コード例 #1
0
ファイル: Game1.cs プロジェクト: Leo2659/Programmering-2
        /// <summary>
        /// This is called when the game should draw itself.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Draw(GameTime gameTime)
        {
            GraphicsDevice.Clear(Color.CornflowerBlue);

            spriteBatch.Begin();
            switch (GameElements.currentState)
            {
            case GameElements.State.Run:
                GameElements.RunDraw(spriteBatch);
                break;

            case GameElements.State.HighScore:
                GameElements.HighScoreDraw(spriteBatch);
                break;

            case GameElements.State.Quit:
                this.Exit();
                break;

            default:
                GameElements.MenuDraw(spriteBatch);
                break;
            }
            spriteBatch.End();
            // TODO: Add your drawing code here

            base.Draw(gameTime);
        }
コード例 #2
0
ファイル: Game1.cs プロジェクト: Leo2659/Programmering-2
 /// <summary>
 /// LoadContent will be called once per game and is the place to load
 /// all of your content.
 /// </summary>
 protected override void LoadContent()
 {
     // Create a new SpriteBatch, which can be used to draw textures.
     spriteBatch = new SpriteBatch(GraphicsDevice);
     GameElements.LoadContent(Content, Window);
     // TODO: use this.Content to load your game content here
 }
コード例 #3
0
ファイル: Game1.cs プロジェクト: Leo2659/Programmering-2
        /// <summary>
        /// Allows the game to perform any initialization it needs to before starting to run.
        /// This is where it can query for any required services and load any non-graphic
        /// related content.  Calling base.Initialize will enumerate through any components
        /// and initialize them as well.
        /// </summary>
        protected override void Initialize()
        {
            // TODO: Add your initialization logic here

            GameElements.currentState = GameElements.State.Menu;
            GameElements.Initialize();
            base.Initialize();
        }
コード例 #4
0
ファイル: Game1.cs プロジェクト: Leo2659/Programmering-2
        /// <summary>
        /// Allows the game to run logic such as updating the world,
        /// checking for collisions, gathering input, and playing audio.
        /// </summary>
        /// <param name="gameTime">Provides a snapshot of timing values.</param>
        protected override void Update(GameTime gameTime)
        {
            switch (GameElements.currentState)
            {
            case GameElements.State.Run:
                GameElements.currentState = GameElements.RunUpdate(Content, Window, gameTime);
                break;

            case GameElements.State.HighScore:
                GameElements.currentState = GameElements.HighScoreUpdate(gameTime, Window, Content);
                break;

            case GameElements.State.Quit:
                this.Exit();
                break;

            default:
                GameElements.currentState = GameElements.MenuUpdate(gameTime);
                break;
            }
            base.Update(gameTime);
        }
コード例 #5
0
ファイル: Game1.cs プロジェクト: Leo2659/Programmering-2
 /// <summary>
 /// UnloadContent will be called once per game and is the place to unload
 /// game-specific content.
 /// </summary>
 protected override void UnloadContent()
 {
     // TODO: Unload any non ContentManager content here
     GameElements.UnloadSave();
 }