private static void GenerateFOB( UnitMaker unitMaker, ZoneMaker zoneMaker, MissionTemplateFlightGroupRecord flightGroup, Dictionary <string, UnitMakerGroupInfo> carrierDictionary, DCSMission mission, MissionTemplateRecord template, Coordinates landbaseCoordinates, Coordinates objectivesCenter) { DBEntryTheater theaterDB = Database.Instance.GetEntry <DBEntryTheater>(template.ContextTheater); if (theaterDB == null) { return; // Theater doesn't exist. Should never happen. } Coordinates?spawnPoint = unitMaker.SpawnPointSelector.GetRandomSpawnPoint( new SpawnPointType[] { SpawnPointType.LandLarge }, landbaseCoordinates, new MinMaxD(5, template.FlightPlanObjectiveDistance), objectivesCenter, new MinMaxD(10, template.FlightPlanObjectiveDistance / 2), template.ContextPlayerCoalition); if (!spawnPoint.HasValue) { BriefingRoom.PrintToLog($"No spawn point found for FOB air defense unit groups", LogMessageErrorLevel.Warning); return; } DBEntryUnit unitDB = Database.Instance.GetEntry <DBEntryUnit>(flightGroup.Carrier); if (unitDB == null) { return; // Unit doesn't exist or is not a carrier } double radioFrequency = 127.5 + carrierDictionary.Count; var FOBNames = new List <string> { "FOB_London", "FOB_Dallas", "FOB_Paris", "FOB_Moscow", "FOB_Berlin" }; UnitMakerGroupInfo?groupInfo = unitMaker.AddUnitGroup( unitDB.Families[0], 1, Side.Ally, "GroupStatic", "UnitStaticFOB", spawnPoint.Value, 0, "FOBCallSignIndex".ToKeyValuePair(FOBNames.IndexOf(flightGroup.Carrier) + 1), "RadioBand".ToKeyValuePair((int)RadioModulation.AM), "RadioFrequency".ToKeyValuePair(GeneratorTools.GetRadioFrenquency(radioFrequency))); if (!groupInfo.HasValue || (groupInfo.Value.UnitsID.Length == 0)) { return; // Couldn't generate group } zoneMaker.AddCTLDPickupZone(spawnPoint.Value, true); mission.Briefing.AddItem( DCSMissionBriefingItemType.Airbase, $"{unitDB.UIDisplayName}\t-\t{GeneratorTools.FormatRadioFrequency(radioFrequency)}\t\t"); carrierDictionary.Add(flightGroup.Carrier, groupInfo.Value); // This bit limits FOBS to one per game think about how we can fix this }
internal static Dictionary <string, UnitMakerGroupInfo> GenerateCarrierGroup( UnitMaker unitMaker, ZoneMaker zoneMaker, DCSMission mission, MissionTemplateRecord template, Coordinates landbaseCoordinates, Coordinates objectivesCenter, double windSpeedAtSeaLevel, double windDirectionAtSeaLevel) { Dictionary <string, UnitMakerGroupInfo> carrierDictionary = new Dictionary <string, UnitMakerGroupInfo>(StringComparer.InvariantCultureIgnoreCase); DBEntryTheater theaterDB = Database.Instance.GetEntry <DBEntryTheater>(template.ContextTheater); double carrierSpeed = Math.Max( Database.Instance.Common.CarrierGroup.MinimumCarrierSpeed, Database.Instance.Common.CarrierGroup.IdealWindOfDeck - windSpeedAtSeaLevel); if (windSpeedAtSeaLevel == 0) // No wind? Pick a random direction so carriers don't always go to a 0 course when wind is calm. { windDirectionAtSeaLevel = Toolbox.RandomDouble(Toolbox.TWO_PI); } var carrierPathDeg = ((windDirectionAtSeaLevel + Math.PI) % Toolbox.TWO_PI) * Toolbox.RADIANS_TO_DEGREES; var usedCoordinates = new List <Coordinates>(); foreach (MissionTemplateFlightGroupRecord flightGroup in template.PlayerFlightGroups) { if (string.IsNullOrEmpty(flightGroup.Carrier)) { continue; // No carrier for } if (carrierDictionary.ContainsKey(flightGroup.Carrier)) { continue; // Carrier type already added } if (flightGroup.Carrier.StartsWith("FOB")) { //It Carries therefore carrier not because I can't think of a name to rename this lot GenerateFOB(unitMaker, zoneMaker, flightGroup, carrierDictionary, mission, template, landbaseCoordinates, objectivesCenter); continue; } DBEntryUnit unitDB = Database.Instance.GetEntry <DBEntryUnit>(flightGroup.Carrier); if ((unitDB == null) || !unitDB.Families.Any(x => x.IsCarrier())) { continue; // Unit doesn't