コード例 #1
0
 protected override void EncodeBlock(ARGBPixel* sPtr, VoidPtr blockAddr, int width)
 {
     wRGB5A3Pixel* dPtr = (wRGB5A3Pixel*)blockAddr;
     for (int y = 0; y < BlockHeight; y++, sPtr += width)
         for (int x = 0; x < BlockWidth; )
             *dPtr++ = (wRGB5A3Pixel)sPtr[x++];
 }
コード例 #2
0
 protected override void DecodeBlock(VoidPtr blockAddr, ARGBPixel* dPtr, int width)
 {
     byte* sPtr = (byte*)blockAddr;
     byte b;
     if (_workingPalette != null)
     {
         for (int y = 0; y < BlockHeight; y++, dPtr += width)
             for (int x = 0; x < BlockWidth; )
             {
                 b = *sPtr++;
                 dPtr[x++] = (ARGBPixel)_workingPalette.Entries[b >> 4];
                 dPtr[x++] = (ARGBPixel)_workingPalette.Entries[b & 0xF];
             }
     }
     else
     {
         for (int y = 0; y < BlockHeight; y++, dPtr += width)
             for (int x = 0; x < BlockWidth; )
             {
                 b = *sPtr++;
                 dPtr[x++] = new ARGBPixel((byte)(b & 0xF0));
                 dPtr[x++] = new ARGBPixel((byte)(b << 4));
             }
     }
 }
コード例 #3
0
 protected override void DecodeBlock(VoidPtr blockAddr, ARGBPixel* dPtr, int width)
 {
     wRGB5A3Pixel* sPtr = (wRGB5A3Pixel*)blockAddr;
     //ARGBPixel* dPtr = (ARGBPixel*)destAddr;
     for (int y = 0; y < BlockHeight; y++, dPtr += width)
         for (int x = 0; x < BlockWidth; )
             dPtr[x++] = (ARGBPixel)(*sPtr++);
 }
コード例 #4
0
 protected override void EncodeBlock(ARGBPixel* sPtr, VoidPtr blockAddr, int width)
 {
     byte* stPtr = (byte*)sPtr;
     byte* dPtr = (byte*)blockAddr;
     for (int y = 0; y < BlockHeight; y++, stPtr += width)
         for (int x = 0; x < BlockWidth; )
             *dPtr++ = stPtr[x++];
 }
コード例 #5
0
ファイル: NVDXT.cs プロジェクト: STulling/BrawlCrateNext
 private static void extractColorBlockRGB(ARGBPixel *colors, Vector3 *points)
 {
     for (int i = 0; i < 16; i++)
     {
         ARGBPixel p = colors[i];
         points[i] = new Vector3(p.R, p.G, p.B);
     }
 }
コード例 #6
0
 protected override void EncodeBlock(ARGBPixel* sPtr, VoidPtr blockAddr, int width)
 {
     byte* stPtr = (byte*)sPtr;
     byte* dPtr = (byte*)blockAddr;
     for (int y = 0; y < BlockHeight; y++, stPtr += width / 2)
         for (int x = 0; x < BlockWidth / 2; )
             *dPtr++ = stPtr[x++];
             //*dPtr++ = (byte)((_workingPalette.FindMatch(sPtr[x++]) << 4) | (_workingPalette.FindMatch(sPtr[x++]) & 0x0F));
 }
コード例 #7
0
ファイル: I4.cs プロジェクト: blahblahblahblah831/brawltools2
 protected override void DecodeBlock(VoidPtr blockAddr, ARGBPixel* dPtr, int width)
 {
     I4Pixel* sPtr = (I4Pixel*)blockAddr;
     //RGBPixel* dPtr = (RGBPixel*)destAddr;
     for (int y = 0; y < BlockHeight; y++, dPtr += width)
         for (int x = 0; x < BlockWidth; )
         {
             dPtr[x++] = (ARGBPixel)(*sPtr)[0];
             dPtr[x++] = (ARGBPixel)(*sPtr++)[1];
         }
 }
コード例 #8
0
        public int DistanceTo(ARGBPixel p)
        {
            int val  = A - p.A;
            int dist = val * val;

