コード例 #1
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            // TODO: Add your drawing code here
            spriteBatch.Begin();

            paddle.Draw();
            wall.Draw();
            gameBorder.Draw();

            if (ball.Visible)
            {
                bool inPlay = ball.Move(wall, paddle);
                if (inPlay)
                {
                    ball.Draw();
                }
                else
                {
                    ballsRemaining--;
                    readyToServeBall = true;
                }
            }
            staticBall.Draw();

            string  scoreMsg = "Score: " + ball.Score.ToString("00000");
            Vector2 space    = gameContent.labelFont.MeasureString(scoreMsg);

            spriteBatch.DrawString(gameContent.labelFont, scoreMsg, new Vector2((screenWidth - space.X) / 2, screenHeight - 40), Color.White);
            if (ball.bricksCleared >= 70)
            {
                ball.Visible       = false;
                ball.bricksCleared = 0;
                wall             = new Wall(1, 50, spriteBatch, gameContent);
                readyToServeBall = true;
            }
            if (readyToServeBall)
            {
                if (ballsRemaining > 0)
                {
                    string  startMsg   = "Press <Space> or Click Mouse to Start";
                    Vector2 startSpace = gameContent.labelFont.MeasureString(startMsg);
                    spriteBatch.DrawString(gameContent.labelFont, startMsg, new Vector2((screenWidth - startSpace.X) / 2, screenHeight / 2), Color.White);
                }
                else
                {
                    string  endMsg   = "Game Over";
                    Vector2 endSpace = gameContent.labelFont.MeasureString(endMsg);
                    spriteBatch.DrawString(gameContent.labelFont, endMsg, new Vector2((screenWidth - endSpace.X) / 2, screenHeight / 2), Color.White);
                }
            }
            spriteBatch.DrawString(gameContent.labelFont, ballsRemaining.ToString(), new Vector2(40, 10), Color.White);

            spriteBatch.End();
            base.Draw(gameTime);
        }
コード例 #2
0
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.Black);

            spriteBatch.Begin();
            _paddle.Draw();
            _wall.Draw();
            _gameBorder.Draw();
            if (_ball.Visible)
            {
                bool inPlay = _ball.Move(_wall, _paddle);
                if (inPlay)
                {
                    _ball.Draw();
                }
                else
                {
                    _remainingBalls--;
                    _readyToServeBall = true;
                }
            }
            _staticBall.Draw();

            string  scoreMsg = "Score: " + _ball.Score.ToString("00000");
            Vector2 space    = gameContent.LabelFont.MeasureString(scoreMsg);

            spriteBatch.DrawString(gameContent.LabelFont, scoreMsg, new Vector2((_screenWidth - space.X) / 2, _screenHeight - 40), Color.White);
            if (_ball.bricksCleared >= 70)
            {
                _ball.Visible       = false;
                _ball.bricksCleared = 0;
                _wall             = new _wall(1, 50, spriteBatch, gameContent);
                _readyToServeBall = true;
            }
            if (_readyToServeBall)
            {
                if (_remainingBalls > 0)
                {
                    string  startMsg   = "Press <Space> or Click Mouse to Start";
                    Vector2 startSpace = gameContent.LabelFont.MeasureString(startMsg);
                    spriteBatch.DrawString(gameContent.LabelFont, startMsg, new Vector2((_screenWidth - startSpace.X) / 2, _screenHeight / 2), Color.White);
                }
                else
                {
                    string  endMsg   = "Game Over";
                    Vector2 endSpace = gameContent.LabelFont.MeasureString(endMsg);
                    spriteBatch.DrawString(gameContent.LabelFont, endMsg, new Vector2((_screenWidth - endSpace.X) / 2, _screenHeight / 2), Color.White);
                }
            }
            spriteBatch.DrawString(gameContent.LabelFont, _remainingBalls.ToString(), new Vector2(40, 10), Color.White);
            spriteBatch.End();

            base.Draw(gameTime);
        }