internal MissionGeneratorObjectives(UnitMaker unitMaker, DrawingMaker drawingMaker, MissionTemplateRecord template) { UnitMaker = unitMaker; DrawingMaker = drawingMaker; FeaturesGenerator = new MissionGeneratorFeaturesObjectives(unitMaker, template); ObjectiveNames = new List <string>(Database.Instance.Common.Names.WPObjectivesNames); }
internal static void GenerateObjectiveWPCoordinatesLua(MissionTemplateRecord template, DCSMission mission, List <Waypoint> waypoints, DrawingMaker DrawingMaker) { var scriptWaypoints = waypoints.Where(x => !x.ScriptIgnore).ToList(); for (int i = 0; i < scriptWaypoints.Count; i++) { mission.AppendValue("ScriptObjectives", $"briefingRoom.mission.objectives[{i + 1}].waypoint = {scriptWaypoints[i].Coordinates.ToLuaTable()}\n"); } if (template.OptionsMission.Contains("MarkWaypoints")) { foreach (var waypoint in waypoints) { DrawingMaker.AddDrawing(waypoint.Name, DrawingType.TextBox, waypoint.Coordinates, "Text".ToKeyValuePair(waypoint.Name)); } } }
internal static async Task <DCSMission> GenerateAsync(MissionTemplateRecord template, bool useObjectivePresets) { // Check for missing entries in the database GeneratorTools.CheckDBForMissingEntry <DBEntryCoalition>(template.ContextCoalitionBlue); GeneratorTools.CheckDBForMissingEntry <DBEntryCoalition>(template.ContextCoalitionRed); GeneratorTools.CheckDBForMissingEntry <DBEntryWeatherPreset>(template.EnvironmentWeatherPreset, true); GeneratorTools.CheckDBForMissingEntry <DBEntryTheater>(template.ContextTheater); if (!template.PlayerFlightGroups.Any(x => !x.Hostile)) { throw new BriefingRoomException("Cannot have all players on hostile side."); } var mission = new DCSMission(); var waypoints = new List <Waypoint>(); var immediateActivationAircraftGroupsIDs = new List <int>(); var lateActivationAircraftGroupsIDs = new List <int>(); var theaterDB = Database.Instance.GetEntry <DBEntryTheater>(template.ContextTheater); var situationDB = Toolbox.RandomFrom( Database.Instance.GetAllEntries <DBEntrySituation>() .Where(x => x.Theater == template.ContextTheater.ToLower()) .ToArray() ); if (template.ContextSituation.StartsWith(template.ContextTheater)) { situationDB = Database.Instance.GetEntry <DBEntrySituation>(template.ContextSituation); } var coalitionsDB = new DBEntryCoalition[] { Database.Instance.GetEntry <DBEntryCoalition>(template.ContextCoalitionBlue), Database.Instance.GetEntry <DBEntryCoalition>(template.ContextCoalitionRed) }; // Copy values from the template mission.SetValue("BriefingTheater", theaterDB.UIDisplayName); mission.SetValue("BriefingSituation", situationDB.UIDisplayName); mission.SetValue("BriefingAllyCoalition", coalitionsDB[(int)template.ContextPlayerCoalition].UIDisplayName); mission.SetValue("BriefingEnemyCoalition", coalitionsDB[(int)template.ContextPlayerCoalition.GetEnemy()].UIDisplayName); mission.SetValue("EnableAudioRadioMessages", !template.OptionsMission.Contains("RadioMessagesTextOnly")); mission.SetValue("LuaPlayerCoalition", $"coalition.side.{template.ContextPlayerCoalition.ToString().ToUpperInvariant()}"); mission.SetValue("LuaEnemyCoalition", $"coalition.side.