internal void Update(GameTime gameTime) { if (cs != null) { if (Input.MouseClicked) { if (toBuild == BuildingType.Holzfäller) { Holzfäller b = new Holzfäller(); b.PlaceOnMap(map, cs.GetCells()); cs = null; } } } if (Keyboard.GetState().IsKeyDown(Keys.D1)) { cs = new CellSelection(map, 2, 2); toBuild = BuildingType.Holzfäller; } if (cs != null) { cs.Update(gameTime); } }