            val   = R - p.R;
            dist += val * val;
            val   = G - p.G;
            dist += val * val;
            val   = B - p.B;
            return(dist + val);
        }
コード例 #9
0
 public ColorInformation(ARGBPixel[] colors)
 {
     _colors = colors;
     _alphaColors = 0;
     _isGreyscale = true;
     foreach (ARGBPixel p in colors)
     {
         if (p.A != 0xFF)
             _alphaColors++;
         if ((_isGreyscale) && (!p.IsGreyscale()))
             _isGreyscale = false;
     }
 }
コード例 #10
0
ファイル: NVDXT.cs プロジェクト: soopercool101/BrawlCrate
        public static CMPRBlock optimalCompressDXT1a(ARGBPixel rgba)
        {
            if (rgba.A < 128)
            {
                CMPRBlock block = new CMPRBlock();
                block._root0._data = 0;
                block._root1._data = 0;
                block._lookup      = 0xFFFFFFFF;
                return(block);
            }

            return(optimalCompressDXT1(rgba));
        }
コード例 #11
0
ファイル: NVDXT.cs プロジェクト: STulling/BrawlCrateNext
        private static int extractColorBlockRGBA(ARGBPixel *colors, Vector3 *points)
        {
            int num = 0;

            for (int i = 0; i < 16; i++)
            {
                ARGBPixel p = colors[i];
                if (p.A > 127)
                {
                    points[num++] = new Vector3(p.R, p.G, p.B);
                }
            }

            return(num);
        }
コード例 #12
0
 public static int FindMatch(this ColorPalette pal, ARGBPixel pixel)
 {
     int bestDist = Int32.MaxValue, bestIndex = 0;
     for (int i = 0, c = pal.Entries.Length; i < c; i++)
     {
         int dist = pixel.DistanceTo(pal.Entries[i]);
         if (dist < bestDist)
         {
             bestIndex = i;
             if (dist == 0) break;
             bestDist = dist;
         }
     }
     return bestIndex;
 }
コード例 #13
0
ファイル: NVDXT.cs プロジェクト: soopercool101/brawltools2
        private static CMPRBlock optimalCompressDXT1(ARGBPixel c)
        {
            CMPRBlock block = new CMPRBlock();

            uint indices = 0xAAAAAAAA;

            block._root0._data = (ushort)((OMatch5[c.R, 0] << 11) | (OMatch6[c.G, 0] << 5) | OMatch5[c.B, 0]);
            block._root1._data = (ushort)((OMatch5[c.R, 1] << 11) | (OMatch6[c.G, 1] << 5) | OMatch5[c.B, 1]);

            if (block._root0 < block._root1)
            {
                VoidPtr.Swap((short *)&block._root0, (short *)&block._root1);
                indices ^= 0x55555555;
            }
            block._lookup = indices;
            return(block);
        }
コード例 #14
0
ファイル: NVDXT.cs プロジェクト: STulling/BrawlCrateNext
        private static uint computeIndices3(ARGBPixel *colors, Vector3 *maxColor, Vector3 *minColor)
        {
            float *  pData   = stackalloc float[9];
            Vector3 *palette = (Vector3 *)pData;

            palette[0] = *minColor;
            palette[1] = *maxColor;
            palette[2] = (palette[0] + palette[1]) * 0.5f;

            uint indices = 0;

            for (int i = 0; i < 16; i++)
            {
                ARGBPixel p     = colors[i];
                Vector3   color = new Vector3(p.R, p.G, p.B);

                float d0 = colorDistance(&palette[0], &color);
                float d1 = colorDistance(&palette[1], &color);
                float d2 = colorDistance(&palette[2], &color);

                uint index;
                if (p.A < 128)
                {
                    index = 3;
                }
                else if (d0 < d1 && d0 < d2)
                {
                    index = 0;
                }
                else if (d1 < d2)
                {
                    index = 1;
                }
                else
                {
                    index = 2;
                }

                indices <<= 2;
                indices  |= index;
            }

            return(indices);
        }
コード例 #15
0
        protected override void DecodeBlock(VoidPtr blockAddr, ARGBPixel* dPtr, int width)
        {
            byte* s1 = (byte*)blockAddr;
            byte* s2 = s1 + 32;
            byte* d2 = (byte*)dPtr;
            for (int y = 0; y < 4; y++, d2 += (width - 4) << 2)
            {
                for (int x = 0; x < 4; x++, d2 += 4)
                {
                    d2[3] = *s1++;
                    d2[2] = *s1++;
                    d2[1] = *s2++;
                    d2[0] = *s2++;
                }
            }

