コード例 #1
0
        } //END ForceDefaults

        //--------------------------------------------//
        public override void Play()
        //--------------------------------------------//
        {

            base.Play();

            if( currentAnimationCounter >= rotationsToAnimateTo.Length )
            {
                //Debug.Log( "Resetting animation counter... because counter( " + currentAnimationCounter + " ) >= rotations.Length( " + rotationsToAnimateTo.Length + " )" );
                currentAnimationCounter = 0;
            }

            UnityEvent _event = new UnityEvent();
            _event.AddListener( Play );

            for( int i = 0; i < transformsToAnimate.Length; i++ )
            {
                bxrTween tween = transformsToAnimate[ i ].Rotate( rotationsToAnimateTo[ currentAnimationCounter ], animationSpeeds[ currentAnimationCounter ], easeTypes[ currentAnimationCounter ], transformsToAnimate[ i ].localEulerAngles, delays[ currentAnimationCounter ], false, _event );
                tween.PreventDestroyOnComplete();
                tweens.Add( tween );
            }

            //Debug.Log( "Play() counter = " + currentAnimationCounter + ", rotations.Length = " + rotationsToAnimateTo.Length + ", rotation = " + rotationsToAnimateTo[ currentAnimationCounter ] );

            currentAnimationCounter++;

        } //END Play
コード例 #2
0
ファイル: UIScaleAnimation.cs プロジェクト: contrejo27/Jose
        } //END ForceDefaults

        //--------------------------------------------//
        public override void Play()
        //--------------------------------------------//
        {

            base.Play();

            if( currentAnimationCounter >= scalesToAnimateTo.Length )
            {
                currentAnimationCounter = 0;
            }

            UnityEvent _event = new UnityEvent();
            _event.AddListener( Play );

            if( transformsToAnimate != null )
            {
                foreach( Transform _transform in transformsToAnimate )
                {
                    if( _transform != null )
                    {
                        bxrTween tween = _transform.Scale( scalesToAnimateTo[ currentAnimationCounter ], animationSpeeds[ currentAnimationCounter ], easeTypes[ currentAnimationCounter ], _transform.localScale, delays[ currentAnimationCounter ], false, _event );
                        tween.PreventDestroyOnComplete();
                        tweens.Add( tween );
                    }
                }
            }
            

            currentAnimationCounter++;

        } //END Play
コード例 #3
0
        } //END RemoveExistingComponent

        //----------------------------------------------//
        private void AddNewComponent()
        //----------------------------------------------//
        {
            //If we're adding a new tween via this event, create the tween and attach it to this gameObject for easy editing
            if( action == Action.CreateTween )
            {
                if( action == Action.None ) { return; }

                string newComponentName = "BrandXR.bxrTween" + tweenType.ToString();

                Type componentType = ComponentHelper.FindType( newComponentName );

                //showDebug = true;
                if( showDebug ) { Debug.Log( "BlockEventTween.cs AddNewComponent() name = " + newComponentName + ", Type = " + componentType ); }

                tween = (bxrTween)gameObject.AddComponent( componentType );
            }
            
        } //END AddNewComponent
コード例 #4
0
ファイル: UITweenAnimation.cs プロジェクト: contrejo27/Jose
        } //END Stop

        //--------------------------------------------//
        private void Kill()
        //--------------------------------------------//
        {

            if( tweens != null && tweens.Count > 0 )
            {
                //Loop through the tween in reverse and remove them
                for( int i = tweens.Count - 1; i >= 0; i-- )
                {
                    if( tweens[i] != null )
                    {
                        bxrTween tween = tweens[ i ];
                        tweens.Remove( tween );
                        tween.Kill();
                    }
                }
            }

        } //END Kill
コード例 #5
0
        } //END ForceDefaults

        //--------------------------------------------//
        public override void Play()
        //--------------------------------------------//
        {

            base.Play();

            if( currentAnimationCounter >= positionsToAnimateTo.Length )
            {
                currentAnimationCounter = 0;
            }

            UnityEvent _event = new UnityEvent();
            _event.AddListener( Play );

            foreach( Transform _transform in transformsToAnimate )
            {
                bxrTween tween = _transform.Move( positionsToAnimateTo[ currentAnimationCounter ], animationSpeeds[ currentAnimationCounter ], easeTypes[ currentAnimationCounter ], _transform.localPosition, bxrTweenPosition.LocalOrWorldSpace.Local, 0f, false, _event );
                tween.PreventDestroyOnComplete();
                tweens.Add( tween );
            }

            currentAnimationCounter++;

