コード例 #1
0
ファイル: ARCNode.cs プロジェクト: Ruin0x11/RSEQEditor
        public override void OnPopulate()
        {
            _originalHeaders.Clear();
            ARCFileHeader *entry = Header->First;

            for (int i = 0; i < Header->_numFiles; i++, entry = entry->Next)
            {
                DataSource   source      = new DataSource(entry->Data, entry->Length);
                ResourceNode createdNode = entry->Length == 0
                    ? null
                    : NodeFactory.FromSource(this, source);
                if (createdNode == null)
                {
                    createdNode = new ARCEntryNode();
                    createdNode.Initialize(this, source);
                }
                _originalHeaders.Add(createdNode, *entry);
            }
        }
コード例 #2
0
        public override void OnPopulate()
        {
            U8Entry *          first = Header->Entries;
            uint               count = first->_dataLength - 1;
            U8Entry *          entry = first + 1;
            sbyte *            table = (sbyte *)entry + count * 12;
            List <U8EntryNode> nodes = new List <U8EntryNode>();
            U8EntryNode        e     = null;

            for (int i = 0; i < count; i++)
            {
                if (entry->isFolder)
                {
                    e = new U8FolderNode()
                    {
                        _u8Index = i, _name = new String(table + (int)entry->_stringOffset)
                    };

                    e._name            = new String(table + (int)entry->_stringOffset);
                    e._u8Index         = i;
                    e._u8Parent        = (int)entry->_dataOffset;
                    e._u8FirstNotChild = (int)entry->_dataLength;
                    e._u8Type          = (int)entry->_type;

                    e.Initialize(this, entry, 12);

                    nodes.Add(e);
                }
                else
                {
                    DataSource source = new DataSource((VoidPtr)Header + entry->_dataOffset, (int)entry->_dataLength);

                    if ((entry->_dataLength == 0) || (e = NodeFactory.FromSource(this, source) as U8EntryNode) == null)
                    {
                        e = new ARCEntryNode();
                    }

                    e._name            = new String(table + (int)entry->_stringOffset);
                    e._u8Index         = i;
                    e._u8Parent        = -1;
                    e._u8FirstNotChild = -1;
                    e._u8Type          = (int)entry->_type;

                    e.Initialize(this, source);

                    nodes.Add(e);
                }
                entry++;
            }
            foreach (U8EntryNode x in nodes)
            {
                if (x._u8Type == 1)
                {
                    if (x._u8Parent == 0)
                    {
                        x.Parent = this;
                    }
                    else if (x._u8Parent < nodes.Count)
                    {
                        x.Parent = nodes[x._u8Parent - 1];
                    }
                    U8EntryNode t = null;
                    if (x._u8Index + 1 < nodes.Count)
                    {
                        t = nodes[x._u8Index + 1];
                    }
                    while (t != null)
                    {
                        t.Parent = x;
                        if (t._u8Index + 1 < nodes.Count && t.ChildEndIndex != nodes[t._u8Index + 1]._u8Index)
                        {
                            t = nodes[t._u8Index + 1];
                        }
                        else
                        {
                            t = null;
                        }
                    }
                }
            }
            IsDirty = false; //Clear up changes from parent reassignments
        }