public void Update(float delta) { for (int i = 0; i < m_MoveList.Count;) { LightingMoveData lmd = m_MoveList[i]; lmd.Delta += delta; float t = Mathf.Min(lmd.Delta / 0.3f, 1.0f); lmd.Trans.localPosition = Vector3.Lerp(lmd.StartPos, lmd.EndPos, t); if (t >= 1.0f) { Utility.ListRemoveAt(m_MoveList, i); continue; } else { ++i; } } for (int i = 0; i < m_LightinData.Count;) { CatchLithingList cll = m_LightinData[i]; cll.DelayTime -= delta; if (cll.DelayTime <= 0) { ProcessLightingData(cll); Utility.ListRemoveAt(m_LightinData, i); } else { ++i; } } }
private void ProcessLightingData(CatchLithingList cll) { foreach (CatchLithingData cld in cll.LithingList.Values) { ProcessLightingFishMain(cld.MainFish); ProcessLightingFish(cld.SubFish, cld.MainFish); } }
public void FishCatched(NetCmdPack pack) { Debug.Log("FishCatched"); NetCmdCatched cmd = (NetCmdCatched)pack.cmd; byte clientSeat; byte id; SceneRuntime.BuuletIDToSeat(cmd.BulletID, out clientSeat, out id); CatchBulletData cbd = SceneRuntime.BulletMgr.GetBullet(clientSeat, id); if (cbd.IsValid() == false) { return; } if (SceneRuntime.PlayerMgr.GetPlayer(clientSeat) == null) { return; } bool bNotDelay = Utility.GetTickCount() - pack.tick < ConstValue.FISH_OVER_TIME; CatchedData cd = new CatchedData(); cd.CatchType = (byte)CatchedType.CATCHED_BULLET; cd.ClientSeat = clientSeat; cd.FishList = new List <CatchFishData>(); ushort lockfishid = 0; if (cbd.BulletObj != null) { if (cbd.BulletObj.LauncherType == 4) { lockfishid = cbd.BulletObj.LockedFishID; } cd.SubType = cbd.BulletObj.LauncherType; cd.RateIndex = cbd.BulletObj.RateIndex; } else { cd.SubType = cbd.LauncherType; cd.RateIndex = cbd.RateIndex; } if (bNotDelay == false) { ProcessDelayOver(cmd.Fishs, cd); return; } CatchLithingList cll = null; BlendData bd = new BlendData(Color.red, 0.6f, 0, 0, 0.4f); if (cmd.Fishs != null) { for (int i = 0; i < cmd.Fishs.Length; ++i) { NetFishCatched nfc = cmd.Fishs[i]; CatchFishData cfd = SceneRuntime.FishMgr.FindFish(nfc.FishID); if (cfd.IsValidFishType() == false) { continue; } Fish fish = cfd.FishObj; if (fish != null && fish.FishID == lockfishid) { cbd.BulletObj.ClearLockFishID();//只有穿透子弹才需要清空锁定,其他子弹发生碰撞就销毁了。 } switch ((FishCatchEventType)nfc.CatchEvent) { case FishCatchEventType.CATCH_EVENT_EFFECT: if (fish == null || fish.Catched) { continue; } if (fish.HasOpt == false) { FishOptReduction ff = new FishOptReduction(1.0f, new ReductionData(1.0f, 0, 0, 0.5f), 0, bd); fish.AddOpt(ff); } break; case FishCatchEventType.CATCH_EVENT_ATTACK: if (fish == null || fish.Catched) { continue; } FishOptReduction ff1 = new FishOptReduction(0.5f, new ReductionData(0.5f, 0, 0, 0.5f), 0, bd); fish.AddOpt(ff1); if (FishResManager.Instance.GetFishData(fish.FishType).ClipLength[(int)FishClipType.CLIP_GONGJI] != 0) { FishOptAction foa = new FishOptAction(FishClipType.CLIP_GONGJI, 1.5f); fish.AddOpt(foa); } break; case