コード例 #1
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        public SWIGTYPE_p_btCollisionShape getChildShape(int index)
        {
            IntPtr cPtr = BulletCollisionPINVOKE.btCompoundShape_getChildShape__SWIG_0(swigCPtr, index);
            SWIGTYPE_p_btCollisionShape ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_btCollisionShape(cPtr, false);

            return(ret);
        }
コード例 #2
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        public SWIGTYPE_p_btCollisionShape getCollisionShape()
        {
            IntPtr cPtr = BulletDynamicsPINVOKE.btRigidBody_getCollisionShape__SWIG_0(swigCPtr);
            SWIGTYPE_p_btCollisionShape ret = (cPtr == IntPtr.Zero) ? null : new SWIGTYPE_p_btCollisionShape(cPtr, false);

            return(ret);
        }
コード例 #3
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 public btRigidBody(float mass, SWIGTYPE_p_btMotionState motionState, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btVector3 localInertia) : this(BulletDynamicsPINVOKE.new_btRigidBody__SWIG_1(mass, SWIGTYPE_p_btMotionState.getCPtr(motionState), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btVector3.getCPtr(localInertia)), true)
 {
     if (BulletDynamicsPINVOKE.SWIGPendingException.Pending)
     {
         throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
     }
 }
コード例 #4
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 public void addChildShape(SWIGTYPE_p_btTransform localTransform, SWIGTYPE_p_btCollisionShape shape)
 {
     BulletCollisionPINVOKE.btCompoundShape_addChildShape(swigCPtr, SWIGTYPE_p_btTransform.getCPtr(localTransform), SWIGTYPE_p_btCollisionShape.getCPtr(shape));
     if (BulletCollisionPINVOKE.SWIGPendingException.Pending)
     {
         throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
     }
 }
コード例 #5
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 public virtual void debugDrawObject(SWIGTYPE_p_btTransform worldTransform, SWIGTYPE_p_btCollisionShape shape, SWIGTYPE_p_btVector3 color)
 {
     BulletCollisionPINVOKE.btCollisionWorld_debugDrawObject(swigCPtr, SWIGTYPE_p_btTransform.getCPtr(worldTransform), SWIGTYPE_p_btCollisionShape.getCPtr(shape), SWIGTYPE_p_btVector3.getCPtr(color));
     if (BulletCollisionPINVOKE.SWIGPendingException.Pending)
     {
         throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
     }
 }
コード例 #6
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        public float Evaluate(SWIGTYPE_p_btVector3 x, SWIGTYPE_p_btCollisionShape shape, SWIGTYPE_p_btVector3 normal, float margin)
        {
            float ret = BulletSoftBodyPINVOKE.btSparseSdf3_Evaluate(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(x), SWIGTYPE_p_btCollisionShape.getCPtr(shape), SWIGTYPE_p_btVector3.getCPtr(normal), margin);

            if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending)
            {
                throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
コード例 #7
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        public static float DistanceToShape(SWIGTYPE_p_btVector3 x, SWIGTYPE_p_btCollisionShape shape)
        {
            float ret = BulletSoftBodyPINVOKE.btSparseSdf3_DistanceToShape(SWIGTYPE_p_btVector3.getCPtr(x), SWIGTYPE_p_btCollisionShape.getCPtr(shape));

            if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending)
            {
                throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
            }
            return(ret);
        }
コード例 #8
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 public virtual void Dispose()
 {
     lock(this) {
       if (swigCPtr.Handle != IntPtr.Zero) {
     if (swigCMemOwn) {