            //RGBA8Pixel* sPtr = (RGBA8Pixel*)blockAddr;
            ////ARGBPixel* dPtr = (ARGBPixel*)destAddr;
            //for (int y = 0; y < 4; y++, dPtr += width)
            //    for (int x = 0; x < 4; sPtr = (RGBA8Pixel*)((int)sPtr + 2) )
            //        dPtr[x++] = (ARGBPixel)(*sPtr);
        }
コード例 #16
0
 protected override void DecodeBlock(VoidPtr blockAddr, ARGBPixel* dPtr, int width)
 {
     byte* sPtr = (byte*)blockAddr;
     if (_workingPalette != null)
     {
         for (int y = 0; y < BlockHeight; y++, dPtr += width)
             for (int x = 0; x < BlockWidth; x++)
             {
                 byte b = *sPtr++;
                 if (b >= _workingPalette.Entries.Length)
                     dPtr[x] = new ARGBPixel();
                 else
                     dPtr[x] = (ARGBPixel)_workingPalette.Entries[b];
             }
     }
     else
     {
         for (int y = 0; y < BlockHeight; y++, dPtr += width)
             for (int x = 0; x < BlockWidth; x++)
                 dPtr[x] = new ARGBPixel(*sPtr++);
     }
 }
コード例 #17
0
 public void MakeSolid(ARGBPixel color)
 {
     _numEntries = 0;
     _constant = true;
     _solidColor = color;
     SignalPropertyChange();
 }
コード例 #18
0
 public void SetColor(int index, int id, ARGBPixel color)
 {
     if (Palette != null) { Palette.Entries[index] = (Color)color; SignalPropertyChange(); }
 }
コード例 #19
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 private static void RGB5A3Converter(ushort *id, out ARGBPixel outPixel)
 {
     outPixel = (ARGBPixel)(*(wRGB5A3Pixel *)id);
 }
コード例 #20
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 private static void RGB5A3Handler(ARGBPixel inPixel, ushort *id)
 {
     *(wRGB5A3Pixel *)id = (wRGB5A3Pixel)inPixel;
 }
コード例 #21
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 public ARGBPixel Min(ARGBPixel p)
 {
     return new ARGBPixel(Math.Min(A, p.A), Math.Min(R, p.R), Math.Min(G, p.G), Math.Min(B, p.B));
 }
コード例 #22
0
 public int DistanceTo(ARGBPixel p)
 {
     int val = A - p.A;
     int dist = val * val;
     val = R - p.R;
     dist += val * val;
     val = G - p.G;
     dist += val * val;
     val = B - p.B;
     return dist + val;
 }
コード例 #23
0
        private void SourceChanged()
        {
            lstColors.BeginUpdate();
            lstColors.Items.Clear();

            if (_colorSource != null)
            {
                int count = _colorSource.ColorCount(_colorId);
                for (int i = 0; i < count; i++)
                    lstColors.Items.Add(_colorSource.GetColor(i, _colorId));

                if (pnlPrimary.Visible = _colorSource.HasPrimary(_colorId))
                {
                    _primaryColor = _colorSource.GetPrimaryColor(_colorId);
                    lblPrimary.Text = _colorSource.PrimaryColorName(_colorId);
                    UpdateBase();
                }
            }

            lstColors.EndUpdate();
        }
コード例 #24
0
        private void lblBase_Click(object sender, EventArgs e)
        {
            if (_colorSource == null)
                return;

