protected void InitGraph() { if (rootItem != null) { GameObject.Destroy(rootItem.gameObject); } rootItem = GetInstenceItem(0, content); rootItem.SetAsRoot(selector, GetInstenceItem); }
private void SetAsChildItem(GraphNodeBehaiver instence) { if (instence != null) { instence.deepth = deepth + 1; instence.GetInstence = GetInstence; Content.gameObject.SetActive(true); } }
protected GraphNodeBehaiver GetInstenceItem(int deepth, Transform parent) { if (deepth < 7) { GraphNodeBehaiver horizontal = Object.Instantiate(m_nodePrefab, parent, false); horizontal.gameObject.SetActive(true); return(horizontal); } else { return(null); } }
protected void SaveComplic(GraphNodeBehaiver nodeBehaiver, SelectorData parent) { //保存信息 parent.info = nodeBehaiver.Info; parent.description = nodeBehaiver.Description; for (int i = 0; i < nodeBehaiver.Content.childCount; i++) { var item = nodeBehaiver.Content.GetChild(i).GetComponent <GraphNodeBehaiver>(); if (item == null) { continue; } SelectorData data = parent.InsetChild(); if (item.Content.childCount != 0 && data != null) { SaveComplic(item, data); } } }