       swigCMemOwn = false;
       BulletCollisionPINVOKE.delete_btBvhTriangleMeshShape(swigCPtr);
     }
     swigCPtr = new HandleRef(null, IntPtr.Zero);
     swigWrapPtr = new SWIGTYPE_p_btCollisionShape(IntPtr.Zero, true);
       }
       GC.SuppressFinalize(this);
     }
 }
コード例 #9
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 public btRigidBodyConstructionInfo(float mass, SWIGTYPE_p_btMotionState motionState, SWIGTYPE_p_btCollisionShape collisionShape) : this(BulletDynamicsPINVOKE.new_btRigidBodyConstructionInfo__SWIG_1(mass, SWIGTYPE_p_btMotionState.getCPtr(motionState), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape)), true)
 {
 }
コード例 #10
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 public virtual void setCollisionShape(SWIGTYPE_p_btCollisionShape collisionShape)
 {
     BulletCollisionPINVOKE.btCollisionObject_setCollisionShape(swigCPtr, SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape));
 }
コード例 #11
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 public btTriIndex(int partId, int triangleIndex, SWIGTYPE_p_btCollisionShape shape)
     : this(BulletSoftBodyPINVOKE.new_btTriIndex(partId, triangleIndex, SWIGTYPE_p_btCollisionShape.getCPtr(shape)), true)
 {
 }
コード例 #12
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 public virtual void debugDrawObject(SWIGTYPE_p_btTransform worldTransform, SWIGTYPE_p_btCollisionShape shape, SWIGTYPE_p_btVector3 color) {
   BulletCollisionPINVOKE.btCollisionWorld_debugDrawObject(swigCPtr, SWIGTYPE_p_btTransform.getCPtr(worldTransform), SWIGTYPE_p_btCollisionShape.getCPtr(shape), SWIGTYPE_p_btVector3.getCPtr(color));
   if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
 }
コード例 #13
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 public virtual void removeChildShape(SWIGTYPE_p_btCollisionShape shape) {
   BulletCollisionPINVOKE.btCompoundShape_removeChildShape(swigCPtr, SWIGTYPE_p_btCollisionShape.getCPtr(shape));
 }
コード例 #14
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 public btRigidBodyConstructionInfo(float mass, SWIGTYPE_p_btMotionState motionState, SWIGTYPE_p_btCollisionShape collisionShape)
     : this(BulletDynamicsPINVOKE.new_btRigidBodyConstructionInfo__SWIG_1(mass, SWIGTYPE_p_btMotionState.getCPtr(motionState), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape)), true)
 {
 }
コード例 #15
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 public static void rayTestSingle(SWIGTYPE_p_btTransform rayFromTrans, SWIGTYPE_p_btTransform rayToTrans, btCollisionObject collisionObject, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btTransform colObjWorldTransform, SWIGTYPE_p_btCollisionWorld__RayResultCallback resultCallback) {
   BulletCollisionPINVOKE.btCollisionWorld_rayTestSingle(SWIGTYPE_p_btTransform.getCPtr(rayFromTrans), SWIGTYPE_p_btTransform.getCPtr(rayToTrans), btCollisionObject.getCPtr(collisionObject), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btTransform.getCPtr(colObjWorldTransform), SWIGTYPE_p_btCollisionWorld__RayResultCallback.getCPtr(resultCallback));
   if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
 }
コード例 #16
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 public static float DistanceToShape(SWIGTYPE_p_btVector3 x, SWIGTYPE_p_btCollisionShape shape) {
   float ret = BulletSoftBodyPINVOKE.btSparseSdf3_DistanceToShape(SWIGTYPE_p_btVector3.getCPtr(x), SWIGTYPE_p_btCollisionShape.getCPtr(shape));
   if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
   return ret;
 }
コード例 #17
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 internal btBvhTriangleMeshShape(IntPtr cPtr, bool cMemoryOwn)
 {
     swigCMemOwn = cMemoryOwn;
     swigCPtr = new HandleRef(this, cPtr);
