/// <summary> /// /// </summary> public void LoadContent(ContentManager content) { _background = content.Load <Texture2D>("Backgr2"); _items[0].ItemTexture = content.Load <Texture2D>("NewGameItemWhite"); _items[1].ItemTexture = content.Load <Texture2D>("HitsItemWhite"); _items[2].ItemTexture = content.Load <Texture2D>("ExitGameItemWhite"); _lamps[0].ItemTexture = content.Load <Texture2D>("Button"); _lamps[1].ItemTexture = content.Load <Texture2D>("Button"); _lamps[2].ItemTexture = content.Load <Texture2D>("Button"); _leftLight = content.Load <Texture2D>("Eagle2"); _rightLight = content.Load <Texture2D>("RightBorder2"); _volumeControl = new VolumeControl(content, new Vector2(780, 730)); }
/// <summary> /// /// </summary> public void LoadContent(ContentManager content) { _background = content.Load<Texture2D>("Backgr2"); _items[0].ItemTexture = content.Load<Texture2D>("NewGameItemWhite"); _items[1].ItemTexture = content.Load<Texture2D>("HitsItemWhite"); _items[2].ItemTexture = content.Load<Texture2D>("ExitGameItemWhite"); _lamps[0].ItemTexture = content.Load<Texture2D>("Button"); _lamps[1].ItemTexture = content.Load<Texture2D>("Button"); _lamps[2].ItemTexture = content.Load<Texture2D>("Button"); _leftLight = content.Load<Texture2D>("Eagle2"); _rightLight = content.Load<Texture2D>("RightBorder2"); _volumeControl = new VolumeControl(content, new Vector2(780, 730)); }