public TBRMNode(int numEntries) { unk0 = 1; unk1 = 0; unk2 = 0; while (NumEntries < numEntries) { EntryList.Add(0); } }
public TBLVNode(int numEntries) { unk0 = 1; unk1 = 0; unk2 = 0; while (EntryList.Count < numEntries) { EntryList.Add(0); } }
public override void Parse(VoidPtr address) { //Initialize lists _extraEntries = new List <MovesetEntry>(); _articles = new SortedList <int, MovesetEntry>(); _subActions = new BindingList <SubActionEntry>(); //Set header values DataHeader *h = (DataHeader *)address; _hdr = *h; _unk27 = _hdr.Unknown27; _unk28 = _hdr.Unknown28; _flags1 = _hdr.Flags1; _flags2 = _hdr.Flags2; bint *v = (bint *)address; int[] sizes = MovesetFile.CalculateSizes(_root._dataSize, v, 27, true); ParseScripts(v, sizes); //Parse all data entries. //If an offset is 0 (except for the attributes), the entry will be set to null. _modelVis = Parse <ModelVisibility>(v[1]); _attributes = Parse <AttributeList>(v[2], "Attributes"); _sseAttributes = Parse <AttributeList>(v[3]); _misc = Parse <Miscellaneous>(v[4]); _unknown7 = Parse <EntryList <Unknown7Entry> >(v[7], 8); _actionInterrupts = Parse <ActionInterrupts>(v[8]); _actionPre = Parse <EntryList <ActionPre> >(v[11], 4); _anchoredItems = Parse <EntryList <ItemAnchor> >(v[16], sItemAnchor.Size); _gooeyBomb = Parse <EntryList <ItemAnchor> >(v[17], sItemAnchor.Size); _boneRef1 = Parse <EntryList <BoneIndexValue> >(v[18], 4, sizes[18] / 4); _boneRef2 = Parse <BoneReferences2>(v[19]); _entryOverrides = Parse <ActionOverrideList>(v[20]); _exitOverrides = Parse <ActionOverrideList>(v[21]); _unknown22 = Parse <Unknown22>(v[22]); _boneFloats3 = Parse <EntryList <ItemAnchor> >(v[23], sItemAnchor.Size + 4); _unknown24 = Parse <Unknown24>(v[24]); //Parse extra offsets specific to this character OffsetHolder o = ExtraDataOffsets.GetOffsets(_root.Character); if (o != null) { o.Parse(this, address + DataHeader.Size); } int u = 0; foreach (ArticleEntry e in _articles.Values) { e._index = u++; } }
public override bool OnInitialize() { unk0 = Header->_unk0; unk1 = Header->_unk1; unk2 = Header->_unk2; for (int i = 0; i < WorkingUncompressed.Length - EntryOffset; i += 4) { EntryList.Add(((byte *)Header->Entries)[i + 3]); EntryList.Add(((byte *)Header->Entries)[i + 2]); EntryList.Add(((byte *)Header->Entries)[i + 1]); EntryList.Add(((byte *)Header->Entries)[i]); } return(false); }