コード例 #1
0
        public void CloseLogs()
        {
            StopLogging();
            if (_experimentInfoLog)
            {
                _experimentInfoLog.Close();

                Destroy(_experimentInfoLog);
                _experimentInfoLog = null; //because of timing issues when closing and opening in one method
            }
            if (_playerLog)
            {
                _playerLog.Close();
                Destroy(_playerLog);
                _playerLog = null;
            }
        }
コード例 #2
0
        //RETURNS if logs already exist, otherwise reinstantiates them
        void InstantiateLoggers(string participantId)
        {
            if (_playerLog && _experimentInfoLog)
            {
                return;
            }
            //to get one timestapm in order to synchronize loading of log files
            CreationTimestamp = DateTime.Now.ToString("HH-mm-ss-dd-MM-yyy");

            //instantiates the log
            _playerLog         = gameObject.AddComponent <PlayerLog>();
            _experimentInfoLog = gameObject.AddComponent <ExperimentInfoLog>();
            //var experimentInfo = SettingsHolder.Instance.ExperimentInfo;
            if (participantId != null)    //if we have an ParticipantId
            {
                _playerLog.Instantiate(CreationTimestamp, participantId);
                _experimentInfoLog.Instantiate(CreationTimestamp, participantId);
            }
            else //the defaults
            {
                _playerLog.Instantiate(CreationTimestamp);
                _experimentInfoLog.Instantiate(CreationTimestamp);
            }
        }