     swigWrapPtr = new SWIGTYPE_p_btCollisionShape(cPtr, true);
 }
コード例 #18
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 internal static HandleRef getCPtr(SWIGTYPE_p_btCollisionShape obj)
 {
     return (obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr;
 }
コード例 #19
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        public int RemoveReferences(SWIGTYPE_p_btCollisionShape pcs)
        {
            int ret = BulletSoftBodyPINVOKE.btSparseSdf3_RemoveReferences(swigCPtr, SWIGTYPE_p_btCollisionShape.getCPtr(pcs));

            return(ret);
        }
コード例 #20
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 public static void objectQuerySingle(SWIGTYPE_p_btConvexShape castShape, SWIGTYPE_p_btTransform rayFromTrans, SWIGTYPE_p_btTransform rayToTrans, btCollisionObject collisionObject, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btTransform colObjWorldTransform, SWIGTYPE_p_btCollisionWorld__ConvexResultCallback resultCallback, float allowedPenetration)
 {
     BulletCollisionPINVOKE.btCollisionWorld_objectQuerySingle(SWIGTYPE_p_btConvexShape.getCPtr(castShape), SWIGTYPE_p_btTransform.getCPtr(rayFromTrans), SWIGTYPE_p_btTransform.getCPtr(rayToTrans), btCollisionObject.getCPtr(collisionObject), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btTransform.getCPtr(colObjWorldTransform), SWIGTYPE_p_btCollisionWorld__ConvexResultCallback.getCPtr(resultCallback), allowedPenetration);
     if (BulletCollisionPINVOKE.SWIGPendingException.Pending)
     {
         throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
     }
 }
コード例 #21
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 public static void rayTestSingle(SWIGTYPE_p_btTransform rayFromTrans, SWIGTYPE_p_btTransform rayToTrans, btCollisionObject collisionObject, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btTransform colObjWorldTransform, SWIGTYPE_p_btCollisionWorld__RayResultCallback resultCallback)
 {
     BulletCollisionPINVOKE.btCollisionWorld_rayTestSingle(SWIGTYPE_p_btTransform.getCPtr(rayFromTrans), SWIGTYPE_p_btTransform.getCPtr(rayToTrans), btCollisionObject.getCPtr(collisionObject), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btTransform.getCPtr(colObjWorldTransform), SWIGTYPE_p_btCollisionWorld__RayResultCallback.getCPtr(resultCallback));
     if (BulletCollisionPINVOKE.SWIGPendingException.Pending)
     {
         throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
     }
 }
コード例 #22
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 public static uint Hash(int x, int y, int z, SWIGTYPE_p_btCollisionShape shape) {
   uint ret = BulletSoftBodyPINVOKE.btSparseSdf3_Hash(x, y, z, SWIGTYPE_p_btCollisionShape.getCPtr(shape));
   return ret;
 }
コード例 #23
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 public btTriIndex(int partId, int triangleIndex, SWIGTYPE_p_btCollisionShape shape) : this(BulletSoftBodyPINVOKE.new_btTriIndex(partId, triangleIndex, SWIGTYPE_p_btCollisionShape.getCPtr(shape)), true)
 {
 }
コード例 #24
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 internal static HandleRef getCPtr(SWIGTYPE_p_btCollisionShape obj)
 {
     return((obj == null) ? new HandleRef(null, IntPtr.Zero) : obj.swigCPtr);
 }
コード例 #25
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 public btRigidBodyConstructionInfo(float mass, SWIGTYPE_p_btMotionState motionState, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btVector3 localInertia)
     : this(BulletDynamicsPINVOKE.new_btRigidBodyConstructionInfo__SWIG_0(mass, SWIGTYPE_p_btMotionState.getCPtr(motionState), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btVector3.getCPtr(localInertia)), true)
 {