exist or is not a carrier } var(shipCoordinates, shipDestination) = GetSpawnAndDestination(unitMaker, template, theaterDB, usedCoordinates, landbaseCoordinates, objectivesCenter, carrierPathDeg); usedCoordinates.Add(shipCoordinates); string cvnID = carrierDictionary.Count > 0 ? (carrierDictionary.Count + 1).ToString() : ""; int ilsChannel = 11 + carrierDictionary.Count; double radioFrequency = 127.5 + carrierDictionary.Count; string tacanCallsign = $"CVN{cvnID}"; int tacanChannel = 74 + carrierDictionary.Count; UnitMakerGroupInfo?groupInfo = unitMaker.AddUnitGroup( new string[] { unitDB.ID }, Side.Ally, unitDB.Families[0], "GroupShipCarrier", "UnitShip", shipCoordinates, 0, "GroupX2".ToKeyValuePair(shipDestination.X), "GroupY2".ToKeyValuePair(shipDestination.Y), "ILS".ToKeyValuePair(ilsChannel), "RadioBand".ToKeyValuePair((int)RadioModulation.AM), "RadioFrequency".ToKeyValuePair(GeneratorTools.GetRadioFrenquency(radioFrequency)), "Speed".ToKeyValuePair(carrierSpeed), "TACANCallsign".ToKeyValuePair(tacanCallsign), "TACANChannel".ToKeyValuePair(tacanChannel), "TACANFrequency".ToKeyValuePair(GeneratorTools.GetTACANFrequency(tacanChannel, 'X', false)), "TACANMode".ToKeyValuePair("X")); if (!groupInfo.HasValue || (groupInfo.Value.UnitsID.Length == 0)) { continue; // Couldn't generate group } mission.Briefing.AddItem( DCSMissionBriefingItemType.Airbase, $"{unitDB.UIDisplayName}\t-\t{GeneratorTools.FormatRadioFrequency(radioFrequency)}\t{ilsChannel}\t{tacanCallsign}, {tacanChannel}X"); carrierDictionary.Add(flightGroup.Carrier, groupInfo.Value); } return(carrierDictionary); }
internal static async Task <DCSMission> GenerateAsync(MissionTemplateRecord template, bool useObjectivePresets) { // Check for missing entries in the database GeneratorTools.CheckDBForMissingEntry <DBEntryCoalition>(template.ContextCoalitionBlue); GeneratorTools.CheckDBForMissingEntry <DBEntryCoalition>(template.ContextCoalitionRed); GeneratorTools.CheckDBForMissingEntry <DBEntryWeatherPreset>(template.EnvironmentWeatherPreset, true); GeneratorTools.CheckDBForMissingEntry <DBEntryTheater>(template.ContextTheater); if (!template.PlayerFlightGroups.Any(x => !x.Hostile)) { throw new BriefingRoomException("Cannot have all players on hostile side."); } var mission = new DCSMission(); var waypoints = new List <Waypoint>(); var immediateActivationAircraftGroupsIDs = new List <int>(); var lateActivationAircraftGroupsIDs = new List <int>(); var theaterDB = Database.Instance.GetEntry <DBEntryTheater>(template.ContextTheater); var situationDB = Toolbox.RandomFrom( Database.Instance.GetAllEntries <DBEntrySituation>() .Where(x => x.Theater == template.ContextTheater.ToLower()) .ToArray() ); if (template.ContextSituation.StartsWith(template.ContextTheater)) { situationDB = Database.Instance.GetEntry <DBEntrySituation>(template.ContextSituation); } var coalitionsDB = new DBEntryCoalition[] { Database.Instance.GetEntry <DBEntryCoalition>(template.ContextCoalitionBlue), Database.Instance.GetEntry <DBEntryCoalition>(template.ContextCoalitionRed) }; // Copy values from the template mission.SetValue("BriefingTheater", theaterDB.UIDisplayName); mission.SetValue("BriefingSituation", situationDB.UIDisplayName); mission.SetValue("BriefingAllyCoalition", coalitionsDB[(int)template.ContextPlayerCoalition].UIDisplayName); mission.SetValue("BriefingEnemyCoalition", coalitionsDB[(int)template.ContextPlayerCoalition.GetEnemy()].UIDisplayName); mission.SetValue("EnableAudioRadioMessages", !template.OptionsMission.Contains("RadioMessagesTextOnly")); mission.SetValue("LuaPlayerCoalition", $"coalition.side.{template.ContextPlayerCoalition.ToString().ToUpperInvariant()}"); mission.SetValue("LuaEnemyCoalition", $"coalition.side.