public void SetTextures(ButtonTextures textures) { this.textures = new List <Texture2D>() { textures.baseTexture, textures.hoveredTexture, textures.pressedTexture, textures.pressedHoveredTexture, textures.inactiveTexture }; }
public ContextMenu(ContextMenuTemplate contextMenuTemplate1, ContextMenuTemplate contextMenuTemplate2, Vector2 position, GameObject parent = null, bool leftSide = false, bool destroyOnOtherClick = false) : base(position, null, parent) { this.texts = new List <string>(contextMenuTemplate1.texts); this.tags = new List <List <string> >(contextMenuTemplate1.tags); this.texts.AddRange(contextMenuTemplate2.texts); this.tags.AddRange(contextMenuTemplate2.tags); this.font = contextMenuTemplate1.font; this.textures = contextMenuTemplate1.textures; this.transform.LayerDepth = EngManager.layerDepths[LayerDepths.ContextMenu]; this.destroyOnOtherClick = destroyOnOtherClick; this.columns = contextMenuTemplate1.numberOfColumns; if (columns < 1) { columns = 1; } if (leftSide) { this.leftSide = -1; } else { this.leftSide = 1; } GenerateButtons(contextMenuTemplate1.ButtonSize); GenerateHitbox(); SetInactives(contextMenuTemplate1); SetInactives(contextMenuTemplate2, contextMenuTemplate1.texts.Count); GenerateTemplateChildMenus(contextMenuTemplate1); GenerateTemplateChildMenus(contextMenuTemplate2, contextMenuTemplate1.texts.Count); }
public ContextMenu(Vector2 position, List <Texture2D> textures, List <string> texts, SpriteFont font, List <List <string> > tags, GameObject parent = null, bool destroyOnOtherClick = false) : base(position, null, parent) { this.texts = texts; this.font = font; this.tags = tags; this.textures = ButtonTextures.FromList(textures); this.transform.LayerDepth = EngManager.layerDepths[LayerDepths.ContextMenu]; this.destroyOnOtherClick = destroyOnOtherClick; GenerateButtons(); GenerateHitbox(); }
public ScrollMenuTemplate(ContextMenuTemplate menuTemplate) { normalButtonsTemplate = menuTemplate; upArrow = null; upArrowPosition = null; upArrowSize = null; downArrow = null; downArrowPosition = null; downArrowSize = null; scroller = null; scrollBarBackground = null; }
public Button(Vector2 position, string text, SpriteFont font, ButtonTextures textures, Vector2 size, GameObject parent = null, Vector2?textPosition = null) : base(position, textures.baseTexture, parent) { if (font == null) { font = EngManager.defaultFont; } if (text == null) { text = ""; } buttonState = ButtonTexture.BaseTexture; inActive = false; SetTextures(textures); transform.SetSize(size, textures.baseTexture); textObj = new TextObject(this, text, font, textPosition ?? new Vector2(0, 0), TextRelativePosition.Center); MakeHitbox(new Vector2(0, 0), HitboxShape.Rectangle, new Vector3(size.X, size.Y, 0)); }
public ContextMenuItem(ContextMenu contextMenu, List <string> tags, Vector2 position, string text, SpriteFont font, ButtonTextures textures, Vector2 size) : base(position, text, font, textures, size, contextMenu) { leftSide = false; this.contextMenu = contextMenu; this.tags = new List <string>(tags); this.buttonState = ButtonTexture.BaseTexture; childMenu = false; transform.layerDepth = -0.001f; if (hitbox.CheckMouseOver() && (EngManager.controls.topHitbox == null || (EngManager.controls.topHitbox == hitbox || EngManager.controls.topHitbox.gameObject.transform.LayerDepth > transform.LayerDepth))) { EngManager.controls.topHitbox = hitbox; OnMouseOver(); } else if (hitbox.CheckMouseOver()) { OnMouseOver(); } }
public TextField(Vector2 position, ButtonTextures textures, Vector2 size, SpriteFont font = null, string defaultText = "Enter Here", bool editOnHover = false, bool editOnSelect = true) : base(position, defaultText, font, textures, size) { keyDelayValues = new Dictionary <Keys, float>(); this.editOnHover = editOnHover; this.editOnSelect = editOnSelect; }
public DropDownMenu(ScrollMenuTemplate scrollMenuTemplate, Vector2 position, ButtonTextures textures, Vector2 size, string defaultText, SpriteFont font = null, bool stretchMenu = true) : base(position, textures, size, font, defaultText, false, false) { this.scrollMenuTemplate = scrollMenuTemplate; scrollMenuTemplate.normalButtonsTemplate.ButtonSize = new Vector2(transform.Size.X / scrollMenuTemplate.normalButtonsTemplate.numberOfColumns, scrollMenuTemplate.normalButtonsTemplate.ButtonSize.Y); }