private static BulletFactory makeBossGun() { BulletFactory secondColliding = new BulletWaveWithCollidingBullet(new SurroundBulletFactory(48, new SingleBulletFactory(new SinusoidalLocationEquation(90, 90, 200))), new ShotgunBulletFactory(4 * Math.PI / 9, new LinearLocationEquation(0, .4F))); BulletFactory[] factories = { makeDefaultShotgun(), makeBulletWaveWithCollidingBulletWave(), makeDefaultShotgun(), makeSinusoidalBulletFactory(), secondColliding }; ChangingBulletFactoryData[] datas = new ChangingBulletFactoryData[factories.Length]; int i = 0; foreach (var unused in factories) { datas[i] = new ChangingBulletFactoryData(factories[i], 2); i++; } datas[2].numberOfShots = 1; // datas[3].numberOfShots = 0; return(new ChangingBulletFactory(datas)); }
private static BulletFactory makeBossGun2() { // BulletFactory[] factories = new BulletFactory[]{makeDefaultShotgun(), makeSurroundBulletFactory(), makeBossSpiralFactory()}; BulletFactory[] factories = new BulletFactory[] { makeBossSpiralFactory(), makeDefaultShotgun(), makeSurroundBulletFactory() }; ChangingBulletFactoryData[] datas = new ChangingBulletFactoryData[factories.Length]; int i = 0; foreach (var factory in factories) { datas[i] = new ChangingBulletFactoryData(factories[i], 1); i++; } datas[0].numberOfShots = 100; datas[0].shotDrops = 1; datas[1].numberOfShots = 3; datas[1].shotDrops = 100; datas[2].numberOfShots = 3; datas[2].shotDrops = 100; return(new ChangingBulletFactory(datas)); }