/// <summary> /// LoadContent will be called once per game and is the place to load /// all of your content. /// </summary> protected override void LoadContent() { spriteBatch = new SpriteBatch(GraphicsDevice); soundCenter = new SoundCenter(this); font = Content.Load <SpriteFont>("MyFont"); Services.AddService(typeof(SpriteBatch), spriteBatch); Services.AddService(typeof(SoundCenter), soundCenter); Services.AddService(typeof(SpriteFont), font); score = new Score(this); Components.Add(score); gameOverScene = new GameOverScene(this, score); gameOverScene.Hide(); level2 = new Level2(this, score, gameOverScene, null); level1 = new Level1(this, score, gameOverScene, level2); Components.Add(level1); Components.Add(level2); Components.Add(gameOverScene); level1.Show(); level2.Hide(); curScene = level2; }
private void Level1_Click(object sender, EventArgs e) { _form = new Level1(); ShowForm(_form); Close(); }