コード例 #1
0
    public override MapReduceInfo[] GenerateTree(MapReduceArgs mr_args) {
      object gen_arg = mr_args.GenArg;
      Log("{0}: {1}, greedy generator called, arg: {2}.", 
          this.TaskName, _node.Address, gen_arg);
      string address = gen_arg as string;
      AHAddress a =  (AHAddress) AddressParser.Parse(address);
      ArrayList retval = new ArrayList();
      ConnectionTable tab = _node.ConnectionTable;
      ConnectionList structs = tab.GetConnections(ConnectionType.Structured);
      Connection next_closest = structs.GetNearestTo((AHAddress) _node.Address, a);
      if (next_closest != null) {
        int timeout = -1;
        if (mr_args.MillisecTimeout >= 0) { //only if it is a valid timeout
          timeout = (int) (TIMEOUT_FRACTION*mr_args.MillisecTimeout);
        }

        MapReduceInfo mr_info = new MapReduceInfo( (ISender) next_closest.Edge,
                                                   new MapReduceArgs(this.TaskName,//arguments do not change much
                                                                     mr_args.MapArg,
                                                                     mr_args.GenArg,
                                                                     mr_args.ReduceArg,
                                                                     timeout));//only timeout changes


        retval.Add(mr_info);
      }
      
      Log("{0}: {1}, greedy generator returning: {2} senders.", 
          this.TaskName, _node.Address, retval.Count);
      return (MapReduceInfo[]) retval.ToArray(typeof(MapReduceInfo));
    }
コード例 #2
0
    /**
     * Generates tree for bounded broadcast. Algorithm works as follows:
     * The goal is to broadcast to all nodes in range (start, end).
     * Given a range (a, b), determine all connections that belong to this range.
     * Let the left connections be l_1, l_2, ..... l_n.
     * Let the right connections be r_1, r_2, ... , r_n.
     * To left connection l_i assign the range [b_{i-1}, b_i).
     * To right connection r_i assign the range [r_i, r_{i-1}]
     * To the connection ln assign range [l_{n-1}, end)
     * To the connection rn assign range (start, r_{n-1}]
     */
    public override MapReduceInfo[] GenerateTree(MapReduceArgs mr_args) 
    {
      ArrayList gen_list = mr_args.GenArg as ArrayList;
      string start_range = gen_list[0] as string;
      string end_range = gen_list[1] as string;
      AHAddress this_addr = _node.Address as AHAddress;
      AHAddress start_addr = (AHAddress) AddressParser.Parse(start_range);
      AHAddress end_addr = (AHAddress) AddressParser.Parse(end_range);
      Log("generating child tree, range start: {0}, range end: {1}.", start_range, end_range);
      //we are at the start node, here we go:
      ConnectionTable tab = _node.ConnectionTable;
      ConnectionList structs = tab.GetConnections(ConnectionType.Structured);
      ArrayList retval = new ArrayList();
      int timeout = -1;
      if (mr_args.MillisecTimeout >= 0) { //only if it is a valid timeout
        timeout = (int) (TIMEOUT_FRACTION*mr_args.MillisecTimeout);
      }


