/// <summary> /// The main entry point for the application. /// </summary> static void Main(string[] args) { using (Breakout game = new Breakout()) { game.Run(); } }
public void playTheme(Breakout.GameState state, Breakout.NewGameMenu state2) { switch (state) { case Breakout.GameState.StartMenu: if (!MainMenu_Music.IsPlaying) { MainMenu_Music.Play(); } break; case Breakout.GameState.NewGame: switch(state2) { case Breakout.NewGameMenu.Normal: if (MainMenu_Music.IsPlaying) { MainMenu_Music.Stop(AudioStopOptions.Immediate); } if (!Normalscene_music.IsPlaying) { Normalscene_music.Play(); } break; case Breakout.NewGameMenu.Hard: if (MainMenu_Music.IsPlaying) { MainMenu_Music.Stop(AudioStopOptions.Immediate); } if (!Hardscene_music.IsPlaying) { Hardscene_music.Play(); } break; } break; default: break; } }