2}", bullet.srcDir / Math.PI * 180, bullet.srcSpeed, refNode != null ? refNode.label : "", bullet.index); End = true; return BLRunStatus.End; }
public override BLRunStatus Run(BulletMLBullet bullet) { if (first) { first = false; float value = (float)(node.GetChildValue(BLName.Direction, this) * Math.PI / 180); blType = node.GetChild(BLName.Direction).type; if (blType == BLType.Sequence) { changeDir = value; } else { if (blType == BLType.Absolute) { changeDir = (float)((value - bullet.Direction)); } else if (blType == BLType.Relative) { changeDir = (float)(value); } else { changeDir = (float)((bullet.GetAimDir() + value - bullet.Direction)); } if (changeDir > Math.PI) { changeDir -= 2 * (float)Math.PI; } if (changeDir < -Math.PI) { changeDir += 2 * (float)Math.PI; } changeDir /= term; /* * float finalDir = 0; * * if (blType == BLType.Absolute) * { * finalDir = value; * } * else if (blType == BLType.Relative) * { * finalDir = bullet.Direction + value; * } * else * { * finalDir = bullet.GetAimDir() + value; * } * * // 角度の小さいほうへ回転する * float changeDir1 = finalDir - bullet.Direction; * float changeDir2; * changeDir2 = changeDir1 > 0 ? changeDir2 = changeDir1 - 360: changeDir2 = changeDir1 + 360; * changeDir = Math.Abs(changeDir1) < Math.Abs(changeDir2) ? changeDir1 : changeDir2; * changeDir = changeDir / term; */ } } term--; bullet.Direction = bullet.Direction + changeDir; // if (bullet.index == DISP_BULLET_INDEX) Debug.WriteLine(String.Format("changeDirection:{0}度 (changeDir:{1} type:{2})", bullet.Direction / Math.PI * 180, changeDir, node.GetChild(BLName.Direction).type)); if (term <= 0) { end = true; return(BLRunStatus.End); } else { return(BLRunStatus.Continue); } }