FishCatchEventType.CATCH_EVENT_CATCHED: if (fish != null) { FishOptReduction deadRed = new FishOptReduction(1.0f, new ReductionData(0, 0, 1.0f, 0), 0, bd); FishOptAction fod = new FishOptAction(FishClipType.CLIP_SIWANG, 1.0f); fod.SetDeadData(0, false, cd); fish.ClearOpt(); fish.AddOpt(fod); fish.AddOpt(deadRed); fish.SetCatched(clientSeat); fish.SetDropReward(nfc.nReward); } else { SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, cd.RateIndex)); } cd.FishList.Add(cfd); break; case FishCatchEventType.CATCH_EVENT_CATCHED_LIGHTING_MAIN: if (fish != null) { FishOptReduction deadRed = new FishOptReduction(1.0f, new ReductionData(0, 0, 2.0f, 0), 0, null); FishOptAction fod = new FishOptAction(FishClipType.CLIP_SIWANG, 1.0f); fod.SetDeadData(1, false, cd); fish.ClearOpt(); fish.AddOpt(fod); fish.AddOpt(deadRed); fish.SetCatched(clientSeat); fish.SetDropReward(nfc.nReward); if (cll == null) { cll = new CatchLithingList(); } cll.AddMainFish(fish); } else { SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, cd.RateIndex)); } cd.FishList.Add(cfd); break; case FishCatchEventType.CATCH_EVENT_CATCHED_LIGHTING: if (fish != null) { FishOptReduction deadRed = new FishOptReduction(1.0f, new ReductionData(0, 0, 2.0f, 0), 0, null); FishOptAction fod = new FishOptAction(FishClipType.CLIP_SIWANG, 1.0f); fod.SetDeadData(1, false, cd); fish.ClearOpt(); fish.AddOpt(fod); fish.AddOpt(deadRed); fish.SetCatched(clientSeat); fish.SetDropReward(nfc.nReward); CatchFishData cfd2 = SceneRuntime.FishMgr.FindFish(nfc.LightingFishID); if (cfd2.IsValidFishType()) { if (cll == null) { cll = new CatchLithingList(); } cll.AddSubFish(cfd2.FishObj, fish); } } else { SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, cd.RateIndex)); } cd.FishList.Add(cfd); break; } } } if (cd.FishList.Count > 0) { SceneRuntime.ComputeGoldNum(cd); SceneRuntime.SceneModel.CatchFish(cd); } SceneRuntime.PlayerMgr.FishCatch(clientSeat, cmd.Combo); if (cbd.BulletObj != null) { cbd.BulletObj.GoldNum += cd.GoldNum; SceneRuntime.EffectMgr.PlayFishNet(cbd.BulletObj.Position, cd.SubType); } if (cd.SubType != 4) { SceneRuntime.BulletMgr.RemoveBullet(clientSeat, id); } if (cll != null) { ProcessLightingData(cll); } //SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, cd.GoldNum); //if (clientSeat == SceneRuntime.MyClientSeat) //{ // if (cd.GoldNum != cmd.GoldNum) // { // LogMgr.Log("子弹:金币不相等:" + cd.GoldNum + "," + cmd.GoldNum); // } // else if (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel() != cmd.TotalNum) // { // LogMgr.Log("子弹:总金币不相等:" + (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel()) + "," + cmd.TotalNum); // } //} }
