public void Reduction(NetCmdPack pack) { //延迟过大,不做处理。 if (Utility.GetTickCount() - pack.tick >= ConstValue.FISH_OVER_TIME) { return; } NetCmdReduction red = (NetCmdReduction)pack.cmd; ReductionData rd = LauncherSetting.LauncherDataList[red.LaserType].LaserReduction; if (red.FishID != null) { for (int i = 0; i < red.FishID.Length; ++i) { CatchFishData cfd = SceneRuntime.FishMgr.FindFish(red.FishID[i]); if (cfd.FishObj == null) { continue; } FishOptReduction ff = new FishOptReduction(rd.Speed, rd); cfd.FishObj.ClearOpt(); cfd.FishObj.AddOpt(ff); } } }
public FishOptReduction(float actionSpeed, ReductionData reduction, float delay, BlendData bd) : base(FishOptType.FOT_REDUCTION) { m_Reduction = reduction; m_ActionSpeed = actionSpeed; m_AllTime = reduction.Duration1 + reduction.Duration2 + reduction.Duration3; m_OptData = bd; m_Delay = delay; m_bInitTex = false; }
public FishOptReduction(float actionSpeed, ReductionData reduction) : base(FishOptType.FOT_REDUCTION) { m_Reduction = reduction; m_ActionSpeed = actionSpeed; m_AllTime = reduction.Duration1 + reduction.Duration2 + reduction.Duration3; }
public void UseSkillDisaster(NetCmdPack pack) { NetCmdSkillDisaster cmd = (NetCmdSkillDisaster)pack.cmd; bool bNotDelay = Utility.GetTickCount() - pack.tick < ConstValue.FISH_OVER_TIME; byte clientSeat = SceneRuntime.ServerToClientSeat(cmd.Seat); if (SceneRuntime.PlayerMgr.GetPlayer(clientSeat) == null) { return; } CatchedData cd = new CatchedData(); cd.CatchType = (byte)CatchedType.CATCHED_SKILL; cd.SubType = (byte)SkillType.SKILL_DISASTER; cd.FishList = new List <CatchFishData>(); cd.ClientSeat = clientSeat; cd.RateIndex = SceneRuntime.PlayerMgr.GetPlayer(cd.ClientSeat).RateIndex; RecordSkill(SkillType.SKILL_DISASTER, clientSeat); if (bNotDelay == false) { ProcessDelayOver(cmd.FishID, cd); return; } CatchLithingList cll = null; SceneRuntime.PlayerMgr.PlayCD(SkillSetting.SkillDataList[(byte)SkillType.SKILL_DISASTER].CDTime); //SceneRuntime.SceneModel.LogicUI.PlayCD(SkillSetting.SkillDataList[(byte)SkillType.SKILL_DISASTER].CDTime, SkillType.SKILL_DISASTER); GameObject effect = SceneRuntime.EffectMgr.GetSkillEffect(6); GlobalEffectData gfd = new GlobalEffectData(effect, 0, 5.0f); GlobalEffectMgr.Instance.AddEffect(gfd); //SceneObjMgr.Instance.PlayBack(BackAnimType.BACK_ANIM_TZ); SceneRuntime.PlayerMgr.PlaySkillAvatarEft(clientSeat); BlendData bd = new BlendData(); bd.BaseTex = SceneRuntime.EffectMgr.SkillDisasterTex; bd.EffectTex = bd.BaseTex; bd.Blend_Type = (byte)BlendType.BLEND_ADD_TEX; bd.Duration1 = 1.0f; bd.Duration2 = 2.0f; bd.Factor = 3.0f; FishOptPath pt = new FishOptPath(PathManager.Instance.DouDongPath, 0, 0, 1, 0, Vector3.zero); if (cmd.FishID != null) { for (int i = 0; i < cmd.FishID.Length; ++i) { NetFishDeadTime dt = cmd.FishID[i]; CatchFishData cfd = SceneRuntime.FishMgr.FindFish(dt.FishID); if (cfd.FishObj != null) { Fish fish = cfd.FishObj; fish.StopLaugh(false); float t = dt.DeadTime * ConstValue.INV255; ReductionData rd = new ReductionData(); float dt1 = Utility.LerpFloat(FishSetting.FishDeadTime.TianZai_Dead_Time1, FishSetting.FishDeadTime.TianZai_Dead_Time1, t); float dt2 = Utility.LerpFloat(FishSetting.FishDeadTime.TianZai_Stay_Time1, FishSetting.FishDeadTime.TianZai_Stay_Time2, t); rd.Duration1 = dt1 + FishSetting.FishDeadTime.TianZai_DouDong_Time; if (dt.LightingFishID != 0) { if (cll == null) { cll = new CatchLithingList(); } CatchFishData cfd2 = SceneRuntime.FishMgr.FindFish(dt.LightingFishID); if (cfd2.FishObj != null) { cll.AddSubFish(cfd2.FishObj, fish); } } rd.Duration2 = dt2; rd.Speed = FishSetting.FishDeadTime.TianZai_Speed; fish.ClearOpt(); FishOptOffset foo = new FishOptOffset(FishSetting.FishDeadTime.TianZai_DouDong_Time, PathManager.Instance.DouDongPath); foo.Delay = dt1; fish.AddOpt(foo); FishOptReduction fr = new FishOptReduction(0, rd, rd.Duration1, bd); fr.DeadType = FishDeadType.DEAD_ACTION; fr.CatchData = cd; fish.SetCatched(clientSeat); fish.AddOpt(fr); fish.SetDropReward(dt.nReward); cd.FishList.Add(cfd); } else if (cfd.IsValidFishType()) { // SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, cd.RateIndex)); byte multiple = (byte)SkillSetting.SkillDataList[(byte)SkillType.SKILL_DISASTER].multiple; SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, multiple)); cd.FishList.Add(cfd); } } } SceneRuntime.ComputeGoldNum(cd); SceneRuntime.SceneModel.CatchFish(cd); if (cll != null) { cll.DelayTime = 1.0f; m_LightinData.Add(cll); //ProcessLightingData(cll); } //SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, cd.GoldNum); //if (clientSeat == SceneRuntime.MyClientSeat) //{ // if (cd.GoldNum != cmd.GoldNum) // { // LogMgr.Log("天灾:金币不相等:" + cd.GoldNum + "," + cmd.GoldNum); // } // else if (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel() != cmd.TotalNum) // { // LogMgr.Log("天灾:总金币不相等:" + (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel()) + "," + cmd.TotalNum); // } //} }
public void UseSkillFreeze(NetCmdPack pack) { bool bNotDelay = Utility.GetTickCount() - pack.tick < ConstValue.FISH_OVER_TIME; NetCmdSkillFreeze cmd = (NetCmdSkillFreeze)pack.cmd; byte clientSeat = SceneRuntime.ServerToClientSeat(cmd.Seat); if (SceneRuntime.PlayerMgr.GetPlayer(clientSeat) == null) { return; } CatchedData cd = new CatchedData(); cd.CatchType = (byte)CatchedType.CATCHED_SKILL; cd.SubType = (byte)SkillType.SKILL_FREEZE; cd.FishList = new List <CatchFishData>(); cd.ClientSeat = clientSeat; cd.RateIndex = SceneRuntime.PlayerMgr.GetPlayer(cd.ClientSeat).RateIndex; RecordSkill(SkillType.SKILL_FREEZE, clientSeat); if (bNotDelay == false) { ProcessDelayOverFreeze(cmd.FishID, cd); return; } CatchLithingList cll = null; GameObject effect = SceneRuntime.EffectMgr.GetSkillEffect(2); effect.transform.localPosition = new Vector3(-17, -18.9f, 100); GlobalEffectData gfd = new GlobalEffectData(effect, 0, 5.0f); SceneRuntime.PlayerMgr.PlayCD(SkillSetting.SkillDataList[(byte)SkillType.SKILL_FREEZE].CDTime); // SceneRuntime.SceneModel.LogicUI.PlayCD(SkillSetting.SkillDataList[(byte) SkillType.SKILL_FREEZE].CDTime, // SkillType.SKILL_FREEZE); GlobalEffectMgr.Instance.AddEffect(gfd); //SceneObjMgr.Instance.PlayBack(BackAnimType.BACK_ANIM_BD); SceneRuntime.PlayerMgr.PlaySkillAvatarEft(clientSeat); ReductionData reduction = SkillSetting.SkillDataList[(int)SkillType.SKILL_FREEZE].Reduction; BlendData bd = new BlendData(); bd.BaseTex = SceneRuntime.EffectMgr.SkillFreezeBaseTex; bd.EffectTex = SceneRuntime.EffectMgr.SkillFreezeEffectTex; bd.Blend_Type = (byte)BlendType.BLEND_ADD_TEX; bd.Duration1 = 0; bd.Duration2 = 2.0f; bd.Factor = 0.5f; BlendData bd2 = new BlendData(); bd2.EffectTex = SceneRuntime.EffectMgr.SkillFreezeBaseTex; bd2.Blend_Type = (byte)BlendType.BLEND_ADD_TEX; bd2.Duration1 = reduction.Duration1; bd2.Duration2 = reduction.Duration2; bd2.Duration3 = reduction.Duration3; bd2.Factor = 0.8f; if (cmd.FishID != null) { for (int i = 0; i < cmd.FishID.Length; ++i) { NetFishDeadTime dt = cmd.FishID[i]; CatchFishData cfd = SceneRuntime.FishMgr.FindFish(dt.FishID); bool dead = dt.DeadTime != 0; if (cfd.FishObj != null) { Fish fish = cfd.FishObj; float t = dt.DeadTime * ConstValue.INV255; FishOptReduction fr; if (dead) { if (dt.LightingFishID != 0) { if (cll == null) { cll = new CatchLithingList(); } CatchFishData cfd2 = SceneRuntime.FishMgr.FindFish(dt.LightingFishID); if (cfd2.FishObj != null) { cll.AddSubFish(cfd2.FishObj, fish); } } fish.Controller.PathEvent.Reset(0, false); ReductionData rd = new ReductionData(); rd.Speed = FishSetting.FishDeadTime.BingDong_Speed; rd.Duration2 = Utility.LerpFloat(FishSetting.FishDeadTime.BingDong_Dead_Time1, FishSetting.FishDeadTime.BingDong_Dead_Time2, t); fr = new FishOptReduction(rd.Speed, rd, 0, bd); fr.DeadType = FishDeadType.DEAD_IMMEDIATE; fr.CatchData = cd; effect = SceneRuntime.EffectMgr.GetSkillEffect(3); Vector3 pos = fish.Position; pos.z -= 20; effect.transform.localPosition = pos; gfd = new GlobalEffectData(effect, rd.Duration2, 1.0f); gfd.Scaling = fish.Scaling * Mathf.Max(1.0f, (pos.z / 1000)) * 0.2f; fish.SetCatched(clientSeat); GlobalEffectMgr.Instance.AddEffect(gfd); fish.ClearOpt(); fish.AddOpt(fr); cd.FishList.Add(cfd); fish.SetDropReward(dt.nReward); } else { fr = new FishOptReduction(reduction.Speed, reduction, 0, bd2); fish.ClearOpt(); fish.AddOpt(fr); } } else if (dead && cfd.IsValidFishType()) { // SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, cd.RateIndex)); byte multiple = (byte)SkillSetting.SkillDataList[(byte)SkillType.SKILL_FREEZE].multiple; SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, multiple)); cd.FishList.Add(cfd); } } } SceneRuntime.ComputeGoldNum(cd); //SceneRuntime.SceneModel.CatchFish(cd); if (cll != null) { ProcessLightingData(cll); } //SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, cd.GoldNum); //if (clientSeat == SceneRuntime.MyClientSeat) //{ // if (cd.GoldNum != cmd.GoldNum) // { // LogMgr.Log("冰冻:金币不相等:" + cd.GoldNum + "," + cmd.GoldNum); // } // else if (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel() != cmd.TotalNum) // { // LogMgr.Log("冰冻:总金币不相等:" + (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel()) + "," + cmd.TotalNum); // } //} }
public void UseSkillLighting(NetCmdPack pack) { NetCmdSkillLighting cmd = (NetCmdSkillLighting)pack.cmd; bool bNotDelay = Utility.GetTickCount() - pack.tick < ConstValue.FISH_OVER_TIME; byte clientSeat = SceneRuntime.ServerToClientSeat(cmd.Seat); if (SceneRuntime.PlayerMgr.GetPlayer(clientSeat) == null) { return; } CatchedData cd = new CatchedData(); cd.CatchType = (byte)CatchedType.CATCHED_SKILL; cd.SubType = (byte)SkillType.SKILL_LIGHTING; cd.FishList = new List <CatchFishData>(); cd.ClientSeat = clientSeat; cd.RateIndex = SceneRuntime.PlayerMgr.GetPlayer(cd.ClientSeat).RateIndex; RecordSkill(SkillType.SKILL_LIGHTING, clientSeat); if (bNotDelay == false) { ProcessDelayOver(cmd.FishID, cd); return; } SceneRuntime.PlayerMgr.PlayCD(SkillSetting.SkillDataList[(byte)SkillType.SKILL_LIGHTING].CDTime); /*SceneRuntime.SceneModel.LogicUI.PlayCD(SkillSetting.SkillDataList[(byte) SkillType.SKILL_LIGHTING].CDTime, * SkillType.SKILL_LIGHTING);*/ GameObject effect = SceneRuntime.EffectMgr.GetSkillEffect(5); effect.transform.localPosition = new Vector3(0, 21.7f, 150); GlobalEffectData gfd = new GlobalEffectData(effect, 0, 3.0f); GlobalEffectMgr.Instance.AddEffect(gfd); //SceneObjMgr.Instance.PlayBack(BackAnimType.BACK_ANIM_SD); SceneRuntime.PlayerMgr.PlaySkillAvatarEft(clientSeat); CatchLithingList cll = null; float lightDuration2 = 1.5f; if (cmd.FishID != null) { for (int i = 0; i < cmd.FishID.Length; ++i) { NetFishDeadTime dt = cmd.FishID[i]; CatchFishData cfd = SceneRuntime.FishMgr.FindFish(dt.FishID); if (cfd.FishObj != null) { Fish fish = cfd.FishObj; fish.StopLaugh(false); if (dt.LightingFishID != 0) { if (cll == null) { cll = new CatchLithingList(); } CatchFishData cfd2 = SceneRuntime.FishMgr.FindFish(dt.LightingFishID); if (cfd2.FishObj != null) { cll.AddSubFish(cfd2.FishObj, fish); } lightDuration2 = 2.0f; } else { lightDuration2 = 1.5f; } float t = dt.DeadTime * ConstValue.INV255; ReductionData rd = new ReductionData(); rd.Speed = 0; rd.Duration1 = Utility.LerpFloat(FishSetting.FishDeadTime.ShanDian_Dead_Time1, FishSetting.FishDeadTime.ShanDian_Dead_Time2, t); rd.Duration2 = lightDuration2; rd.Duration3 = 0; BlendData bd = new BlendData(); bd.EffectTex = SceneRuntime.EffectMgr.GetLightingTex(fish.FishType); bd.Blend_Type = (byte)BlendType.BLEND_LERP_TEX; bd.Duration1 = 0.25f; bd.Duration2 = 2.0f; bd.Factor = 1.0f; fish.ClearOpt(); FishOptReduction fr = new FishOptReduction(0.0f, rd, rd.Duration1, bd); fr.DeadType = FishDeadType.DEAD_IMMEDIATE; fr.CatchData = cd; fish.SetCatched(clientSeat); fish.AddOpt(fr); fish.SetDropReward(dt.nReward); effect = SceneRuntime.EffectMgr.GetSkillEffect(4); gfd = new GlobalEffectData(fish, effect, rd.Duration1, lightDuration2, GlobalEffectPosConverter.LightingPosConvert); GlobalEffectMgr.Instance.AddEffect(gfd); cd.FishList.Add(cfd); } else if (cfd.IsValidFishType()) { byte multiple = (byte)SkillSetting.SkillDataList[(byte)SkillType.SKILL_TORNADO].multiple; SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, multiple)); //SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, cd.RateIndex)); cd.FishList.Add(cfd); } } } SceneRuntime.ComputeGoldNum(cd); //SceneRuntime.SceneModel.CatchFish(cd); if (cll != null) { ProcessLightingData(cll); } //SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, cd.GoldNum); //if (clientSeat == SceneRuntime.MyClientSeat) //{ // if (cd.GoldNum != cmd.GoldNum) // { // LogMgr.Log("闪电:金币不相等:" + cd.GoldNum + "," + cmd.GoldNum); // } // else if (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel() != cmd.TotalNum) // { // LogMgr.Log("闪电:总金币不相等:" + (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel()) + "," + cmd.TotalNum); // } //} }