{template.ContextPlayerCoalition.GetEnemy().ToString().ToUpperInvariant()}"); mission.SetValue("TheaterID", theaterDB.DCSID); mission.SetValue("AircraftActivatorCurrentQueue", ""); // Just to make sure aircraft groups spawning queues are empty mission.SetValue("AircraftActivatorReserveQueue", ""); mission.SetValue("MissionPlayerSlots", template.GetPlayerSlotsCount() == 1 ? "Single-player mission" : $"{template.GetPlayerSlotsCount()}-players mission"); foreach (string oggFile in Database.Instance.Common.CommonOGG) { mission.AddMediaFile($"l10n/DEFAULT/{Toolbox.AddMissingFileExtension(oggFile, ".ogg")}", $"{BRPaths.INCLUDE_OGG}{Toolbox.AddMissingFileExtension(oggFile, ".ogg")}"); } var coalitionsCountries = MissionGeneratorCountries.GenerateCountries(mission, template); var unitMaker = new UnitMaker(mission, template, coalitionsDB, theaterDB, situationDB, template.ContextPlayerCoalition, coalitionsCountries, template.GetPlayerSlotsCount() == 1); var drawingMaker = new DrawingMaker(mission, template, theaterDB, situationDB); var zoneMaker = new ZoneMaker(unitMaker); BriefingRoom.PrintToLog("Generating mission date and time..."); var month = MissionGeneratorDateTime.GenerateMissionDate(mission, template); MissionGeneratorDateTime.GenerateMissionTime(mission, template, theaterDB, month); BriefingRoom.PrintToLog("Setting up airbases..."); var airbasesGenerator = new MissionGeneratorAirbases(template, situationDB); var requiredRunway = template.PlayerFlightGroups.Select(x => Database.Instance.GetEntry <DBEntryUnit>(x.Aircraft).AircraftData.MinimumRunwayLengthFt).Max(); var playerAirbase = airbasesGenerator.SelectStartingAirbase(mission, template.FlightPlanTheaterStartingAirbase, requiredRunway: requiredRunway); mission.Briefing.AddItem(DCSMissionBriefingItemType.Airbase, $"{playerAirbase.Name}\t{playerAirbase.Runways}\t{playerAirbase.ATC}\t{playerAirbase.ILS}\t{playerAirbase.TACAN}"); airbasesGenerator.SelectStartingAirbaseForPackages(mission, playerAirbase); airbasesGenerator.SetupAirbasesCoalitions(mission, playerAirbase); zoneMaker.AddAirbaseZones(playerAirbase, mission.MissionPackages); mission.SetValue("PlayerAirbaseName", playerAirbase.Name); mission.SetValue("MissionAirbaseX", playerAirbase.Coordinates.X); mission.SetValue("MissionAirbaseY", playerAirbase.Coordinates.Y); BriefingRoom.PrintToLog("Generating mission weather..."); var turbulenceFromWeather = MissionGeneratorWeather.GenerateWeather(mission, template, theaterDB, month, playerAirbase); var(windSpeedAtSeaLevel, windDirectionAtSeaLevel) = MissionGeneratorWeather.GenerateWind(mission, template, turbulenceFromWeather); // Generate objectives BriefingRoom.PrintToLog("Generating objectives..."); var objectiveCoordinates = new List <Coordinates>(); var objectiveTargetUnitFamilies = new List <UnitFamily>(); var lastObjectiveCoordinates = playerAirbase.Coordinates; var objectivesGenerator = new MissionGeneratorObjectives(unitMaker, drawingMaker, template); var objectiveGroupedWaypoints = new List <List <Waypoint> >(); var i = 0; foreach (var objectiveTemplate in template.Objectives) { var(objectiveCoords, waypointGroup) = objectivesGenerator.GenerateObjective( mission, template, situationDB, objectiveTemplate, lastObjectiveCoordinates, playerAirbase, useObjectivePresets, ref i, ref objectiveCoordinates, ref waypoints, ref objectiveTargetUnitFamilies); lastObjectiveCoordinates = objectiveCoords; objectiveGroupedWaypoints.Add(waypointGroup); i++; } var objectivesCenter = (objectiveCoordinates.Count == 0) ? playerAirbase.Coordinates : Coordinates.Sum(objectiveCoordinates) / objectiveCoordinates.Count; mission.SetValue("MissionCenterX", objectivesCenter.X); mission.SetValue("MissionCenterY", objectivesCenter.Y); // Generate carrier groups BriefingRoom.PrintToLog("Generating carrier groups..."); var carrierDictionary = MissionGeneratorCarrierGroup.GenerateCarrierGroup( unitMaker, zoneMaker, mission, template, playerAirbase.Coordinates, objectivesCenter, windSpeedAtSeaLevel, windDirectionAtSeaLevel); var averageInitialPosition = playerAirbase.Coordinates; if (carrierDictionary.Count > 0) { averageInitialPosition = (averageInitialPosition + carrierDictionary.First().Value.Coordinates) / 2.0; } // Generate extra flight plan info MissionGeneratorFlightPlan.GenerateBullseyes(mission, objectivesCenter); MissionGeneratorFlightPlan.GenerateObjectiveWPCoordinatesLua(template, mission, waypoints, drawingMaker); MissionGeneratorFlightPlan.GenerateAircraftPackageWaypoints(template, mission, objectiveGroupedWaypoints, averageInitialPosition, objectivesCenter); MissionGeneratorFlightPlan.GenerateIngressAndEgressWaypoints(template, waypoints, averageInitialPosition, objectivesCenter); // Generate surface-to-air defenses MissionGeneratorAirDefense.GenerateAirDefense(template, unitMaker, averageInitialPosition, objectivesCenter); // Generate combat air patrols var capGroupsID = MissionGeneratorCombatAirPatrols.GenerateCAP(unitMaker, template, averageInitialPosition, objectivesCenter); foreach (int capGroupID in capGroupsID) // Add 50% of CAP groups to the list of A/C activated on takeoff, the other 50% to the list of A/C activated later. { if (Toolbox.RandomChance(2)) { immediateActivationAircraftGroupsIDs.Add(capGroupID); } else { lateActivationAircraftGroupsIDs.Add(capGroupID); } } // Generate player flight groups BriefingRoom.PrintToLog("Generating player flight groups..."); foreach (var templateFlightGroup in template.PlayerFlightGroups) { MissionGeneratorPlayerFlightGroups.GeneratePlayerFlightGroup(unitMaker, mission, template, templateFlightGroup, playerAirbase, waypoints, carrierDictionary, averageInitialPosition, objectivesCenter); } // Generate mission features BriefingRoom.PrintToLog("Generating mission features..."); mission.AppendValue("ScriptMissionFeatures", ""); // Just in case there's no features var missionFeaturesGenerator = new MissionGeneratorFeaturesMission(unitMaker, template); foreach (var templateFeature in template.MissionFeatures) { missionFeaturesGenerator.GenerateMissionFeature(mission, templateFeature, playerAirbase.Coordinates, objectivesCenter); } // Add ogg files to the media files dictionary foreach (string mediaFile in mission.GetMediaFileNames()) { if (!mediaFile.ToLowerInvariant().EndsWith(".ogg")) { continue; // Not an .ogg file } mission.AppendValue("MapResourcesFiles", $"[\"ResKey_Snd_{Path.GetFileNameWithoutExtension(mediaFile)}\"] = \"{Path.GetFileName(mediaFile)}\",\n"); } // Get unit tables from the unit maker (MUST BE DONE AFTER ALL UNITS ARE GENERATED) mission.SetValue("CountriesBlue", unitMaker.GetUnitsLuaTable(Coalition.Blue)); mission.SetValue("CountriesRed", unitMaker.GetUnitsLuaTable(Coalition.Red)); mission.SetValue("Drawings", drawingMaker.GetLuaDrawings()); mission.SetValue("Zones", zoneMaker.GetLuaZones()); // Generate briefing and additional mission info BriefingRoom.PrintToLog("Generating briefing..."); var missionName = GeneratorTools.GenerateMissionName(template.BriefingMissionName); mission.Briefing.Name = missionName; mission.SetValue("MISSIONNAME", missionName); MissionGeneratorBriefing.GenerateMissionBriefingDescription(mission, template, objectiveTargetUnitFamilies, situationDB); mission.SetValue("DescriptionText", mission.Briefing.GetBriefingAsRawText("\\\n")); // Generate mission options BriefingRoom.PrintToLog("Generating options..."); MissionGeneratorOptions.GenerateForcedOptions(mission, template); // Generate warehouses BriefingRoom.PrintToLog("Generating warehouses..."); MissionGeneratorWarehouses.GenerateWarehouses(mission); // Generate image files BriefingRoom.PrintToLog("Generating images..."); MissionGeneratorImages.GenerateTitle(mission, template); await MissionGeneratorImages.GenerateKneeboardImagesAsync(mission); return(mission); }