            _dlgColor.Color = (Color)_primaryColor;
            if (_dlgColor.ShowDialog(this) == DialogResult.OK)
            {
                _primaryColor = (ARGBPixel)_dlgColor.Color;
                _colorSource.SetPrimaryColor(_colorId, _primaryColor);
                UpdateBase();
            }
        }
コード例 #25
0
        public void Decode(ARGBPixel* block, int width)
        {
            uint* pixelData = stackalloc uint[4];
            ARGBPixel* pixel = (ARGBPixel*)pixelData;

            pixel[0] = (ARGBPixel)_root0;
            pixel[1] = (ARGBPixel)_root1;
            if (_root0._data > _root1._data)
            {
                pixel[2] = new ARGBPixel(255, (byte)(((pixel[0].R << 1) + pixel[1].R) / 3), (byte)(((pixel[0].G << 1) + pixel[1].G) / 3), (byte)(((pixel[0].B << 1) + pixel[1].B) / 3));
                pixel[3] = new ARGBPixel(255, (byte)(((pixel[1].R << 1) + pixel[0].R) / 3), (byte)(((pixel[1].G << 1) + pixel[0].G) / 3), (byte)(((pixel[1].B << 1) + pixel[0].B) / 3));
            }
            else
            {
                pixel[2] = new ARGBPixel(255, (byte)((pixel[0].R + pixel[1].R) >> 1), (byte)((pixel[0].G + pixel[1].G) >> 1), (byte)((pixel[0].B + pixel[1].B) >> 1));
                pixel[3] = new ARGBPixel();
            }

            uint lookup = _lookup;

            for (int y = 0, shift = 30; y < 4; y++, block += width)
                for (int x = 0; x < 4; shift -= 2)
                    block[x++] = pixel[(lookup >> shift) & 0x03];
        }
コード例 #26
0
 public void SetPrimaryColor(int id, ARGBPixel color)
 {
 }
コード例 #27
0
 protected override void EncodeBlock(ARGBPixel* sPtr, VoidPtr blockAddr, int width)
 {
     RGBA8Pixel* dPtr = (RGBA8Pixel*)blockAddr;
     for (int y = 0; y < BlockHeight; y++, sPtr += width)
         for (int x = 0; x < BlockWidth; dPtr = dPtr->Increase())
             dPtr->Set(&sPtr[x++]);
 }
コード例 #28
0
 public void Set(ARGBPixel* p)
 {
     A = p->A; R = p->R; G = p->G; B = p->B;
 }
コード例 #29
0
        private void lstColors_DoubleClick(object sender, EventArgs e)
        {
            ListBox.SelectedIndexCollection indices = lstColors.SelectedIndices;
            if ((_colorSource == null) || (indices.Count <= 0))
                return;

            int count = indices.Count;
            if (count == 1)
            {
                int index = indices[0];
                _dlgColor.Color = (Color)(ARGBPixel)lstColors.Items[index];
                if (_dlgColor.ShowDialog(this) == DialogResult.OK)
                {
                    ARGBPixel p = (ARGBPixel)_dlgColor.Color;
                    lstColors.Items[index] = p;
                    _colorSource.SetColor(index, _colorId, p);
                }
            }
            else
            {
                //Sort indices
                int[] sorted = new int[count];
                indices.CopyTo(sorted, 0);
                Array.Sort(sorted);

