Create() public static method

public static Create ( TransportAddress tat, int port, IEnumerable ips ) : IEnumerable
tat TransportAddress
port int
ips IEnumerable
return IEnumerable
コード例 #1
0
        /**
         * @param port the port to listen on
         * @param ipList an IEnumerable object of IPAddress objects.
         * @param ta_auth the TAAuthorizer to use for remote nodes
         */
        public TcpEdgeListener(int port, IEnumerable local_config_ips, TAAuthorizer ta_auth)
        {
            _is_started  = 0;
            _listen_sock = new Socket(AddressFamily.InterNetwork,
                                      SocketType.Stream, ProtocolType.Tcp);
            _listen_sock.LingerState = new LingerOption(true, 0);
            IPEndPoint tmp_ep = new IPEndPoint(IPAddress.Any, port);

            _listen_sock.Bind(tmp_ep);
            _local_endpoint = (IPEndPoint)_listen_sock.LocalEndPoint;
            port            = _local_endpoint.Port;
            _count          = 0;

            /**
             * We get all the IPAddresses for this computer
             */
            if (local_config_ips == null)
            {
                _tas = TransportAddressFactory.CreateForLocalHost(TransportAddress.TAType.Tcp, port);
            }
            else
            {
                _tas = TransportAddressFactory.Create(TransportAddress.TAType.Tcp, port, local_config_ips);
            }

            _ta_auth = ta_auth;
            if (_ta_auth == null)
            {
                //Always authorize in this case:
                _ta_auth = new ConstantAuthorizer(TAAuthorizer.Decision.Allow);
            }
            _loop = new Thread(this.SelectLoop);
            //This is how we push jobs into the SelectThread
            ActionQueue = new LockFreeQueue <SocketStateAction>();
        }
コード例 #2
0
        /**
         * @param port the local port to bind to
         * @param local_tas an IEnumerable object which gives the list of local
         * IPs.  This is consulted every time LocalTAs is accessed, so it can
         * change as new interfaces are added
         * @param ta_auth the TAAuthorizer for packets incoming
         */
        public UdpEdgeListener(int port, IEnumerable local_config_ips, TAAuthorizer ta_auth)
        {
            _s = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
            _s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.SendBuffer, Int32.MaxValue);
            _s.SetSocketOption(SocketOptionLevel.Socket, SocketOptionName.ReceiveBuffer, Int32.MaxValue);
            ipep = new IPEndPoint(IPAddress.Any, port);
            _s.Bind(ipep);
            _port = port = ((IPEndPoint)(_s.LocalEndPoint)).Port;

            /**
             * We get all the IPAddresses for this computer
             */
            if (local_config_ips == null)
            {
                _tas = TransportAddressFactory.CreateForLocalHost(TransportAddress.TAType.Udp, _port);
            }
            else
            {
                _tas = TransportAddressFactory.Create(TransportAddress.TAType.Udp, _port, local_config_ips);
            }
            _nat_hist = null;
            _nat_tas  = new NatTAs(_tas, _nat_hist);
            _ta_auth  = ta_auth;
            if (_ta_auth == null)
            {
                //Always authorize in this case:
                _ta_auth = new ConstantAuthorizer(TAAuthorizer.Decision.Allow);
            }
            //We start out expecting around 30 edges with
            //a load factor of 0.15 (to make edge lookup fast)
            _id_ht        = new Hashtable(30, 0.15f);
            _remote_id_ht = new Hashtable();
            _sync         = new object();
            _running      = 0;
            _isstarted    = 0;
            ///@todo, we need a system for using the cryographic RNG
            _rand                     = new Random();
            _send_handler             = this;
            _listen_finished_event    = new ManualResetEvent(false);
            _listen_thread            = new Thread(ListenThread);
            _send_thread              = new Thread(SendThread);
            _send_thread.IsBackground = true;
            _send_queue               = new LFBlockingQueue <UdpMessage>();
        }