public void UseSkillTornado(NetCmdPack pack) { NetCmdSkillTornado cmd = (NetCmdSkillTornado)pack.cmd; bool bNotDelay = Utility.GetTickCount() - pack.tick < ConstValue.FISH_OVER_TIME; byte clientSeat = SceneRuntime.ServerToClientSeat(cmd.Seat); if (SceneRuntime.PlayerMgr.GetPlayer(clientSeat) == null) { return; } CatchedData cd = new CatchedData(); cd.CatchType = (byte)CatchedType.CATCHED_SKILL; cd.SubType = (byte)SkillType.SKILL_TORNADO; cd.FishList = new List <CatchFishData>(); cd.ClientSeat = clientSeat; cd.RateIndex = SceneRuntime.PlayerMgr.GetPlayer(cd.ClientSeat).RateIndex; RecordSkill(SkillType.SKILL_TORNADO, clientSeat); if (bNotDelay == false) { ProcessDelayOver(cmd.fishID, cd); return; } Vector3[] pos = new Vector3[3]; SceneRuntime.PlayerMgr.PlayCD(SkillSetting.SkillDataList[(byte)SkillType.SKILL_TORNADO].CDTime); /*SceneRuntime.SceneModel.LogicUI.PlayCD(SkillSetting.SkillDataList[(byte) SkillType.SKILL_TORNADO].CDTime, * SkillType.SKILL_TORNADO);*/ GetTornadoPos(pos); GameObject effect = SceneRuntime.EffectMgr.GetSkillEffect(1); effect.transform.localPosition = new Vector3(0, 0, 500); GlobalEffectData gfd = new GlobalEffectData(effect, 0, 5.0f); GlobalEffectMgr.Instance.AddEffect(gfd); //SceneObjMgr.Instance.PlayBack(BackAnimType.BACK_ANIM_JF); for (int i = 0; i < 3; ++i) { effect = SceneRuntime.EffectMgr.GetSkillEffect(0); Vector3 p = pos[i]; p.y -= 50; effect.transform.localPosition = pos[i]; gfd = new GlobalEffectData(effect, 0, 5.0f); GlobalEffectMgr.Instance.AddEffect(gfd); } SceneRuntime.PlayerMgr.PlaySkillAvatarEft(clientSeat); if (cmd.fishID != null) { for (int i = 0; i < cmd.fishID.Length; ++i) { CatchFishData cfd = SceneRuntime.FishMgr.FindFish(cmd.fishID[i].FishID); if (cfd.FishObj != null) { Fish fish = cfd.FishObj; fish.StopLaugh(false); float d1 = new Vector2(fish.Position.x - pos[0].x, fish.Position.y - pos[0].y).sqrMagnitude; float d2 = new Vector2(fish.Position.x - pos[1].x, fish.Position.y - pos[1].y).sqrMagnitude; float d3 = new Vector2(fish.Position.x - pos[2].x, fish.Position.y - pos[2].y).sqrMagnitude; int posidx = (d1 < d2) ? (d1 < d3 ? 0 : 2) : (d2 < d3 ? 1 : 2); float transRot = -Utility.Range(1000, 2000); float pathRot = -Utility.Range(3000, 5000); float speed = Utility.Range(4, 8); float transTime = Utility.Range(0.3f, 0.6f); int idx = Utility.Range(0, PathManager.Instance.LongJuanFeng.Length); float delay = Utility.LerpFloat(FishSetting.FishDeadTime.LongJuanFeng_Dead_Time1, FishSetting.FishDeadTime.LongJuanFeng_Dead_Time2, Utility.Range(0.0f, 1.0f)); ReductionData rd = new ReductionData(); rd.Speed = 0; rd.Duration1 = delay; FishOptReduction f = new FishOptReduction(0.0f, rd); FishOptPath fop = new FishOptPath(PathManager.Instance.LongJuanFeng[idx], transRot, pathRot, speed, transTime, pos[posidx] + new Vector3(0, 50, 0)); fop.SetDeadData(delay, false, cd); fish.ClearOpt(); fish.AddOpt(fop); fish.SetCatched(clientSeat); cd.FishList.Add(cfd); fish.SetDropReward(cmd.fishID[i].nReward); } else if (cfd.IsValidFishType()) { // SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, cd.RateIndex)); byte multiple = (byte)SkillSetting.SkillDataList[(byte)SkillType.SKILL_TORNADO].multiple; SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, multiple)); cd.FishList.Add(cfd); } } } SceneRuntime.ComputeGoldNum(cd); //SceneRuntime.SceneModel.CatchFish(cd); //SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, cd.GoldNum); //if (clientSeat == SceneRuntime.MyClientSeat) //{ // if (cd.GoldNum != cmd.GoldNum) // { // LogMgr.Log("龙卷风:金币不相等:" + cd.GoldNum + "," + cmd.GoldNum); // } // else if (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel() != cmd.TotalNum) // { // LogMgr.Log("龙卷风:总金币不相等:" + (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel()) + "," + cmd.TotalNum); // } //} }