                _dlgGradient.StartColor = (Color)(ARGBPixel)lstColors.Items[sorted[0]];
                _dlgGradient.EndColor = (Color)(ARGBPixel)lstColors.Items[sorted[count - 1]];
                if (_dlgGradient.ShowDialog(this) == DialogResult.OK)
                {
                    //Interpolate and apply to each in succession.
                    ARGBPixel start = (ARGBPixel)_dlgGradient.StartColor;
                    ARGBPixel end = (ARGBPixel)_dlgGradient.EndColor;
                    float stepA = (end.A - start.A) / (float)count;
                    float stepR = (end.R - start.R) / (float)count;
                    float stepG = (end.G - start.G) / (float)count;
                    float stepB = (end.B - start.B) / (float)count;
                    for (int i = 0; i < count; i++)
                    {
                        ARGBPixel p = new ARGBPixel(
                            (byte)(start.A + (i * stepA)),
                            (byte)(start.R + (i * stepR)),
                            (byte)(start.G + (i * stepG)),
                            (byte)(start.B + (i * stepB)));
                        lstColors.Items[sorted[i]] = p;
                        _colorSource.SetColor(sorted[i], _colorId, p);
                    }
                }
            }
        }
コード例 #30
0
 public void Decode(ARGBPixel* image, int imgX, int imgY, int imgW, int imgH)
 {
     Decode(image + (imgX + (imgY * imgW)), imgW);
 }
コード例 #31
0
 private void copyToolStripMenuItem_Click(object sender, EventArgs e)
 {
     if (lstColors.SelectedIndex >= 0)
         _copyColor = (ARGBPixel)lstColors.SelectedItem;
 }
コード例 #32
0
 public void SetColor(int index, int id, ARGBPixel color)
 {
     if (_numEntries == 0)
         _solidColor = color;
     else
         _colors[index] = color;
     SignalPropertyChange();
 }
コード例 #33
0
 public ARGBPixel Max(ARGBPixel p)
 {
     return new ARGBPixel(Math.Max(A, p.A), Math.Max(R, p.R), Math.Max(G, p.G), Math.Max(B, p.B));
 }
コード例 #34
0
 public void SetPrimaryColor(int id, ARGBPixel color)
 {
     _colorMask = color; SignalPropertyChange();
 }
コード例 #35
0
 private static void IA8Handler(ARGBPixel inPixel, ushort *id)
 {
     *(IA8Pixel *)id = (IA8Pixel)inPixel;
 }
コード例 #36
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 public ARGBPixel Max(ARGBPixel p)
 {
     return(new ARGBPixel(Math.Max(A, p.A), Math.Max(R, p.R), Math.Max(G, p.G), Math.Max(B, p.B)));
 }
コード例 #37
0
 private static void IA8Converter(ushort *id, out ARGBPixel outPixel)
 {
     outPixel = (ARGBPixel)(*(IA8Pixel *)id);
 }
コード例 #38
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        //private List<CMPBlock> _blockCache = new List<CMPBlock>();
        //private int _blockIndex;
        protected override void DecodeBlock(VoidPtr blockAddr, ARGBPixel* dPtr, int width)
        {
            CMPRBlock* sPtr = (CMPRBlock*)blockAddr;
            //ARGBPixel* dPtr = (ARGBPixel*)destAddr;

            //int index = 0;
            for (int y = 0; y < 8; y += 4)
                for (int x = 0; x < 8; x += 4, sPtr++)
                    sPtr->Decode(&dPtr[(y * width) + x], width);
            //DXT1.DecodeBlock(&sPtr[index++], &dPtr[(y * width) + x], width);
        }
コード例 #39
0
 public ARGBPixel Min(ARGBPixel p)
 {
     return(new ARGBPixel(Math.Min(A, p.A), Math.Min(R, p.R), Math.Min(G, p.G), Math.Min(B, p.B)));
 }
コード例 #40
0
 protected override void EncodeBlock(ARGBPixel* sPtr, VoidPtr blockAddr, int width)
 {
     CMPRBlock* dPtr = (CMPRBlock*)blockAddr;
     for (int y = 0; y < 2; y++, sPtr += (width * 4))
         for (int x = 0; x < 8; x += 4)
             *dPtr++ = CMPRBlock.Encode(&sPtr[x], width, false);
 }
コード例 #41
0
        public override bool OnInitialize()
        {
            _colorMask = (ARGBPixel)Header->_colorMask;

            _colors.Clear();
            if (_constant)
            {
                _numEntries = 0;
                _solidColor = (ARGBPixel)Header->SolidColor;
            }
            else
            {
                _numEntries = ((CLR0Node)Parent.Parent)._numFrames;
                ABGRPixel* data = Header->Data;
                for (int i = 0; i < _numEntries; i++)
                    _colors.Add((ARGBPixel)(*data++));
            }

            _name = _target.ToString();

            return false;
        }
コード例 #42
0
        public static CMPRBlock Encode(ARGBPixel* block, int width, bool fast)
        {
            CMPRBlock p = new CMPRBlock();

            uint* pData = stackalloc uint[16];
            ARGBPixel* pColor = (ARGBPixel*)pData;

            bool isSingle = true, hasAlpha = false, allAlpha = true;
            for (int y = 0, i = 0; y < 4; y++, block += width)
            {
                for (int x = 0; x < 4; i++)
                {
                    pColor[i] = block[x++];
                    if (pData[i] != pData[0]) isSingle = false;
                    if (pColor[i].A < 0x80) hasAlpha = true;
                    else allAlpha = false;
                }
            }

            /*
             *  Foreach block:
             *      copy block to buffer
             *      mirror remaning colors?
             *
             *      If block is single color:
             *          run optiml compress?
             *      else
             *          Initialize color set
             *          Compress block using color set
             *
             *
             */

