IncrementHops() public method

public IncrementHops ( ) : AHHeader
return AHHeader
コード例 #1
0
ファイル: AHSender.cs プロジェクト: pcbing/brunet
        /**
         * Here we handle routing AHPackets
         */
        public void HandleData(MemBlock data, ISender ret_path, object st)
        {
            AHState state   = _state; //Read the state, it can't change after the read
            var     header  = new AHHeader(data);
            var     payload = data.Slice(header.Length);

            Connection next_con;
            //Check to see if we can use a Leaf connection:
            int dest_idx = state.Leafs.IndexOf(header.Destination);

            if (dest_idx >= 0)
            {
                next_con = state.Leafs[dest_idx];
            }
            else
            {
                var alg = state.GetRoutingAlgo(header);
                Pair <Connection, bool> result = alg.NextConnection(ret_path as Edge, header);
                if (result.Second)
                {
                    //Send a response exactly back to the node that sent to us
                    var resp_send = new AHSender(_n, ret_path, header.Source,
                                                 AHSender.DefaultTTLFor(_n.NetworkSize),
                                                 AHHeader.Options.Exact);
                    _n.HandleData(payload, resp_send, this);
                }
                next_con = result.First;
            }
            //Send it on:
            if (next_con != null)
            {
                //Now we do the sending:
                var new_packet = new CopyList(PType.Protocol.AH,
                                              header.IncrementHops(),
                                              payload);
                try {
                    next_con.Edge.Send(new_packet);
                }
                catch (EdgeException) {
                    //Just drop the packet...
                }
            }
        }
コード例 #2
0
ファイル: AHSender.cs プロジェクト: johnynek/brunet
  /**
   * Here we handle routing AHPackets
   */
  public void HandleData(MemBlock data, ISender ret_path, object st) {
    AHState state = _state; //Read the state, it can't change after the read
    var header = new AHHeader(data);
    var payload = data.Slice(header.Length);

    Connection next_con;
    //Check to see if we can use a Leaf connection:
    int dest_idx = state.Leafs.IndexOf(header.Destination);
    if( dest_idx >= 0 ) {
      next_con = state.Leafs[dest_idx];
    }
    else {
      var alg = state.GetRoutingAlgo(header);
      Pair<Connection, bool> result = alg.NextConnection(ret_path as Edge, header);
      if( result.Second ) {
        //Send a response exactly back to the node that sent to us
        var resp_send = new AHSender(_n, ret_path, header.Source,
                                       AHSender.DefaultTTLFor(_n.NetworkSize),
                                       AHHeader.Options.Exact);
        _n.HandleData( payload, resp_send, this); 
      }
      next_con = result.First;
    }
    //Send it on:
    if( next_con != null ) {
      //Now we do the sending:
      var new_packet = new CopyList(PType.Protocol.AH,
                                    header.IncrementHops(),
                                    payload);
      try {
        next_con.Edge.Send(new_packet);
      }
      catch(EdgeException) {
        //Just drop the packet...
      }
    }
  }
コード例 #3
0
ファイル: AHSender.cs プロジェクト: pstjuste/brunet
 public void HandleData(AHHeader header, ICopyable payload, ISender ret_path, object st) {
   AHState state = _state; //Read the state, it can't change after the read
   Connection next_con;
   //Check to see if we can use a Leaf connection:
   int dest_idx = state.Leafs.IndexOf(header.Destination);
   if( dest_idx >= 0 ) {
     next_con = state.Leafs[dest_idx];
   } else {
     var alg = state.GetRoutingAlgo(header);
     Pair<Connection, bool> result = alg.NextConnection(ret_path as Edge, header);
     if( result.Second ) {
       //Send a response exactly back to the node that sent to us
       var resp_send = new AHSender(_n, ret_path, header.Source, 
                                      AHSender.DefaultTTLFor(_n.NetworkSize),
                                      AHHeader.Options.Exact, header.Hops);
       MemBlock data = payload as MemBlock;
       if(data == null) {
         // Try to get the shared BufferAllocator, useful when we don't know
         // how big the data is, which in general is just as expensive as
         // doing a CopyTo...
         BufferAllocator ba = Interlocked.Exchange<BufferAllocator>(ref _ba, null);
         if( ba != null ) {
           try {
             int length = payload.CopyTo(ba.Buffer, ba.Offset);
             data = MemBlock.Reference(ba.Buffer, ba.Offset, length);
             ba.AdvanceBuffer(length);
           } catch(System.Exception x) {
             throw new SendException(false, "could not write the packet, is it too big?", x);
           } finally {
             Interlocked.Exchange<BufferAllocator>(ref _ba, ba);
           }
         } else {
           data = MemBlock.Copy(payload);
         }
       }
       _n.HandleData( data, resp_send, this); 
     }
     next_con = result.First;
   }
   //Send it on:
   if( next_con != null ) {
     //Now we do the sending:
     var new_packet = new CopyList(PType.Protocol.AH,
                                   header.IncrementHops(),
                                   payload);
     try {
       next_con.State.Edge.Send(new_packet);
     }
     catch(SendException) {
       //Just drop the packet...
     }
   }
 }
コード例 #4
0
ファイル: AHSender.cs プロジェクト: kingctan/brunet
        public void HandleData(AHHeader header, ICopyable payload, ISender ret_path, object st)
        {
            AHState    state = _state; //Read the state, it can't change after the read
            Connection next_con;
            //Check to see if we can use a Leaf connection:
            int dest_idx = state.Leafs.IndexOf(header.Destination);

            if (dest_idx >= 0)
            {
                next_con = state.Leafs[dest_idx];
            }
            else
            {
                var alg = state.GetRoutingAlgo(header);
                Pair <Connection, bool> result = alg.NextConnection(ret_path as Edge, header);
                if (result.Second)
                {
                    //Send a response exactly back to the node that sent to us
                    var resp_send = new AHSender(_n, ret_path, header.Source,
                                                 AHSender.DefaultTTLFor(_n.NetworkSize),
                                                 AHHeader.Options.Exact, header.Hops);
                    MemBlock data = payload as MemBlock;
                    if (data == null)
                    {
                        // Try to get the shared BufferAllocator, useful when we don't know
                        // how big the data is, which in general is just as expensive as
                        // doing a CopyTo...
                        BufferAllocator ba = Interlocked.Exchange <BufferAllocator>(ref _ba, null);
                        if (ba != null)
                        {
                            try {
                                int length = payload.CopyTo(ba.Buffer, ba.Offset);
                                data = MemBlock.Reference(ba.Buffer, ba.Offset, length);
                                ba.AdvanceBuffer(length);
                            } catch (System.Exception x) {
                                throw new SendException(false, "could not write the packet, is it too big?", x);
                            } finally {
                                Interlocked.Exchange <BufferAllocator>(ref _ba, ba);
                            }
                        }
                        else
                        {
                            data = MemBlock.Copy(payload);
                        }
                    }
                    _n.HandleData(data, resp_send, this);
                }
                next_con = result.First;
            }
            //Send it on:
            if (next_con != null)
            {
                //Now we do the sending:
                var new_packet = new CopyList(PType.Protocol.AH,
                                              header.IncrementHops(),
                                              payload);
                try {
                    next_con.State.Edge.Send(new_packet);
                }
                catch (SendException) {
                    //Just drop the packet...
                }
            }
        }