{template.ContextPlayerCoalition.GetEnemy().ToString().ToUpperInvariant()}"); mission.SetValue("TheaterID", theaterDB.DCSID); mission.SetValue("AircraftActivatorCurrentQueue", ""); // Just to make sure aircraft groups spawning queues are empty mission.SetValue("AircraftActivatorReserveQueue", ""); mission.SetValue("MissionPlayerSlots", template.GetPlayerSlotsCount() == 1 ? "Single-player mission" : $"{template.GetPlayerSlotsCount()}-players mission"); foreach (string oggFile in Database.Instance.Common.CommonOGG) { mission.AddMediaFile($"l10n/DEFAULT/{Toolbox.AddMissingFileExtension(oggFile, ".ogg")}", $"{BRPaths.INCLUDE_OGG}{Toolbox.AddMissingFileExtension(oggFile, ".ogg")}"); } var coalitionsCountries = MissionGeneratorCountries.GenerateCountries(mission, template); var unitMaker = new UnitMaker(mission, template, coalitionsDB, theaterDB, situationDB, template.ContextPlayerCoalition, coalitionsCountries, template.GetPlayerSlotsCount() == 1); var drawingMaker = new DrawingMaker(mission, template, theaterDB, situationDB); var zoneMaker = new ZoneMaker(unitMaker); BriefingRoom.PrintToLog("Generating mission date and time..."); var month = MissionGeneratorDateTime.GenerateMissionDate(mission, template); MissionGeneratorDateTime.GenerateMissionTime(mission, template, theaterDB, month); BriefingRoom.PrintToLog("Setting up airbases..."); var airbasesGenerator = new MissionGeneratorAirbases(template, situationDB); var requiredRunway = template.PlayerFlightGroups.Select(x => Database.Instance.GetEntry <DBEntryUnit>(x.Aircraft).AircraftData.MinimumRunwayLengthFt).Max(); var playerAirbase = airbasesGenerator.SelectStartingAirbase(mission, template.FlightPlanTheaterStartingAirbase, requiredRunway: requiredRunway); mission.Briefing.AddItem(DCSMissionBriefingItemType.Airbase, $"{playerAirbase.Name}\t{playerAirbase.Runways}\t{playerAirbase.ATC}\t{playerAirbase.ILS}\t{playerAirbase.TACAN}"); airbasesGenerator.SelectStartingAirbaseForPackages(mission, playerAirbase); airbasesGenerator.SetupAirbasesCoalitions(mission, playerAirbase); zoneMaker.AddAirbaseZones(playerAirbase, mission.MissionPackages); mission.SetValue("PlayerAirbaseName", playerAirbase.Name); mission.SetValue("MissionAirbaseX", playerAirbase.Coordinates.X); mission.SetValue("MissionAirbaseY", playerAirbase.Coordinates.Y); BriefingRoom.PrintToLog("Generating mission weather..."); var turbulenceFromWeather = MissionGeneratorWeather.GenerateWeather(mission, template, theaterDB, month, playerAirbase); var(windSpeedAtSeaLevel, windDirectionAtSeaLevel) = MissionGeneratorWeather.GenerateWind(mission, template, turbulenceFromWeather); // Generate objectives BriefingRoom.PrintToLog("Generating objectives..."); var objectiveCoordinates = new List <Coordinates>(); var objectiveTargetUnitFamilies = new List <UnitFamily>(); var lastObjectiveCoordinates = playerAirbase.Coordinates; var objectivesGenerator = new MissionGeneratorObjectives(unitMaker, drawingMaker, template); var objectiveGroupedWaypoints = new List <List <Waypoint> >(); var i = 0; foreach (var objectiveTemplate in template.Objectives) { var(objectiveCoords, waypointGroup) = objectivesGenerator.GenerateObjective( mission, template, situationDB, objectiveTemplate, lastObjectiveCoordinates, playerAirbase, useObjectivePresets, ref i, ref objectiveCoordinates, ref waypoints, ref objectiveTargetUnitFamilies); lastObjectiveCoordinates = objectiveCoords; objectiveGroupedWaypoints.Add(waypointGroup); i++; } var objectivesCenter = (objectiveCoordinates.Count == 0) ? playerAirbase.Coordinates : Coordinates.Sum(objectiveCoordinates) / objectiveCoordinates.Count; mission.SetValue("MissionCenterX", objectivesCenter.X); mission.SetValue("MissionCenterY", objectivesCenter.Y); // Generate carrier groups BriefingRoom.PrintToLog("Generating carrier groups..."); var carrierDictionary = MissionGeneratorCarrierGroup.GenerateCarrierGroup( unitMaker, zoneMaker, mission, template, playerAirbase.Coordinates, objectivesCenter, windSpeedAtSeaLevel, windDirectionAtSeaLevel); var