private static void GroundPatternEditor(Facade facade) { if (!facade.hasGroundFloorPattern) { return; } EventType eventType = Event.current.type; // if (eventType == EventType.DragUpdated) // Debug.Log("DragUpdated"); // if (eventType == EventType.DragPerform) // Debug.Log("DragPerform"); List <Rect> facadeRects = new List <Rect>(); EditorGUILayout.BeginHorizontal(); for (int x = 0; x < facade.baseWidth; x++) { Rect itemrect = WallSectionItem(facade, x, 0, true); facadeRects.Add(itemrect); // WallSection wallSection = facade.GetGroundWallSection(x); // if(wallSection != null) // { // EditorGUILayout.BeginHorizontal("box"); // GUIContent texture = new GUIContent(wallSection.PreviewTexture()); // EditorGUILayout.LabelField(texture, GUILayout.Width(SECTION_PREVIEW_SIZE), GUILayout.Height(SECTION_PREVIEW_SIZE)); // EditorGUILayout.EndHorizontal(); // } // else // { // EditorGUILayout.BeginHorizontal("box"); // EditorGUILayout.LabelField("", GUILayout.Width(SECTION_PREVIEW_SIZE), GUILayout.Height(SECTION_PREVIEW_SIZE)); // EditorGUILayout.EndHorizontal(); // } // facadeRects.Add(GUILayoutUtility.GetLastRect()); } EditorGUILayout.EndHorizontal(); WallSection output = null; // EventType eventType = Event.current.type; if (eventType == EventType.DragUpdated || eventType == EventType.DragPerform) { DragAndDrop.visualMode = DragAndDropVisualMode.Rejected; Object[] objArray = DragAndDrop.objectReferences; if (objArray != null) { if (objArray[0].GetType() == typeof(WallSection)) { DragAndDrop.visualMode = DragAndDropVisualMode.Link; if (eventType == EventType.DragPerform) { output = (WallSection)objArray[0]; DragAndDrop.AcceptDrag(); Vector2 mousePos = Event.current.mousePosition; for (int x = 0; x < facade.baseWidth; x++) { if (facadeRects[x].Contains(mousePos)) { WallSection wallSection = facade.GetGroundWallSection(x); if (output != wallSection) { facade.SetGroundWallSection(x, output); } } } } } } } }
private static Rect WallSectionItem(Facade facade, int x, int inverseY, bool isGround = false) { WallSection wallSection = !isGround?facade.GetBaseWallSection(x, inverseY) : facade.GetGroundWallSection(x); string wallSectionName = wallSection != null ? wallSection.name : ""; Undo.RecordObject(facade, "Add wall section to facade"); GUIContent texture; if (wallSection != null) { texture = new GUIContent(wallSection.previewTexture); } else { texture = new GUIContent(wallSectionName); } EditorGUILayout.BeginHorizontal("box", GUILayout.Width(SECTION_PREVIEW_SIZE), GUILayout.Height(SECTION_PREVIEW_SIZE)); EditorGUILayout.LabelField(texture, GUILayout.Width(SECTION_PREVIEW_SIZE), GUILayout.Height(SECTION_PREVIEW_SIZE)); EditorGUILayout.EndHorizontal(); Rect sectionRect = GUILayoutUtility.GetLastRect(); // facadeRects[x].Add(sectionRect); WallSection newSection = EditorGUI.ObjectField(sectionRect, wallSection, typeof(WallSection), false) as WallSection; if (newSection != wallSection) { if (!isGround) { facade.SetBaseWallSection(x, inverseY, newSection); } else { facade.SetGroundWallSection(x, newSection); } } EditorGUI.DrawPreviewTexture(sectionRect, EditorGUIUtility.whiteTexture); EditorGUI.LabelField(sectionRect, texture); EditorGUI.DropShadowLabel(sectionRect, wallSectionName, BuildingEditor.FacadeLabel); return(sectionRect); }