private void Play() { if (!Application.isPlaying) { EditorApplication.update += EditorUpdate; DOTweenEditorPreview.Start(); FindRelatedAnimationControllers(); sequencerController.OnSequenceFinishedPlayingEvent += StopPreview; lastFrameTime = EditorApplication.timeSinceStartup; isPreviewPlaying = true; } sequencerController.PrepareForPlay(true); sequencerController.Play(); }
public override void PrepareForPlay() { base.PrepareForPlay(); sequencer.PrepareForPlay(); }