public Block(Scene scene, int width, int height, Vector2 position, BlockAtrributes attrs) : base(width, height, position) { this.scene = scene; this.Color = attrs.Color; this.MaxHealth = attrs.Health; this.Health = this.MaxHealth; this.favoredPowerUp = attrs.FavoredPowerUp; this.secondaryfavoredPowerUp = attrs.SecondaryFavorePowerUp; }
public NormalBlock(Scene scene, int width, int height, Vector2 position, BlockAtrributes attrs) : base(scene, width, height, position, attrs) { }