public void UseSkillDisaster(NetCmdPack pack) { NetCmdSkillDisaster cmd = (NetCmdSkillDisaster)pack.cmd; bool bNotDelay = Utility.GetTickCount() - pack.tick < ConstValue.FISH_OVER_TIME; byte clientSeat = SceneRuntime.ServerToClientSeat(cmd.Seat); if (SceneRuntime.PlayerMgr.GetPlayer(clientSeat) == null) { return; } CatchedData cd = new CatchedData(); cd.CatchType = (byte)CatchedType.CATCHED_SKILL; cd.SubType = (byte)SkillType.SKILL_DISASTER; cd.FishList = new List <CatchFishData>(); cd.ClientSeat = clientSeat; cd.RateIndex = SceneRuntime.PlayerMgr.GetPlayer(cd.ClientSeat).RateIndex; RecordSkill(SkillType.SKILL_DISASTER, clientSeat); if (bNotDelay == false) { ProcessDelayOver(cmd.FishID, cd); return; } CatchLithingList cll = null; SceneRuntime.PlayerMgr.PlayCD(SkillSetting.SkillDataList[(byte)SkillType.SKILL_DISASTER].CDTime); //SceneRuntime.SceneModel.LogicUI.PlayCD(SkillSetting.SkillDataList[(byte)SkillType.SKILL_DISASTER].CDTime, SkillType.SKILL_DISASTER); GameObject effect = SceneRuntime.EffectMgr.GetSkillEffect(6); GlobalEffectData gfd = new GlobalEffectData(effect, 0, 5.0f); GlobalEffectMgr.Instance.AddEffect(gfd); //SceneObjMgr.Instance.PlayBack(BackAnimType.BACK_ANIM_TZ); SceneRuntime.PlayerMgr.PlaySkillAvatarEft(clientSeat); BlendData bd = new BlendData(); bd.BaseTex = SceneRuntime.EffectMgr.SkillDisasterTex; bd.EffectTex = bd.BaseTex; bd.Blend_Type = (byte)BlendType.BLEND_ADD_TEX; bd.Duration1 = 1.0f; bd.Duration2 = 2.0f; bd.Factor = 3.0f; FishOptPath pt = new FishOptPath(PathManager.Instance.DouDongPath, 0, 0, 1, 0, Vector3.zero); if (cmd.FishID != null) { for (int i = 0; i < cmd.FishID.Length; ++i) { NetFishDeadTime dt = cmd.FishID[i]; CatchFishData cfd = SceneRuntime.FishMgr.FindFish(dt.FishID); if (cfd.FishObj != null) { Fish fish = cfd.FishObj; fish.StopLaugh(false); float t = dt.DeadTime * ConstValue.INV255; ReductionData rd = new ReductionData(); float dt1 = Utility.LerpFloat(FishSetting.FishDeadTime.TianZai_Dead_Time1, FishSetting.FishDeadTime.TianZai_Dead_Time1, t); float dt2 = Utility.LerpFloat(FishSetting.FishDeadTime.TianZai_Stay_Time1, FishSetting.FishDeadTime.TianZai_Stay_Time2, t); rd.Duration1 = dt1 + FishSetting.FishDeadTime.TianZai_DouDong_Time; if (dt.LightingFishID != 0) { if (cll == null) { cll = new CatchLithingList(); } CatchFishData cfd2 = SceneRuntime.FishMgr.FindFish(dt.LightingFishID); if (cfd2.FishObj != null) { cll.AddSubFish(cfd2.FishObj, fish); } } rd.Duration2 = dt2; rd.Speed = FishSetting.FishDeadTime.TianZai_Speed; fish.ClearOpt(); FishOptOffset foo = new FishOptOffset(FishSetting.FishDeadTime.TianZai_DouDong_Time, PathManager.Instance.DouDongPath); foo.Delay = dt1; fish.AddOpt(foo); FishOptReduction fr = new FishOptReduction(0, rd, rd.Duration1, bd); fr.DeadType = FishDeadType.DEAD_ACTION; fr.CatchData = cd; fish.SetCatched(clientSeat); fish.AddOpt(fr); fish.SetDropReward(dt.nReward); cd.FishList.Add(cfd); } else if (cfd.IsValidFishType()) { // SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, cd.RateIndex)); byte multiple = (byte)SkillSetting.SkillDataList[(byte)SkillType.SKILL_DISASTER].multiple; SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, multiple)); cd.FishList.Add(cfd); } } } SceneRuntime.ComputeGoldNum(cd); SceneRuntime.SceneModel.CatchFish(cd); if (cll != null) { cll.DelayTime = 1.0f; m_LightinData.Add(cll); //ProcessLightingData(cll); } //SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, cd.GoldNum); //if (clientSeat == SceneRuntime.MyClientSeat) //{ // if (cd.GoldNum != cmd.GoldNum) // { // LogMgr.Log("天灾:金币不相等:" + cd.GoldNum + "," + cmd.GoldNum); // } // else if (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel() != cmd.TotalNum) // { // LogMgr.Log("天灾:总金币不相等:" + (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel()) + "," + cmd.TotalNum); // } //} }
public void UseSkillFreeze(NetCmdPack pack) { bool bNotDelay = Utility.GetTickCount() - pack.tick < ConstValue.FISH_OVER_TIME; NetCmdSkillFreeze cmd = (NetCmdSkillFreeze)pack.cmd; byte clientSeat = SceneRuntime.ServerToClientSeat(cmd.Seat); if (SceneRuntime.PlayerMgr.GetPlayer(clientSeat) == null) { return; } CatchedData cd = new CatchedData(); cd.CatchType = (byte)CatchedType.CATCHED_SKILL; cd.SubType = (byte)SkillType.SKILL_FREEZE; cd.FishList = new List <CatchFishData>(); cd.ClientSeat = clientSeat; cd.RateIndex = SceneRuntime.PlayerMgr.GetPlayer(cd.ClientSeat).RateIndex; RecordSkill(SkillType.SKILL_FREEZE, clientSeat); if (bNotDelay == false) { ProcessDelayOverFreeze(cmd.FishID, cd); return; } CatchLithingList cll = null; GameObject effect = SceneRuntime.EffectMgr.GetSkillEffect(2); effect.transform.localPosition = new Vector3(-17, -18.9f, 100); GlobalEffectData gfd = new GlobalEffectData(effect, 0, 5.0f); SceneRuntime.PlayerMgr.PlayCD(SkillSetting.SkillDataList[(byte)SkillType.SKILL_FREEZE].CDTime); // SceneRuntime.SceneModel.LogicUI.PlayCD(SkillSetting.SkillDataList[(byte) SkillType.SKILL_FREEZE].CDTime, // SkillType.SKILL_FREEZE); GlobalEffectMgr.Instance.AddEffect(gfd); //SceneObjMgr.Instance.PlayBack(BackAnimType.BACK_ANIM_BD); SceneRuntime.PlayerMgr.PlaySkillAvatarEft(clientSeat); ReductionData reduction = SkillSetting.SkillDataList[(int)SkillType.SKILL_FREEZE].Reduction; BlendData bd = new BlendData(); bd.BaseTex = SceneRuntime.EffectMgr.SkillFreezeBaseTex; bd.EffectTex = SceneRuntime.EffectMgr.SkillFreezeEffectTex; bd.Blend_Type = (byte)BlendType.BLEND_ADD_TEX; bd.Duration1 = 0; bd.Duration2 = 2.0f; bd.Factor = 0.5f; BlendData bd2 = new BlendData(); bd2.EffectTex = SceneRuntime.EffectMgr.SkillFreezeBaseTex; bd2.Blend_Type = (byte)BlendType.BLEND_ADD_TEX; bd2.Duration1 = reduction.Duration1; bd2.Duration2 = reduction.Duration2; bd2.Duration3 = reduction.Duration3; bd2.Factor = 0.8f; if (cmd.FishID != null) { for (int i = 0; i < cmd.FishID.Length; ++i) { NetFishDeadTime dt = cmd.FishID[i]; CatchFishData cfd = SceneRuntime.FishMgr.FindFish(dt.FishID); bool dead = dt.DeadTime != 0; if (cfd.FishObj != null) { Fish fish = cfd.FishObj; float