コード例 #1
0
ファイル: ZigZag.cs プロジェクト: SeanI115/BulletHellGame
        /// <summary>
        ///     Create a new ZigZag equation that zigs and zags, this creates two independent linear equations to move along
        ///     and moves along each equation for the specified amount of time
        /// </summary>
        /// <param name="angleZig">The angle to zig at in radians, 0 is right and increasing values go clockwise</param>
        /// <param name="speedZig">The speed to zig at in pixels per millisecond</param>
        /// <param name="timeToZig">How long to zig for in milliseconds</param>
        /// <param name="angleZag">The angle to zag at in radians, 0 is right and increasing values go clockwise</param>
        /// <param name="speedZag">The speed the object will use while zagging in pixels per millisecond</param>
        /// <param name="timeToZag">How long to zag for in milliseconds</param>
        public ZigZag(double angleZig, double speedZig, long timeToZig, double angleZag, double speedZag, long timeToZag)
        {
            LinearLocationEquation zig = new LinearLocationEquation(angleZig, speedZig);
            LinearLocationEquation zag = new LinearLocationEquation(angleZag, speedZag);

            initialize(zig, timeToZig, zag, timeToZag);
        }
コード例 #2
0
ファイル: ZigZag.cs プロジェクト: SeanI115/BulletHellGame
        private void initialize(LinearLocationEquation zig, long timeToZig, LinearLocationEquation zag, long timeToZag)
        {
            if (timeToZag < 0 || timeToZig < 0)
            {
                throw new ArgumentOutOfRangeException("timeToZig or timeToZag was less than 0");
            }

            this.zig       = zig;
            this.timeToZig = timeToZig;

            this.zag       = zag;
            this.timeToZag = timeToZag;
            lastPivotLoc   = Vector2.Zero;
            wasZig         = timeToZig > 0;
        }
コード例 #3
0
ファイル: ZigZag.cs プロジェクト: SeanI115/BulletHellGame
 /// <summary>
 ///     Create a new ZigZag equation that zigs and zags, it moves on one equation for an amount of time and
 ///     then on the other one for an amount of time
 /// </summary>
 /// <param name="zig"> The linear equation to follow while 'zigging', this defines the angle and the speed at which the object will move independent of zag</param>
 /// <param name="timeToZig">This defines how long the object will use the zig equation for in milliseconds</param>
 /// <param name="zag">The linear equation to follow while "zagging', this defines the angle and the speed at which the object will move independent of zig</param>
 /// <param name="timeToZag">This defines how long the object will use the zag equation for in milliseconds</param>
 public ZigZag(LinearLocationEquation zig, long timeToZig, LinearLocationEquation zag, long timeToZag)
 {
     initialize(zig, timeToZig, zag, timeToZag);
 }