public static void Main(string[] args) { var dozer = new BullDozer("Yellow", "Mini"); var dozer2 = new BullDozer("Red", "Medium"); Console.WriteLine("My bulldozer1 is " + dozer.Colour + "its size is " + dozer.Tamano); Console.WriteLine("My bulldozer2 is " + dozer2.Colour + "Its size is " + dozer2.Tamano); }
public static void Main(string[] args) { /* Instantiate the BullDozer class. * Make a copy of the blueprint for each dozer */ var dozer = new BullDozer("Yellow", "Mini"); var dozer2 = new BullDozer("Red", "Large"); Console.WriteLine("Bulldozer is: " + dozer.color); Console.WriteLine("Bulldozer2 is: " + dozer2.color); }
public static void Main(string[] args) { var dozer = new BullDozer { "Yellow", "mini" }; var dozer = new BullDozer { "Red", "Large" }; Console.WriteLine("Bulldozer 1 is: " + dozer.color); Console.WriteLine("Bulldozer 2 is: " + dozer2.color); }
public static void Main(string[] args) { //create new dozer var dozer = new BullDozer("Yellow", "Mini"); //can get rid of these lines below because of the constructor in the class BullDozer //dozer.color = "Yellow"; //dozer.size = "mini"; var dozer2 = new BullDozer("Red", "Large"); //dozer.color = "Red"; //dozer.size = "large"; Console.WriteLine("BullDozer 1 is: " + dozer.color); Console.WriteLine("BullDozer 2 is: " + dozer2.color); }
static void Main(string[] args) { //Instantiating the BullDozer Class //The constructor in the Bulldozer class allows us to set the size and color properties as arguments var dozer = new BullDozer("Yellow", "Mini"); // This is creating a new instance of the bulldozer //assigning properties to the dozer //dozer.color = "Yellow"; //Using dot notation to set the color of this object to yellow //dozer.size = "Mini"; //Using dot notation to set size //Instantiating another bulldozer var dozer2 = new BullDozer("Red", "Large"); //assigning properties to the dozer //dozer2.color = "Blue"; //dozer2.size = "Large"; Console.WriteLine("The {0} Bulldozer is {1} and the {2} Bulldozer is {3}.", dozer.size, dozer.color, dozer2.size, dozer2.color); }