コード例 #1
0
ファイル: SpeedTaskTest.cs プロジェクト: Sarofc/BulletMLI
        public void NoSubTasks()
        {
            var filename = TestUtils.GetFilePath(@"Content\FireSpeed.xml");

            TestUtils.Pattern.Parse(filename);
            Mover mover = (Mover)TestUtils.Manager.CreateBullet();

            mover.InitTopNode(TestUtils.Pattern.RootNode);
            BulletMLTask myTask = mover.Tasks[0];

            BulletML.Tasks.FireTask testTask = myTask.ChildTasks[0] as BulletML.Tasks.FireTask;

            Assert.AreEqual(1, testTask.ChildTasks.Count);
        }
コード例 #2
0
ファイル: SpeedTaskTest.cs プロジェクト: Sarofc/BulletMLI
        public void BulletSpeedInitInitCorrect1()
        {
            var filename = TestUtils.GetFilePath(@"Content\BulletSpeed.xml");

            TestUtils.Pattern.Parse(filename);
            Mover mover = (Mover)TestUtils.Manager.CreateBullet();

            mover.InitTopNode(TestUtils.Pattern.RootNode);
            BulletMLTask myTask = mover.Tasks[0];

            BulletML.Tasks.FireTask testTask = myTask.ChildTasks[0] as BulletML.Tasks.FireTask;

            Assert.IsTrue(testTask.SpeedTask is SpeedTask);
        }
コード例 #3
0
ファイル: SpeedTaskTest.cs プロジェクト: Sarofc/BulletMLI
        public void CorrectAction2()
        {
            var filename = TestUtils.GetFilePath(@"Content\FireSpeed.xml");

            TestUtils.Pattern.Parse(filename);
            Mover mover = (Mover)TestUtils.Manager.CreateBullet();

            mover.InitTopNode(TestUtils.Pattern.RootNode);
            BulletMLTask myTask = mover.Tasks[0];

            BulletML.Tasks.FireTask testTask = myTask.ChildTasks[0] as BulletML.Tasks.FireTask;

            Assert.IsNotNull(testTask.Node);
            Assert.IsTrue(testTask.Node.Name == NodeName.fire);
        }
コード例 #4
0
ファイル: SpeedTaskTest.cs プロジェクト: Sarofc/BulletMLI
        public void FireSpeedTaskValue1()
        {
            var filename = TestUtils.GetFilePath(@"Content\FireSpeed.xml");

            TestUtils.Pattern.Parse(filename);
            Mover mover = (Mover)TestUtils.Manager.CreateBullet();

            mover.InitTopNode(TestUtils.Pattern.RootNode);
            BulletMLTask myTask = mover.Tasks[0];

            BulletML.Tasks.FireTask testTask = myTask.ChildTasks[0] as BulletML.Tasks.FireTask;
            SpeedTask speedTask = testTask.SpeedTask as SpeedTask;

            Assert.IsTrue(speedTask.Node is SpeedNode);
        }
コード例 #5
0
ファイル: SpeedTaskTest.cs プロジェクト: Sarofc/BulletMLI
        public void BulletSpeedTaskValue3()
        {
            var filename = TestUtils.GetFilePath(@"Content\BulletSpeed.xml");

            TestUtils.Pattern.Parse(filename);
            Mover mover = (Mover)TestUtils.Manager.CreateBullet();

            mover.InitTopNode(TestUtils.Pattern.RootNode);
            BulletMLTask myTask = mover.Tasks[0];

            BulletML.Tasks.FireTask testTask = myTask.ChildTasks[0] as BulletML.Tasks.FireTask;
            SpeedTask speedTask = testTask.SpeedTask as SpeedTask;
            SpeedNode speedNode = speedTask.Node as SpeedNode;