      if (InRange(this_addr, start_addr, end_addr)) {
	if (structs.Count > 0) {
          //make connection list in the range.
          //left connection list is a list of neighbors which are in the range (this node, end of range)
          //right connection list is a list of neighbors which are in the range (start of range, this node)
          ArrayList cons = GetConnectionInfo(this_addr, start_addr, end_addr, structs);
          List<Connection> left_cons =  cons[0] as List<Connection>;
          List<Connection> right_cons = cons[1] as List<Connection>;
	  retval = GenerateTreeInRange(this_addr, start_addr, end_addr, left_cons, true, mr_args, timeout);
	  ArrayList ret_right = GenerateTreeInRange(this_addr, start_addr, end_addr, right_cons, false, mr_args, timeout);
	  retval.AddRange(ret_right);
	}
	else {  //this node is a leaf node.
          MapReduceInfo mr_info = null;
	  retval.Add(mr_info);
	  //Console.WriteLine("no connection in the range: return null info");
	}
	//Console.WriteLine("````````````retval.Count: {0}",retval.Count);
      }
      else { // _node is out of range. Just pass it to the closest to the middle of range.
        retval = GenerateTreeOutRange(start_addr, end_addr, mr_args, timeout);
      }
      return (MapReduceInfo[]) retval.ToArray(typeof(MapReduceInfo));
    }
コード例 #3
0
ファイル: MapReduceBaseTasks.cs プロジェクト: xujyan/brunet
 public override MapReduceInfo[] GenerateTree(MapReduceArgs mr_args) {
   object gen_arg = mr_args.GenArg;
   Log("{0}: {1}, greedy generator called, arg: {2}.", 
       this.TaskName, _node.Address, gen_arg);
   string address = gen_arg as string;
   AHAddress a =  (AHAddress) AddressParser.Parse(address);
   ArrayList retval = new ArrayList();
   ConnectionTable tab = _node.ConnectionTable;
   ConnectionList structs = tab.GetConnections(ConnectionType.Structured);
   Connection next_closest = structs.GetNearestTo((AHAddress) _node.Address, a);
   if (next_closest != null) {
     MapReduceInfo mr_info = new MapReduceInfo( (ISender) next_closest.Edge,
                                                mr_args); //arguments do not change at all
     retval.Add(mr_info);
   }
   
   Log("{0}: {1}, greedy generator returning: {2} senders.", 
       this.TaskName, _node.Address, retval.Count);
   return (MapReduceInfo[]) retval.ToArray(typeof(MapReduceInfo));
 }
コード例 #4
0
ファイル: MapReduce.cs プロジェクト: twchoi/tmp-brunet-deetoo
    /**
     * This dispatches the particular methods this class provides.
     * Currently, the only invokable method is:
     * "Start". 
     */
    public void HandleRpc(ISender caller, string method, IList args, object req_state) {
      int part_idx = method.IndexOf(':');
      if( part_idx == -1 ) {
        if (method == "Start") {
          IDictionary ht = (IDictionary) args[0];
          MapReduceArgs mr_args = new MapReduceArgs(ht);
          string task_name = mr_args.TaskName;
          MapReduceTask task;
          if (_name_to_task.TryGetValue(task_name, out task)) {
            MapReduceComputation mr = new MapReduceComputation(_node, req_state, task, mr_args);
            mr.Start();
          } 
          else {
            throw new AdrException(-32608, "No mapreduce task with name: " + task_name);          
          }
        }
        else if( method == "AddHandler" ) {
          //Make sure this is local:
          ISender tmp_call = caller;
          bool islocal = tmp_call is Node;
          while(!islocal && tmp_call is IWrappingSender) {
            tmp_call =  ((IWrappingSender)tmp_call).WrappedSender;
            islocal = tmp_call is Node;
          }
          if( !islocal ) {
            throw new AdrException(-32601, "AddHandler only valid for local callers");
          }
          SubscribeTask(new RpcMapReduceTask(_node, (IDictionary)args[0]));
          _rpc.SendResult(req_state, null);
        }
        else {
          throw new AdrException(-32601, "No Handler for method: " + method);
        }
      }
      else {
        //This is a reference to a specific part of a task:
        string part = method.Substring(0, part_idx);
        string task_name = method.Substring(part_idx + 1);
        MapReduceTask task;
        if(false == _name_to_task.TryGetValue(task_name, out task)) {
          throw new AdrException(-32608, "No mapreduce task with name: " + task_name);          
        }
        if( part == "tree" ) {
          var mra = new MapReduceArgs((IDictionary)args[0]);

          var tree_res = new Channel(1, req_state);
          tree_res.CloseEvent += this.HandleTree;
          task.GenerateTree(tree_res, mra);
        }
        else if( part == "reduce" ) {
          //Prepare the RpcResult:
          var rres_d = (IDictionary)args[2];
          ISender send = SenderFactory.CreateInstance(_node, (string)rres_d["sender"]);
          var rres = new RpcResult(send, rres_d["result"]);
          