t = dt.DeadTime * ConstValue.INV255; FishOptReduction fr; if (dead) { if (dt.LightingFishID != 0) { if (cll == null) { cll = new CatchLithingList(); } CatchFishData cfd2 = SceneRuntime.FishMgr.FindFish(dt.LightingFishID); if (cfd2.FishObj != null) { cll.AddSubFish(cfd2.FishObj, fish); } } fish.Controller.PathEvent.Reset(0, false); ReductionData rd = new ReductionData(); rd.Speed = FishSetting.FishDeadTime.BingDong_Speed; rd.Duration2 = Utility.LerpFloat(FishSetting.FishDeadTime.BingDong_Dead_Time1, FishSetting.FishDeadTime.BingDong_Dead_Time2, t); fr = new FishOptReduction(rd.Speed, rd, 0, bd); fr.DeadType = FishDeadType.DEAD_IMMEDIATE; fr.CatchData = cd; effect = SceneRuntime.EffectMgr.GetSkillEffect(3); Vector3 pos = fish.Position; pos.z -= 20; effect.transform.localPosition = pos; gfd = new GlobalEffectData(effect, rd.Duration2, 1.0f); gfd.Scaling = fish.Scaling * Mathf.Max(1.0f, (pos.z / 1000)) * 0.2f; fish.SetCatched(clientSeat); GlobalEffectMgr.Instance.AddEffect(gfd); fish.ClearOpt(); fish.AddOpt(fr); cd.FishList.Add(cfd); fish.SetDropReward(dt.nReward); } else { fr = new FishOptReduction(reduction.Speed, reduction, 0, bd2); fish.ClearOpt(); fish.AddOpt(fr); } } else if (dead && cfd.IsValidFishType()) { // SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, cd.RateIndex)); byte multiple = (byte)SkillSetting.SkillDataList[(byte)SkillType.SKILL_FREEZE].multiple; SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, multiple)); cd.FishList.Add(cfd); } } } SceneRuntime.ComputeGoldNum(cd); //SceneRuntime.SceneModel.CatchFish(cd); if (cll != null) { ProcessLightingData(cll); } //SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, cd.GoldNum); //if (clientSeat == SceneRuntime.MyClientSeat) //{ // if (cd.GoldNum != cmd.GoldNum) // { // LogMgr.Log("冰冻:金币不相等:" + cd.GoldNum + "," + cmd.GoldNum); // } // else if (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel() != cmd.TotalNum) // { // LogMgr.Log("冰冻:总金币不相等:" + (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel()) + "," + cmd.TotalNum); // } //} }
public void UseSkillLighting(NetCmdPack pack) { NetCmdSkillLighting cmd = (NetCmdSkillLighting)pack.cmd; bool bNotDelay = Utility.GetTickCount() - pack.tick < ConstValue.FISH_OVER_TIME; byte clientSeat = SceneRuntime.ServerToClientSeat(cmd.Seat); if (SceneRuntime.PlayerMgr.GetPlayer(clientSeat) == null) { return; } CatchedData cd = new CatchedData(); cd.CatchType = (byte)CatchedType.CATCHED_SKILL; cd.SubType = (byte)SkillType.SKILL_LIGHTING; cd.FishList = new List <CatchFishData>(); cd.ClientSeat = clientSeat; cd.RateIndex = SceneRuntime.PlayerMgr.GetPlayer(cd.ClientSeat).RateIndex; RecordSkill(SkillType.SKILL_LIGHTING, clientSeat); if (bNotDelay == false) { ProcessDelayOver(cmd.FishID, cd); return; } SceneRuntime.PlayerMgr.PlayCD(SkillSetting.SkillDataList[(byte)SkillType.SKILL_LIGHTING].CDTime); /*SceneRuntime.SceneModel.LogicUI.PlayCD(SkillSetting.SkillDataList[(byte) SkillType.SKILL_LIGHTING].CDTime, * SkillType.SKILL_LIGHTING);*/ GameObject effect = SceneRuntime.EffectMgr.GetSkillEffect(5); effect.transform.localPosition = new Vector3(0, 21.7f, 150); GlobalEffectData gfd = new GlobalEffectData(effect, 0, 3.0f); GlobalEffectMgr.Instance.AddEffect(gfd); //SceneObjMgr.Instance.PlayBack(BackAnimType.BACK_ANIM_SD); SceneRuntime.PlayerMgr.PlaySkillAvatarEft(clientSeat); CatchLithingList cll = null; float lightDuration2 = 1.5f; if (cmd.FishID != null) { for (int i = 0; i < cmd.FishID.Length; ++i) { NetFishDeadTime dt = cmd.FishID[i]; CatchFishData cfd = SceneRuntime.FishMgr.FindFish(dt.FishID); if (cfd.FishObj != null) { Fish fish = cfd.FishObj; fish.StopLaugh(false); if (dt.LightingFishID != 0) { if (cll == null) { cll = new CatchLithingList(); } CatchFishData cfd2 = SceneRuntime.FishMgr.FindFish(dt.LightingFishID); if (cfd2.FishObj != null) { cll.AddSubFish(cfd2.FishObj, fish); } lightDuration2 = 2.0f; } else { lightDuration2 = 1.5f; } float t = dt.DeadTime * ConstValue.INV255; ReductionData rd = new ReductionData(); rd.Speed = 0; rd.Duration1 = Utility.LerpFloat(FishSetting.FishDeadTime.ShanDian_Dead_Time1, FishSetting.FishDeadTime.ShanDian_Dead_Time2, t); rd.Duration2 = lightDuration2; rd.Duration3 = 0; BlendData bd = new BlendData(); bd.EffectTex = SceneRuntime.EffectMgr.GetLightingTex(fish.FishType); bd.Blend_Type = (byte)BlendType.BLEND_LERP_TEX; bd.Duration1 = 0.25f; bd.Duration2 = 2.0f; bd.Factor = 1.0f; fish.ClearOpt(); FishOptReduction fr = new FishOptReduction(0.0f, rd, rd.Duration1, bd); fr.DeadType = FishDeadType.DEAD_IMMEDIATE; fr.CatchData = cd; fish.SetCatched(clientSeat); fish.AddOpt(fr); fish.SetDropReward(dt.nReward); effect = SceneRuntime.EffectMgr.GetSkillEffect(4); gfd = new GlobalEffectData(fish, effect, rd.Duration1, lightDuration2, GlobalEffectPosConverter.LightingPosConvert); GlobalEffectMgr.Instance.AddEffect(gfd); cd.FishList.Add(cfd); } else if (cfd.IsValidFishType()) { byte multiple = (byte)SkillSetting.SkillDataList[(byte)SkillType.SKILL_TORNADO].multiple; SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, multiple)); //SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, SceneRuntime.GetFishGold(cfd.FishType, cd.RateIndex)); cd.FishList.Add(cfd); } } } SceneRuntime.ComputeGoldNum(cd); //SceneRuntime.SceneModel.CatchFish(cd); if (cll != null) { ProcessLightingData(cll); } //SceneRuntime.PlayerMgr.UpdatePlayerGold(clientSeat, cd.GoldNum); //if (clientSeat == SceneRuntime.MyClientSeat) //{ // if (cd.GoldNum != cmd.GoldNum) // { // LogMgr.Log("闪电:金币不相等:" + cd.GoldNum + "," + cmd.GoldNum); // } // else if (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel() != cmd.TotalNum) // { // LogMgr.Log("闪电:总金币不相等:" + (PlayerRole.Instance.RoleInfo.RoleMe.GetGlobel()) + "," + cmd.TotalNum); // } //} }