        } //END Play
コード例 #6
0
ファイル: UIColorAnimation.cs プロジェクト: contrejo27/Jose
        } //END ForceDefaults

        //--------------------------------------------//
        public override void Play()
        //--------------------------------------------//
        {

            base.Play();

            if( currentAnimationCounter >= colorsToAnimateTo.Length )
            {
                currentAnimationCounter = 0;
            }

            UnityEvent _event = new UnityEvent();
            _event.AddListener( Play );
            
            if( rendererType == bxrTweenColor.RendererType.Renderer )
            {
                foreach( Renderer renderer in renderers )
                {
                    bxrTween tween = renderer.Color( colorsToAnimateTo[ currentAnimationCounter ], animationSpeeds[ currentAnimationCounter ], easeTypes[ currentAnimationCounter ], renderer.sharedMaterial.color, delays[ currentAnimationCounter ], false, _event );
                    tween.PreventDestroyOnComplete();
                    tweens.Add( tween );
                }
            }
            else if( rendererType == bxrTweenColor.RendererType.Image )
            {
                foreach( Image renderer in images )
                {
                    bxrTween tween = renderer.Color( colorsToAnimateTo[ currentAnimationCounter ], animationSpeeds[ currentAnimationCounter ], easeTypes[ currentAnimationCounter ], renderer.color, delays[ currentAnimationCounter ], false, _event );
                    tween.PreventDestroyOnComplete();
                    tweens.Add( tween );
                }
            }
            else if( rendererType == bxrTweenColor.RendererType.RawImage )
            {
                foreach( RawImage renderer in rawImages )
                {
                    bxrTween tween = renderer.Color( colorsToAnimateTo[ currentAnimationCounter ], animationSpeeds[ currentAnimationCounter ], easeTypes[ currentAnimationCounter ], renderer.color, delays[ currentAnimationCounter ], false, _event );
                    tween.PreventDestroyOnComplete();
                    tweens.Add( tween );
                }
            }
            else if( rendererType == bxrTweenColor.RendererType.SpriteRenderer )
            {
                foreach( SpriteRenderer renderer in spriteRenderers )
                {
                    bxrTween tween = renderer.Color( colorsToAnimateTo[ currentAnimationCounter ], animationSpeeds[ currentAnimationCounter ], easeTypes[ currentAnimationCounter ], renderer.color, delays[ currentAnimationCounter ], false, _event );
                    tween.PreventDestroyOnComplete();
                    tweens.Add( tween );
                }
            }
            else if( rendererType == bxrTweenColor.RendererType.Text )
            {
                foreach( Text renderer in texts )
                {
                    bxrTween tween = renderer.Color( colorsToAnimateTo[ currentAnimationCounter ], animationSpeeds[ currentAnimationCounter ], easeTypes[ currentAnimationCounter ], renderer.color, delays[ currentAnimationCounter ], false, _event );
                    tween.PreventDestroyOnComplete();
                    tweens.Add( tween );
                }
            }
            else if( rendererType == bxrTweenColor.RendererType.Material )
            {
                foreach( Material renderer in materials )
                {
                    bxrTween tween = renderer.Color( colorsToAnimateTo[ currentAnimationCounter ], animationSpeeds[ currentAnimationCounter ], easeTypes[ currentAnimationCounter ], renderer.color, delays[ currentAnimationCounter ], false, _event );
                    tween.PreventDestroyOnComplete();
                    tweens.Add( tween );
                }
            }
            else if( rendererType == bxrTweenColor.RendererType.CanvasGroup )
            {
                foreach( CanvasGroup renderer in canvasGroups )
                {
                    bxrTween tween = renderer.Color( colorsToAnimateTo[ currentAnimationCounter ], animationSpeeds[ currentAnimationCounter ], easeTypes[ currentAnimationCounter ], new Color( Color.white.r, Color.white.g, Color.white.b, renderer.alpha ), delays[ currentAnimationCounter ], false, _event );
                    tween.PreventDestroyOnComplete();
                    tweens.Add( tween );
                }
            }

            currentAnimationCounter++;

        } //END Play