public void Execute() { BuffSlidingUI bSUI = Camera.mainCamera.GetComponent<BuffSlidingUI>(); IList atkList = new List<Transform>(); Transform localMap = aider.GetComponent<CharacterSelect>().getMapPosition(); Transform[] attackableMaps = localMap.GetComponent<Identy>().neighbor; foreach(Transform unit in attackableMaps){ if((unit!=null) && MapHelper.IsMapOccupied(unit)){ Transform character = MapHelper.GetMapOccupiedObj(unit); if(character.GetComponent<CharacterProperty>().Player == aider.GetComponent<CharacterProperty>().Player) atkList.Add(character); } } if(atkList.Count>0){ foreach(Transform target in atkList){ // update data target.GetComponent<BuffList>().ExtraDict[BuffType.Defense] += 1; target.GetComponent<BuffList>().ExtraDict[BuffType.Attack] += 1; BuffCalculation buffCal = new BuffCalculation(target); buffCal.UpdateBuffValue(); //show Visual UI Dictionary<BuffType,int> dict = new Dictionary<BuffType, int>(); dict.Add(BuffType.Defense, 1); dict.Add(BuffType.Attack, 1); BuffUI bUI = new BuffUI(target,dict); bSUI.UIItems.Add(bUI); MapHelper.SetFX(target,fxBuffAtk,4.0f); MapHelper.SetFX(target,fxBuffDef,4.0f); } } bSUI.FadeInUI = true; }
public void Execute() { aider.GetComponent<CharacterPassive>().PassiveDict[PassiveType.Flying] = false; BuffCalculation bCal = new BuffCalculation(aider); switch(mode){ case PowerType.Critical: aider.GetComponent<BuffList>().ExtraDict[BuffType.CriticalHit] += Value; bCal.UpdateBuffValue(); break; case PowerType.Damage: aider.GetComponent<BuffList>().ExtraDict[BuffType.Attack] += Value; bCal.UpdateBuffValue(); break; case PowerType.Hp: aider.GetComponent<BuffList>().ExtraDict[BuffType.Defense] += Value; bCal.UpdateBuffValue(); break; case PowerType.SkillRate: aider.GetComponent<BuffList>().ExtraDict[BuffType.SkillRate] += Value; bCal.UpdateBuffValue(); break; case PowerType.MoveRange: aider.GetComponent<BuffList>().ExtraDict[BuffType.MoveRange] += Value; bCal.UpdateBuffValue(); break; case PowerType.AttackRange: aider.GetComponent<BuffList>().ExtraDict[BuffType.AttackRange] += Value; bCal.UpdateBuffValue(); break; } }
public void Execute() { BuffSlidingUI bSUI = Camera.mainCamera.GetComponent<BuffSlidingUI>(); aider.GetComponent<CharacterPassive>().PassiveDict[mode] = true; BuffCalculation bCal = new BuffCalculation(aider); foreach(var pair in PowerList){ switch(pair.Key){ case PowerType.Critical: aider.GetComponent<BuffList>().ExtraDict[BuffType.CriticalHit] += pair.Value; BuffVisualUI(BuffType.CriticalHit, pair.Value, bSUI); MapHelper.SetFX(aider,fxBuffCritiq,4.0f); bCal.UpdateBuffValue(); break; case PowerType.Damage: aider.GetComponent<BuffList>().ExtraDict[BuffType.Attack] += pair.Value; BuffVisualUI(BuffType.Attack, pair.Value, bSUI); MapHelper.SetFX(aider,fxBuffAtk,4.0f); bCal.UpdateBuffValue(); break; case PowerType.Hp: aider.GetComponent<BuffList>().ExtraDict[BuffType.Defense] += pair.Value; BuffVisualUI(BuffType.Defense, pair.Value, bSUI); MapHelper.SetFX(aider,fxBuffDef,4.0f); bCal.UpdateBuffValue(); break; case PowerType.SkillRate: aider.GetComponent<BuffList>().ExtraDict[BuffType.SkillRate] += pair.Value; BuffVisualUI(BuffType.SkillRate, pair.Value, bSUI); MapHelper.SetFX(aider,fxBuffSkill,4.0f); bCal.UpdateBuffValue(); break; case PowerType.MoveRange: aider.GetComponent<BuffList>().ExtraDict[BuffType.MoveRange] += pair.Value; BuffVisualUI(BuffType.MoveRange, pair.Value, bSUI); MapHelper.SetFX(aider,fxBuffMove,4.0f); bCal.UpdateBuffValue(); break; case PowerType.AttackRange: aider.GetComponent<BuffList>().ExtraDict[BuffType.AttackRange] += pair.Value; BuffVisualUI(BuffType.AttackRange, pair.Value, bSUI); MapHelper.SetFX(aider,fxBuffRange,4.0f); bCal.UpdateBuffValue(); break; } } }
public void Execute() { BuffCalculation bCal = new BuffCalculation(target); BuffSlidingUI bSUI = Camera.mainCamera.GetComponent<BuffSlidingUI>(); switch(mode){ case PowerType.Critical: target.GetComponent<BuffList>().ExtraDict[BuffType.CriticalHit] += Value; BuffVisualUI(BuffType.CriticalHit, Value, bSUI); MapHelper.SetFX(target,fxBuffCritiq,4.0f); bCal.UpdateBuffValue(); break; case PowerType.Damage: target.GetComponent<BuffList>().ExtraDict[BuffType.Attack] += Value; BuffVisualUI(BuffType.Attack, Value, bSUI); MapHelper.SetFX(target,fxBuffAtk,4.0f); bCal.UpdateBuffValue(); break; case PowerType.Hp: target.GetComponent<BuffList>().ExtraDict[BuffType.Defense] += Value; BuffVisualUI(BuffType.Defense, Value, bSUI); MapHelper.SetFX(target,fxBuffDef,4.0f); bCal.UpdateBuffValue(); break; case PowerType.SkillRate: target.GetComponent<BuffList>().ExtraDict[BuffType.SkillRate] += Value; BuffVisualUI(BuffType.SkillRate, Value, bSUI); MapHelper.SetFX(target,fxBuffSkill,4.0f); bCal.UpdateBuffValue(); break; case PowerType.MoveRange: target.GetComponent<BuffList>().ExtraDict[BuffType.MoveRange] += Value; BuffVisualUI(BuffType.MoveRange, Value, bSUI); MapHelper.SetFX(target,fxBuffMove,4.0f); bCal.UpdateBuffValue(); break; case PowerType.AttackRange: target.GetComponent<BuffList>().ExtraDict[BuffType.AttackRange] += Value; BuffVisualUI(BuffType.AttackRange, Value, bSUI); MapHelper.SetFX(target,fxBuffRange,4.0f); bCal.UpdateBuffValue(); break; } }