          Channel reduce_res = new Channel(1, req_state);
          reduce_res.CloseEvent += this.HandleReduce;
          task.Reduce(reduce_res, args[0], args[1], rres);
        }
        else if( part == "map" ) {
          Channel map_res = new Channel(1, req_state);
          map_res.CloseEvent += this.HandleMap;
          task.Map(map_res, args[0]);
        }
        else {
          throw new AdrException(-32608,
              String.Format("No mapreduce task({0}) part with name: {1}", task_name, part));          
        }
      }
    }
コード例 #5
0
ファイル: MapReduce.cs プロジェクト: twchoi/tmp-brunet-deetoo
 protected void TreeHandler(object o, EventArgs eargs) {
   Channel result = (Channel)o;
   Channel q = (Channel)result.State;
   try {
     RpcResult r = (RpcResult)result.Dequeue();
     var mris = new List<MapReduceInfo>();
     foreach(IDictionary d in (IList)r.Result) {
       var uri = (string)d["sender"];
       var sender = SenderFactory.CreateInstance(_node, uri);
       var args = new MapReduceArgs((IDictionary)d["args"]);
       mris.Add(new MapReduceInfo(sender, args));
     }
     q.Enqueue(mris.ToArray());
   }
   catch(Exception x) {
     //Some kind of problem:
     q.Enqueue(x);
   }
 }
コード例 #6
0
ファイル: MapReduce.cs プロジェクト: twchoi/tmp-brunet-deetoo
 public override void GenerateTree(Channel q, MapReduceArgs args) {
   Channel result = new Channel(1, q);
   result.CloseEvent += this.TreeHandler;
   _node.Rpc.Invoke(_tree.First, result, _tree.Second, args.ToHashtable());
 }
コード例 #7
0
ファイル: MapReduce.cs プロジェクト: twchoi/tmp-brunet-deetoo
 /** tree generator function.
  * @param q The channel into which to put exactly one IList<MapReduceInfo>
  * @param args the MapReduceArgs for this call
  */
 public virtual void GenerateTree(Channel q, MapReduceArgs args) {
   throw new NotImplementedException();
 }
コード例 #8
0
ファイル: MapReduce.cs プロジェクト: xujyan/brunet
 /** tree generator function. */
 public abstract MapReduceInfo[] GenerateTree(MapReduceArgs args);
コード例 #9
0
ファイル: MapReduce.cs プロジェクト: xujyan/brunet
 /** 
  * Constructor
  * @param node local node
  * @param state RPC related state.
  * @param task map-reduce task.
  * @param args arguments to the map reduce task.
  */
 public MapReduceComputation(Node node, object state, 
                             MapReduceTask task,
                             MapReduceArgs args)
 {
   _node = node;
   _rpc = RpcManager.GetInstance(node);
   _mr_request_state = state;
   _mr_task = task;
   _mr_args = args;
   _queue_to_child = new Hashtable();
   _sync = new object();
   _finished = false;
 }
コード例 #10
0
ファイル: MapReduce.cs プロジェクト: xujyan/brunet
 /**
  * This dispatches the particular methods this class provides.
  * Currently, the only invokable method is:
  * "Start". 
  */
 public void HandleRpc(ISender caller, string method, IList args, object req_state) {
   if (method == "Start") {
     Hashtable ht = (Hashtable) args[0];
     MapReduceArgs mr_args = new MapReduceArgs(ht);
     string task_name = mr_args.TaskName;
     MapReduceTask task = null;
     lock(_sync) {
       task = (MapReduceTask) _name_to_task[task_name];
     }
     if (task != null) {
       Start(task, mr_args, req_state);
     } 
     else {
       throw new AdrException(-32608, "No mapreduce task with name: " + task_name);          
     }
   }
   else {
     throw new AdrException(-32601, "No Handler for method: " + method);
   }
 }
コード例 #11
0
    /**
     * When a node is out of the range, this method is called.
     * This method tries to find the nearest node to the middle of range using greedty algorithm.
     * return list of MapReduceInfo
     */
    private ArrayList GenerateTreeOutRange(AHAddress start, AHAddress end, MapReduceArgs mr_args, int timeout) {
      ArrayList retval = new ArrayList();
      BigInteger up = start.ToBigInteger();
      BigInteger down = end.ToBigInteger();
      BigInteger mid_range = (up + down) /2;
      if (mid_range % 2 == 1) {mid_range = mid_range -1; }
	AHAddress mid_addr = new AHAddress(mid_range);
	if (!mid_addr.IsBetweenFromLeft(start, end) ) {
          mid_range += Address.Half;
	  mid_addr = new AHAddress(mid_range);
      }
      ArrayList gen_arg = new ArrayList();
      if (NextGreedyClosest(mid_addr) != null ) {
        AHGreedySender ags = new AHGreedySender(_node, mid_addr);
	string start_range = start.ToString();
	string end_range = end.ToString();
	gen_arg.Add(start_range);
	gen_arg.Add(end_range);
        MapReduceInfo mr_info = new MapReduceInfo( (ISender) ags,
				                new MapReduceArgs(this.TaskName,
							          mr_args.MapArg,
								  gen_arg,
                                                                  mr_args.ReduceArg,
								  timeout));
	Log("{0}: {1}, out of range, moving to the closest node to mid_range: {2} to target node, range start: {3}, range end: {4}",
			  this.TaskName, _node.Address, mid_addr, start, end);
	retval.Add(mr_info);
      }
      else  {
        // cannot find a node in the range. 
      }
      return retval;
    }
コード例 #12
0
    /**
     * Generate tree within the range.
     * return list of MapReduceInfo
     */
    private ArrayList GenerateTreeInRange(AHAddress this_addr, AHAddress start, AHAddress end, List<Connection> cons, bool left, MapReduceArgs mr_args, int timeout) {
      //Divide the range and trigger bounded broadcasting again in divided range starting with neighbor.
      //Deivided ranges are (start, n_1), (n_1, n_2), ... , (n_m, end)
      ArrayList retval = new ArrayList();
      if (cons.Count != 0) //make sure if connection list is not empth!
      {
        //con_list is sorted.
	AHAddress last = this_addr;
	//the first element of cons is the nearest.
        for (int i = 0; i < cons.Count; i++) {
	  Connection next_c = (Connection)cons[i];
	  AHAddress next_addr = (AHAddress)next_c.Address;
	  ISender sender = (ISender) next_c.Edge;
	  string front = last.ToString();
	  string back = next_addr.ToString();
	  string rg_start = start.ToString();
	  string rg_end = end.ToString();
          ArrayList gen_arg = new ArrayList();
	  if (i==cons.Count -1) {  // The last bit
            if (left) {
	      // the left farthest neighbor 
	      gen_arg.Add(front);
	      gen_arg.Add(rg_end);
	    }
	    else {
	      // the right farthest neighbor
              gen_arg.Add(rg_start);
	      gen_arg.Add(front);
	    }
	  }
	  else {
	    if (left) { //left connections
              gen_arg.Add(front);
	      gen_arg.Add(back);
	    }
	    else {  //right connections
	      gen_arg.Add(back);
              gen_arg.Add(front);
	    }

