private void RegisterBehaviorTreeList(BehaviorTreeListDock dock) { Debug.Check(behaviorTreeList == null); behaviorTreeList = dock.behaviorTreeList; behaviorTreeList.BehaviorRenamed += new Brainiac.Design.BehaviorTreeList.BehaviorRenamedEventDelegate(behaviorTreeList_BehaviorRenamed); behaviorTreeList.ClearBehaviors += new Brainiac.Design.BehaviorTreeList.ClearBehaviorsEventDelegate(behaviorTreeList_ClearBehaviors); behaviorTreeList.ShowBehavior += new Brainiac.Design.BehaviorTreeList.ShowBehaviorEventDelegate(behaviorTreeList_ShowBehavior); }
private void RegisterBehaviorTreeList(BehaviorTreeListDock dock) { Debug.Check(behaviorTreeList ==null); behaviorTreeList= dock.behaviorTreeList; behaviorTreeList.BehaviorRenamed += new Brainiac.Design.BehaviorTreeList.BehaviorRenamedEventDelegate(behaviorTreeList_BehaviorRenamed); behaviorTreeList.ClearBehaviors += new Brainiac.Design.BehaviorTreeList.ClearBehaviorsEventDelegate(behaviorTreeList_ClearBehaviors); behaviorTreeList.ShowBehavior += new Brainiac.Design.BehaviorTreeList.ShowBehaviorEventDelegate(behaviorTreeList_ShowBehavior); }