void Export.Reference <MeshData> .API(Export.Exporter ex) { ex.Ref(texture); ex.Array(vertices); ex.Array(texCoord); ex.Array(colors); ex.Array(indices); }
void ValueInterface <T> .Array(T[] v) { exporter.Array <T>(v); }
void Export.Reference <CollisionTriangleList> .API(Export.Exporter ex) { ex.Value(id); ex.Array(indices); }