	  }
	  MapReduceInfo mr_info = new MapReduceInfo( (ISender) sender,
	 		                              new MapReduceArgs(this.TaskName,
					               	             mr_args.MapArg,
								     gen_arg,
								     mr_args.ReduceArg,
								     timeout // timeout
								     ));
          Log("{0}: {1}, adding address: {2} to sender list, range start: {3}, range end: {4}",
				    this.TaskName, _node.Address, next_c.Address,
				    gen_arg[0], gen_arg[1]);
	  last = next_addr;
	  retval.Add(mr_info);
	}
      }
      return retval;
    }    
コード例 #13
0
    /**
     * Generates tree for bounded broadcast. Algorithm works as follows:
     * The goal is to broadcast to all nodes in range [local_address, end).
     * Given a range [local_address, b), determine all connections that belong to this range.
     * Let the connections be b_1, b_2, ..... b_n.
     * To connection bi assign the range [b_i, b_{i+1}).
     * To the connection bn assign range [b_n, end).]
     */
    public override void GenerateTree(Channel q, MapReduceArgs mr_args) 
    {
      object gen_arg = mr_args.GenArg;
      string end_range = gen_arg as string;
      Log("generating child tree, range end: {0}.", end_range);
      AHAddress end_addr = (AHAddress) AddressParser.Parse(end_range);
      AHAddress start_addr = _node.Address as AHAddress;
      //we are at the start node, here we go:
      ConnectionTable tab = _node.ConnectionTable;
      ConnectionList structs = tab.GetConnections(ConnectionType.Structured);
      ArrayList retval = new ArrayList();