     if (BulletDynamicsPINVOKE.SWIGPendingException.Pending) throw BulletDynamicsPINVOKE.SWIGPendingException.Retrieve();
 }
コード例 #26
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 public float Evaluate(SWIGTYPE_p_btVector3 x, SWIGTYPE_p_btCollisionShape shape, SWIGTYPE_p_btVector3 normal, float margin) {
   float ret = BulletSoftBodyPINVOKE.btSparseSdf3_Evaluate(swigCPtr, SWIGTYPE_p_btVector3.getCPtr(x), SWIGTYPE_p_btCollisionShape.getCPtr(shape), SWIGTYPE_p_btVector3.getCPtr(normal), margin);
   if (BulletSoftBodyPINVOKE.SWIGPendingException.Pending) throw BulletSoftBodyPINVOKE.SWIGPendingException.Retrieve();
   return ret;
 }
コード例 #27
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 public virtual void setCollisionShape(SWIGTYPE_p_btCollisionShape collisionShape)
 {
     BulletSoftBodyPINVOKE.btSoftBody_setCollisionShape(swigCPtr, SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape));
 }
コード例 #28
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 public virtual void removeChildShape(SWIGTYPE_p_btCollisionShape shape)
 {
     BulletCollisionPINVOKE.btCompoundShape_removeChildShape(swigCPtr, SWIGTYPE_p_btCollisionShape.getCPtr(shape));
 }
コード例 #29
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 public static void objectQuerySingle(SWIGTYPE_p_btConvexShape castShape, SWIGTYPE_p_btTransform rayFromTrans, SWIGTYPE_p_btTransform rayToTrans, btCollisionObject collisionObject, SWIGTYPE_p_btCollisionShape collisionShape, SWIGTYPE_p_btTransform colObjWorldTransform, SWIGTYPE_p_btCollisionWorld__ConvexResultCallback resultCallback, float allowedPenetration) {
   BulletCollisionPINVOKE.btCollisionWorld_objectQuerySingle(SWIGTYPE_p_btConvexShape.getCPtr(castShape), SWIGTYPE_p_btTransform.getCPtr(rayFromTrans), SWIGTYPE_p_btTransform.getCPtr(rayToTrans), btCollisionObject.getCPtr(collisionObject), SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape), SWIGTYPE_p_btTransform.getCPtr(colObjWorldTransform), SWIGTYPE_p_btCollisionWorld__ConvexResultCallback.getCPtr(resultCallback), allowedPenetration);
   if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
 }
コード例 #30
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 public int RemoveReferences(SWIGTYPE_p_btCollisionShape pcs) {
   int ret = BulletSoftBodyPINVOKE.btSparseSdf3_RemoveReferences(swigCPtr, SWIGTYPE_p_btCollisionShape.getCPtr(pcs));
   return ret;
 }
コード例 #31
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 internal btStaticPlaneShape(IntPtr cPtr, bool cMemoryOwn)
 {
     swigCMemOwn = cMemoryOwn;
     swigCPtr = new HandleRef(this, cPtr);
     swigWrapPtr = new SWIGTYPE_p_btCollisionShape(cPtr, true);
 }
コード例 #32
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 public void addChildShape(SWIGTYPE_p_btTransform localTransform, SWIGTYPE_p_btCollisionShape shape) {
   BulletCollisionPINVOKE.btCompoundShape_addChildShape(swigCPtr, SWIGTYPE_p_btTransform.getCPtr(localTransform), SWIGTYPE_p_btCollisionShape.getCPtr(shape));
   if (BulletCollisionPINVOKE.SWIGPendingException.Pending) throw BulletCollisionPINVOKE.SWIGPendingException.Retrieve();
 }
コード例 #33
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        public static uint Hash(int x, int y, int z, SWIGTYPE_p_btCollisionShape shape)
        {
            uint ret = BulletSoftBodyPINVOKE.btSparseSdf3_Hash(x, y, z, SWIGTYPE_p_btCollisionShape.getCPtr(shape));

            return(ret);
        }
コード例 #34
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 public virtual void setCollisionShape(SWIGTYPE_p_btCollisionShape collisionShape)
 {
     BulletCollisionPINVOKE.btCollisionObject_setCollisionShape(swigCPtr, SWIGTYPE_p_btCollisionShape.getCPtr(collisionShape));
 }