            //BlockDecoder decoder = new BlockDecoder(width, 4, 4, 4);
            //bool isSingle = true, hasAlpha = false, allAlpha = true;
            //for (int i = 0; i < 16; i++)
            //{
            //    int index = decoder[i];
            //    pColor[i] = block[index];
            //    if (pData[i] != pData[0]) isSingle = false;
            //    if (pColor[i].A < 0x80) hasAlpha = true;
            //    else allAlpha = false;
            //}

            //bool isSingle = true, hasAlpha = false, allAlpha = true;
            //ARGBPixel* ptr = block;
            //int index = 0;
            //for (int y = 0; y < 4; y++, ptr += width - 4)
            //{
            //    for (int x = 0; x < 4; x++, ptr++, index++)
            //    {
            //        pColor[index] = block[(y * width) + x];
            //        if (pData[0] != pData[index]) isSingle = false;
            //        if (pColor[index].A < 0x80) hasAlpha = true;
            //        else allAlpha = false;
            //    }
            //}

            //if (allAlpha)
            //{
            //    p._root0._data = 0;
            //    p._root1._data = 0xFFFF;
            //    p._lookup = 0xFFFFFFFF;
            //}
            //else if (isSingle)
            //{
            //    p._root0 = (RGB565Pixel)(*block);
            //    p._root1._data = 0;
            //    p._lookup = 0x00000000;
            //}
            //else
            //{
            uint* palData = stackalloc uint[4];
            ARGBPixel* palCol = (ARGBPixel*)palData;

            int bestDist = -1;
            for (int i = 0; i < 16; i++)
            {
                ARGBPixel p1 = pColor[i];
                for (int x = i + 1; x < 16; x++)
                {
                    ARGBPixel p2 = pColor[x];
                    int d = p1.DistanceTo(p2);
                    if (d > bestDist)
                    {
                        bestDist = d;
                        palCol[2] = p1;
                        palCol[3] = p2;
                    }
                }
            }

            wRGB565Pixel smax = (wRGB565Pixel)palCol[2];
            wRGB565Pixel smin = (wRGB565Pixel)palCol[3];

            if (smax < smin)
            {
                smax = (wRGB565Pixel)palCol[3]; smin = (wRGB565Pixel)palCol[2];
            }

            if (hasAlpha)
            {
                p._root0 = smin;
                p._root1 = smax;
                palCol[0] = (ARGBPixel)smin;
                palCol[1] = (ARGBPixel)smax;
                palCol[2] = new ARGBPixel(255, (byte)((palCol[0].R + palCol[1].R) >> 1), (byte)((palCol[0].G + palCol[1].G) >> 1), (byte)((palCol[0].B + palCol[1].B) >> 1));
                palCol[3] = new ARGBPixel();
            }
            else
            {
                p._root0 = smax;
                p._root1 = smin;
                palCol[0] = (ARGBPixel)smax;
                palCol[1] = (ARGBPixel)smin;
                palCol[2] = new ARGBPixel(255, (byte)(((palCol[0].R << 1) + palCol[1].R) / 3), (byte)(((palCol[0].G << 1) + palCol[1].G) / 3), (byte)(((palCol[0].B << 1) + palCol[1].B) / 3));
                palCol[3] = new ARGBPixel(255, (byte)(((palCol[1].R << 1) + palCol[0].R) / 3), (byte)(((palCol[1].G << 1) + palCol[0].G) / 3), (byte)(((palCol[1].B << 1) + palCol[0].B) / 3));
            }

            uint indicies = 0;
            for (int i = 0, shift = 30; i < 16; i++, shift -= 2)
            {
                uint index = 3;
                if (pColor[i].A >= 0x80)
                {
                    int bd = int.MaxValue;
                    for (int x = 0; x < ((hasAlpha) ? 4 : 3); x++)
                    {
                        int dist = palCol[x].DistanceTo(pColor[i]);
                        if (dist < bd) { bd = dist; index = (uint)x; }
                    }
                }
                indicies |= index << shift;
            }
            p._lookup = indicies;

            //p = DXT1Fast.Compress(pColor);
            //}

            return p;
        }