      if (structs.Count > 0) {
        Connection curr_con = structs.GetLeftNeighborOf(_node.Address);
        int curr_idx = structs.IndexOf(curr_con.Address);
        //keep going until we leave the range
        int count = 0;
        ArrayList con_list = new ArrayList();
        while (count++ < structs.Count && ((AHAddress) curr_con.Address).IsBetweenFromLeft(start_addr, end_addr)) {
          con_list.Add(curr_con);
          //Log("adding connection: {0} to list.", curr_con.Address);
          curr_idx  = (curr_idx + 1)%structs.Count;
          curr_con = structs[curr_idx];
        }
        
        Log("{0}: {1}, number of child connections: {2}", 
            this.TaskName, _node.Address, con_list.Count);
        for (int i = 0; i < con_list.Count; i++) {
          MapReduceInfo mr_info = null;
          ISender sender = null;
          Connection con = (Connection) con_list[i];
          sender = (ISender) con.Edge;
          //check if last connection
          if (i == con_list.Count - 1) {
            mr_info = new MapReduceInfo( (ISender) sender, 
                                         new MapReduceArgs(this.TaskName, 
                                                           mr_args.MapArg, //map argument
                                                           end_range, //generate argument
                                                           mr_args.ReduceArg //reduce argument
                                                           ));
            
            Log("{0}: {1}, adding address: {2} to sender list, range end: {3}", 
                this.TaskName, _node.Address, 
                con.Address, end_range);
            retval.Add(mr_info);
          }
          else {
            string child_end = ((Connection) con_list[i+1]).Address.ToString();
            mr_info = new MapReduceInfo( sender,
                                         new MapReduceArgs(this.TaskName,
                                                           mr_args.MapArg, 
                                                           child_end,
                                                           mr_args.ReduceArg));
            Log("{0}: {1}, adding address: {2} to sender list, range end: {3}", 
                this.TaskName, _node.Address, 
                con.Address, child_end);
            retval.Add(mr_info);
          }
        }
      }
      q.Enqueue( retval.ToArray(typeof(MapReduceInfo)));
    }
コード例 #14
0
ファイル: MapReduce.cs プロジェクト: twchoi/tmp-brunet-deetoo
 public MapReduceInfo(ISender sender, MapReduceArgs args) {
   Sender = sender;
   Args = args;
 }
コード例 #15
0
ファイル: MapReduce.cs プロジェクト: xujyan/brunet
 /**
  * Starts a map-reduce computation. 
  * @param task map reduce task to start.
  * @param args arguments for the map-reduce task. 
  * @param req_state RPC related state for the invocation.
  */
 protected void Start(MapReduceTask task, MapReduceArgs args, object req_state) {
   MapReduceComputation mr = new MapReduceComputation(_node, req_state, task, args);
   mr.Start();
 }
コード例 #16
0
ファイル: MapReduce.cs プロジェクト: twchoi/tmp-brunet-deetoo
 /** 
  * Constructor
  * @param node local node
  * @param state RPC related state.
  * @param task map-reduce task.
  * @param args arguments to the map reduce task.
  */
 public MapReduceComputation(Node node, object state, 
                             MapReduceTask task,
                             MapReduceArgs args)
 {
   _node = node;
   _rpc = node.Rpc;
   _mr_request_state = state;
   _mr_task = task;
   _mr_args = args;
   //Here is our state variable:
   _state = new State();
   _result = State.DEFAULT_OBJ;
 }
コード例 #17
0
 /** 
  * Constructor
  * @param node local node
  * @param state RPC related state.
  * @param task map-reduce task.
  * @param args arguments to the map reduce task.
  */
 public MapReduceComputation(Node node, object state, 
                             MapReduceTask task,
                             MapReduceArgs args)
 {
   _node = node;
   _rpc = RpcManager.GetInstance(node);
   _mr_request_state = state;
   _mr_task = task;
   _mr_args = args;
   _queue_to_child = new Hashtable();
   _sync = new object();
   _finished = false;
   _start_time = DateTime.UtcNow;
   //register with the node hearbeat to for computation to finish.
   lock(_sync) {
     _node.HeartBeatEvent += new EventHandler(this.CheckTimeout);
   }
 }