/// <summary> /// Consume any messages that are passed between models /// </summary> /// <param name="message"></param> void ConsumeMessage(SimpleMessage message) { switch (message.Type) { case SimpleMessage.MessageType.SwitchToTimerView: // ignored break; case SimpleMessage.MessageType.SwitchToSettingsView: // ignored break; case SimpleMessage.MessageType.SettingsChanged: StopTimerExecute(); UpdateMembersFromSettings(); break; case SimpleMessage.MessageType.TimerStop: StopTimerExecute(); break; case SimpleMessage.MessageType.TimerStart: StartTimerExecute(); break; } }
/// <summary> /// Consume the SimpleMessage class and perform actions based on its content. /// </summary> /// <param name="message"></param> private void ConsumeMessage(SimpleMessage message) { switch (message.Type) { case SimpleMessage.MessageType.TimerTick: // this happens the most so put it first WindowTitle = message.Message; break; case SimpleMessage.MessageType.SwitchToTimerView: ExecuteViewTimerCommand(); break; case SimpleMessage.MessageType.SwitchToSettingsView: ExecuteViewSettingsCommand(); break; case SimpleMessage.MessageType.SwitchToAboutView: ExecuteViewAboutCommand(); break; case SimpleMessage.MessageType.SettingsChanged: UpdatePropertiesFromSettings(); break; case SimpleMessage.MessageType.TimerStop: WindowTitle = _originalWindowTitle; break; case SimpleMessage.MessageType.TimerReset: // restore window title if we reset. WindowTitle = _originalWindowTitle; break; case SimpleMessage.MessageType.SwitchToPopUpView: Visible = false; var popUp = new PopUp(); popUp.Show(); break; } }