private static void AddToRecording(string identifier, Vector3 position, bool isViewportPosition = false) { var timestamp = PupilDataParser.FloatFromDictionary(gazeDictionary, "timestamp"); unityWorldPosition = isViewportPosition ? _settings.currentCamera.ViewportToWorldPoint(position + Vector3.forward) : _settings.currentCamera.cameraToWorldMatrix.MultiplyPoint3x4(position); if (!isViewportPosition) { position.y *= -1; // Pupil y axis is inverted } recordingString += string.Format("{0},{1},{2},{3},{4},{5},{6},{7}\n" , timestamp.ToString("F4") , identifier , position.x.ToString("F4"), position.y.ToString("F4"), position.z.ToString("F4") , unityWorldPosition.x.ToString("F4"), unityWorldPosition.y.ToString("F4"), unityWorldPosition.z.ToString("F4") ); }
public void InitializeSubscriptionSocket(string topic) { if (SubscriptionSocketForTopic.ContainsKey(topic)) { return; } SubscriptionSocketForTopic.Add(topic, new SubscriberSocket(Settings.IPHeader + Settings.Subport)); SubscriptionSocketForTopic[topic].Subscribe(topic); Debug.Log("initializing conneciton " + topic); //André: Is this necessary?? //subscriptionSocketForTopic[topic].Options.SendHighWatermark = PupilSettings.numberOfMessages;// 6; SubscriptionSocketForTopic[topic].ReceiveReady += (s, a) => { var m = new NetMQMessage(); while (a.Socket.TryReceiveMultipartMessage(ref m)) { // We read all the messages from the socket, but disregard the ones after a certain point // if ( i > PupilSettings.numberOfMessages ) // 6) // continue; var msgType = m[0].ConvertToString(); _mStream = new MemoryStream(m[1].ToByteArray()); byte[] thirdFrame = null; if (m.FrameCount >= 3) { thirdFrame = m[2].ToByteArray(); } if (PupilManager.Instance.Settings.debug.printMessageType) { Debug.Log(msgType); } if (PupilManager.Instance.Settings.debug.printMessage) { Debug.Log(MessagePackSerializer.ToJson(m[1].ToByteArray())); } if (PupilController.ReceiveDataIsSet) { PupilController.ReceiveData(msgType, MessagePackSerializer.Deserialize <Dictionary <string, object> >(_mStream), thirdFrame); } switch (msgType) { case "notify.calibration.successful": PupilController.CalibrationFinished(); Debug.Log(msgType); break; case "notify.calibration.failed": PupilController.CalibrationFailed(); Debug.Log(msgType); break; case "gaze": case "gaze.2d.0.": case "gaze.2d.1.": case "pupil.0": case "pupil.1": case "gaze.3d.0.": case "gaze.3d.1.": case "gaze.3d.01.": var dictionary = MessagePackSerializer.Deserialize <Dictionary <string, object> >(_mStream); var confidence = PupilDataParser.FloatFromDictionary(dictionary, "confidence"); if (PupilController.IsCalibrating) { var eyeID = PupilDataParser.StringFromDictionary(dictionary, "id"); PupilController.UpdateCalibrationConfidence(eyeID, confidence); } else if (msgType.StartsWith("gaze") & confidence > Settings.ConfidenceThreshold) { PupilController.gazeDictionary = dictionary; } break; case "frame.eye.0": case "frame.eye.1": break; default: Debug.Log("No case to handle message with message type " + msgType); break; } } }; }