internal unsafe void Link(GLModel model, MDL0Node3Class def) { foreach (MDL0NodeType3Entry e in def._entries) { _nodeLinks[model._nodes[e._id]._bone] = e._value; } }
public GLMaterial(GLModel model, MDL0MaterialNode mat) { _model = model; foreach (MDL0MaterialRefNode r in mat.Children) { _textureRefs.Add(new GLTextureRef(this, r)); } }