public override void OnDie() { base.OnDie(); lifeHUD.Destroy(); AudioMgr.StopBGMClip(); ((PlayScene)Game.CurrentScene).GameOverScreen(); }
public override void OnExit() { DrawMgr.RemoveAll(); //UpdateMgr.RemoveAll(); AudioMgr.StopBGMClip(); base.OnExit(); }
public override void OnExit() { UpdateMgr.RemoveAll(); DrawMgr.RemoveAll(); AudioMgr.StopBGMClip(); IsPlaying = false; }