public void StartGame() { if (GameCore.Instance.IsMaster) { ProtoCSStartLevel proto = new ProtoCSStartLevel(GameCore.Instance.m_globalData.CurrLevel); NetworkMgr.Instance.Send(proto); } }
public void RestartBattle() { ProtoCSStartLevel proto = new ProtoCSStartLevel(GameCore.Instance.m_globalData.CurrLevel); NetworkMgr.Instance.Send(proto); }