averageInitialPosition = playerAirbase.Coordinates; if (carrierDictionary.Count > 0) { averageInitialPosition = (averageInitialPosition + carrierDictionary.First().Value.Coordinates) / 2.0; } // Generate extra flight plan info MissionGeneratorFlightPlan.GenerateBullseyes(mission, objectivesCenter); MissionGeneratorFlightPlan.GenerateObjectiveWPCoordinatesLua(template, mission, waypoints, drawingMaker); MissionGeneratorFlightPlan.GenerateAircraftPackageWaypoints(template, mission, objectiveGroupedWaypoints, averageInitialPosition, objectivesCenter); MissionGeneratorFlightPlan.GenerateIngressAndEgressWaypoints(template, waypoints, averageInitialPosition, objectivesCenter); // Generate surface-to-air defenses MissionGeneratorAirDefense.GenerateAirDefense(template, unitMaker, averageInitialPosition, objectivesCenter); // Generate combat air patrols var capGroupsID = MissionGeneratorCombatAirPatrols.GenerateCAP(unitMaker, template, averageInitialPosition, objectivesCenter); foreach (int capGroupID in capGroupsID) // Add 50% of CAP groups to the list of A/C activated on takeoff, the other 50% to the list of A/C activated later. { if (Toolbox.RandomChance(2)) { immediateActivationAircraftGroupsIDs.Add(capGroupID); } else { lateActivationAircraftGroupsIDs.Add(capGroupID); } } // Generate player flight groups BriefingRoom.PrintToLog("Generating player flight groups..."); foreach (var templateFlightGroup in template.PlayerFlightGroups) { MissionGeneratorPlayerFlightGroups.GeneratePlayerFlightGroup(unitMaker, mission, template, templateFlightGroup, playerAirbase, waypoints, carrierDictionary, averageInitialPosition, objectivesCenter); } // Generate mission features BriefingRoom.PrintToLog("Generating mission features..."); mission.AppendValue("ScriptMissionFeatures", ""); // Just in case there's no features var missionFeaturesGenerator = new MissionGeneratorFeaturesMission(unitMaker, template); foreach (var templateFeature in template.MissionFeatures) { missionFeaturesGenerator.GenerateMissionFeature(mission, templateFeature, playerAirbase.Coordinates, objectivesCenter); } // Add ogg files to the media files dictionary foreach (string mediaFile in mission.GetMediaFileNames()) { if (!mediaFile.ToLowerInvariant().EndsWith(".ogg")) { continue; // Not an .ogg file } mission.AppendValue("MapResourcesFiles", $"[\"ResKey_Snd_{Path.GetFileNameWithoutExtension(mediaFile)}\"] = \"{Path.GetFileName(mediaFile)}\",\n"); } // Get unit tables from the unit maker (MUST BE DONE AFTER ALL UNITS ARE GENERATED) mission.SetValue("CountriesBlue", unitMaker.GetUnitsLuaTable(Coalition.Blue)); mission.SetValue("CountriesRed", unitMaker.GetUnitsLuaTable(Coalition.Red)); mission.SetValue("Drawings", drawingMaker.GetLuaDrawings()); mission.SetValue("Zones", zoneMaker.GetLuaZones()); // Generate briefing and additional mission info BriefingRoom.PrintToLog("Generating briefing..."); var missionName = GeneratorTools.GenerateMissionName(template.BriefingMissionName); mission.Briefing.Name = missionName; mission.SetValue("MISSIONNAME", missionName); MissionGeneratorBriefing.GenerateMissionBriefingDescription(mission, template, objectiveTargetUnitFamilies, situationDB); mission.SetValue("DescriptionText", mission.Briefing.GetBriefingAsRawText("\\\n")); // Generate mission options BriefingRoom.PrintToLog("Generating options..."); MissionGeneratorOptions.GenerateForcedOptions(mission, template); // Generate warehouses BriefingRoom.PrintToLog("Generating warehouses..."); MissionGeneratorWarehouses.GenerateWarehouses(mission); // Generate image files BriefingRoom.PrintToLog("Generating images..."); MissionGeneratorImages.GenerateTitle(mission, template); await MissionGeneratorImages.GenerateKneeboardImagesAsync(mission); return(mission); }