            Assert.AreEqual(10.0f, speedNode.GetValue(speedTask));
        }
コード例 #6
0
ファイル: BulletMLTask.cs プロジェクト: Sarofc/BulletMLI
        /// <summary>
        /// Parse a specified node and bullet into this task.
        /// </summary>
        /// <param name="childNode">The node for this task.</param>
        /// <param name="bullet">The bullet this task is controlling.</param>
        private void ParseChildNode(BulletMLNode childNode, Bullet bullet)
        {
            Debug.Assert(null != childNode);
            Debug.Assert(null != bullet);

            // Construct the correct type of node
            switch (childNode.Name)
            {
            case NodeName.repeat:
            {
                // Convert the node to an repeatnode
                var repeatNode = childNode as RepeatNode;

                // Create a placeholder BulletMLTask for the repeat node
                var repeatTask = new RepeatTask(repeatNode, this);

                // Parse the child nodes into the repeat task
                repeatTask.ParseTasks(bullet);

                // Store the task
                ChildTasks.Add(repeatTask);
            }
            break;

            case NodeName.action:
            {
                // Convert the node to an ActionNode
                var actionNode = childNode as ActionNode;

                // Create the action task
                var actionTask = new ActionTask(actionNode, this);

                // Parse the children of the action node into the task
                actionTask.ParseTasks(bullet);

                // Store the task
                ChildTasks.Add(actionTask);
            }
            break;

            case NodeName.actionRef:
            {
                // Convert the node to an ActionNode
                var actionRefNode = childNode as ActionRefNode;

                // Create the action task
                var actionTask = new ActionTask(actionRefNode, this);

                // Add the params to the action task
                for (int i = 0; i < childNode.ChildNodes.Count; i++)
                {
                    actionTask.Params.Add(childNode.ChildNodes[i].GetValue(this));
                }

                // Parse the children of the action node into the task
                actionTask.ParseTasks(bullet);

                // Store the task
                ChildTasks.Add(actionTask);
            }
            break;

            case NodeName.fire:
            {
                // Convert the node to a fire node
                var fireNode = childNode as FireNode;

                // Create the fire task
                var fireTask = new FireTask(fireNode, this);

                // Parse the children of the fire node into the task
                fireTask.ParseTasks(bullet);
                // Store the task
                ChildTasks.Add(fireTask);
            }
            break;

            case NodeName.fireRef:
            {
                // Convert the node to a fireRef node
                var fireRefNode = childNode as FireRefNode;

                // Create the fire task
                if (fireRefNode != null)
                {
                    var fireTask = new FireTask(fireRefNode.ReferencedFireNode, this);

                    // Add the params to the fire task
                    for (int i = 0; i < childNode.ChildNodes.Count; i++)
                    {
                        fireTask.Params.Add(childNode.ChildNodes[i].GetValue(this));
                    }

                    // Parse the children of the action node into the task
                    fireTask.ParseTasks(bullet);

                    // Store the task
                    ChildTasks.Add(fireTask);
                }
            }
            break;

            case NodeName.changeSpeed:
            {
                ChildTasks.Add(new ChangeSpeedTask(childNode as ChangeSpeedNode, this));
            }
            break;

            case NodeName.changeDirection:
            {
                ChildTasks.Add(new ChangeDirectionTask(childNode as ChangeDirectionNode, this));
            }
            break;

            case NodeName.wait:
            {
                ChildTasks.Add(new WaitTask(childNode as WaitNode, this));
            }
            break;

            case NodeName.vanish:
            {
                ChildTasks.Add(new VanishTask(childNode as VanishNode, this));
            }
            break;

            case NodeName.accel:
            {
                ChildTasks.Add(new AccelTask(childNode as AccelNode, this));
            }
            break;

            case NodeName.color:
            {
                ChildTasks.Add(new ColorTask(childNode as ColorNode, this));
            }
            break;

            case NodeName.changeColor:
            {
                ChildTasks.Add(new ChangeColorTask(childNode as ChangeColorNode, this));
            }
            break;

            case NodeName.changeScale:
            {
                ChildTasks.Add(new ChangeScaleTask(childNode as ChangeScaleNode, this));
            }
            break;
            }
        }